351 lines
10 KiB
TypeScript
351 lines
10 KiB
TypeScript
module es {
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/**
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* 表示右手3 * 3的浮点矩阵,可以存储平移、缩放和旋转信息。
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*/
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export class Matrix2D implements IEquatable<Matrix2D> {
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public m11: number = 0; // x 缩放
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public m12: number = 0;
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public m21: number = 0;
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public m22: number = 0;
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public m31: number = 0;
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public m32: number = 0;
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/**
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* 返回标识矩阵
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*/
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public static get identity(): Matrix2D {
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return new Matrix2D().setIdentity();
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}
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public setIdentity(): Matrix2D {
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return this.setValues(1, 0, 0, 1, 0, 0);
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}
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public setValues(
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m11: number,
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m12: number,
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m21: number,
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m22: number,
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m31: number,
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m32: number
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): Matrix2D {
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this.m11 = m11;
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this.m12 = m12;
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this.m21 = m21;
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this.m22 = m22;
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this.m31 = m31;
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this.m32 = m32;
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return this;
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}
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/**
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* 储存在该矩阵中的位置
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*/
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public get translation(): Vector2 {
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return new Vector2(this.m31, this.m32);
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}
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public set translation(value: Vector2) {
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this.m31 = value.x;
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this.m32 = value.y;
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}
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/**
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* 以弧度为单位的旋转,存储在这个矩阵中
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*/
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public get rotation(): number {
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return Math.atan2(this.m21, this.m11);
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}
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public set rotation(value: number) {
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let val1 = Math.cos(value);
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let val2 = Math.sin(value);
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this.m11 = val1;
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this.m12 = val2;
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this.m21 = -val2;
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this.m22 = val1;
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}
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/**
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* 矩阵中存储的旋转度数
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*/
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public get rotationDegrees() {
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return MathHelper.toDegrees(this.rotation);
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}
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public set rotationDegrees(value: number) {
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this.rotation = MathHelper.toRadians(value);
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}
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/**
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* 储存在这个矩阵中的缩放
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*/
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public get scale(): Vector2 {
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return new Vector2(this.m11, this.m22);
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}
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public set scale(value: Vector2) {
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this.m11 = value.x;
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this.m22 = value.y;
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}
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/**
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* 创建一个新的围绕Z轴的旋转矩阵2D
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* @param radians
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*/
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public static createRotation(radians: number, result: Matrix2D) {
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result.setIdentity();
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const val1 = Math.cos(radians);
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const val2 = Math.sin(radians);
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result.m11 = val1;
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result.m12 = val2;
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result.m21 = val2 * -1;
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result.m22 = val1;
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}
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public static createRotationOut(radians: number, result: Matrix2D) {
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let val1 = Math.cos(radians);
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let val2 = Math.sin(radians);
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result.m11 = val1;
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result.m12 = val2;
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result.m21 = -val2;
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result.m22 = val1;
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}
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/**
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* 创建一个新的缩放矩阵2D
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* @param xScale
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* @param yScale
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*/
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public static createScale(xScale: number, yScale: number, result: Matrix2D) {
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result.m11 = xScale;
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result.m12 = 0;
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result.m21 = 0;
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result.m22 = yScale;
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result.m31 = 0;
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result.m32 = 0;
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}
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public static createScaleOut(xScale: number, yScale: number, result: Matrix2D) {
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result.m11 = xScale;
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result.m12 = 0;
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result.m21 = 0;
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result.m22 = yScale;
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result.m31 = 0;
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result.m32 = 0;
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}
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/**
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* 创建一个新的平移矩阵2D
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* @param xPosition
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* @param yPosition
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*/
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public static createTranslation(xPosition: number, yPosition: number, result: Matrix2D) {
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result.m11 = 1;
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result.m12 = 0;
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result.m21 = 0;
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result.m22 = 1;
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result.m31 = xPosition;
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result.m32 = yPosition;
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return result;
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}
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public static createTranslationOut(position: Vector2, result: Matrix2D) {
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result.m11 = 1;
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result.m12 = 0;
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result.m21 = 0;
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result.m22 = 1;
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result.m31 = position.x;
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result.m32 = position.y;
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}
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public static invert(matrix: Matrix2D) {
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let det = 1 / matrix.determinant();
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let result = this.identity;
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result.m11 = matrix.m22 * det;
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result.m12 = -matrix.m12 * det;
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result.m21 = -matrix.m21 * det;
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result.m22 = matrix.m11 * det;
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result.m31 = (matrix.m32 * matrix.m21 - matrix.m31 * matrix.m22) * det;
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result.m32 = -(matrix.m32 * matrix.m11 - matrix.m31 * matrix.m12) * det;
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return result;
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}
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/**
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* 创建一个新的matrix, 它包含两个矩阵的和。
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* @param matrix
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*/
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public add(matrix: Matrix2D): Matrix2D {
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this.m11 += matrix.m11;
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this.m12 += matrix.m12;
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this.m21 += matrix.m21;
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this.m22 += matrix.m22;
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this.m31 += matrix.m31;
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this.m32 += matrix.m32;
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return this;
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}
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public substract(matrix: Matrix2D): Matrix2D {
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this.m11 -= matrix.m11;
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this.m12 -= matrix.m12;
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this.m21 -= matrix.m21;
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this.m22 -= matrix.m22;
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this.m31 -= matrix.m31;
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this.m32 -= matrix.m32;
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return this;
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}
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public divide(matrix: Matrix2D): Matrix2D {
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this.m11 /= matrix.m11;
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this.m12 /= matrix.m12;
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this.m21 /= matrix.m21;
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this.m22 /= matrix.m22;
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this.m31 /= matrix.m31;
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this.m32 /= matrix.m32;
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return this;
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}
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public multiply(matrix: Matrix2D): Matrix2D {
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let m11 = (this.m11 * matrix.m11) + (this.m12 * matrix.m21);
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let m12 = (this.m11 * matrix.m12) + (this.m12 * matrix.m22);
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let m21 = (this.m21 * matrix.m11) + (this.m22 * matrix.m21);
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let m22 = (this.m21 * matrix.m12) + (this.m22 * matrix.m22);
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let m31 = (this.m31 * matrix.m11) + (this.m32 * matrix.m21) + matrix.m31;
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let m32 = (this.m31 * matrix.m12) + (this.m32 * matrix.m22) + matrix.m32;
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this.m11 = m11;
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this.m12 = m12;
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this.m21 = m21;
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this.m22 = m22;
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this.m31 = m31;
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this.m32 = m32;
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return this;
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}
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public static multiply(matrix1: Matrix2D, matrix2: Matrix2D, result: Matrix2D) {
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const m11 = (matrix1.m11 * matrix2.m11) + (matrix1.m12 * matrix2.m21);
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const m12 = (matrix1.m11 * matrix2.m12) + (matrix1.m12 * matrix2.m22);
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const m21 = (matrix1.m21 * matrix2.m11) + (matrix1.m22 * matrix2.m21);
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const m22 = (matrix1.m21 * matrix2.m12) + (matrix1.m22 * matrix2.m22);
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const m31 = (matrix1.m31 * matrix2.m11) + (matrix1.m32 * matrix2.m21) + matrix2.m31;
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const m32 = (matrix1.m31 * matrix2.m12) + (matrix1.m32 * matrix2.m22) + matrix2.m32;
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result.m11 = m11;
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result.m12 = m12;
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result.m21 = m21;
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result.m22 = m22;
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result.m31 = m31;
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result.m32 = m32;
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}
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public determinant() {
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return this.m11 * this.m22 - this.m12 * this.m21;
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}
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/**
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* 创建一个新的Matrix2D,包含指定矩阵中的线性插值。
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* @param matrix1
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* @param matrix2
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* @param amount
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*/
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public static lerp(matrix1: Matrix2D, matrix2: Matrix2D, amount: number) {
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matrix1.m11 = matrix1.m11 + ((matrix2.m11 - matrix1.m11) * amount);
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matrix1.m12 = matrix1.m12 + ((matrix2.m12 - matrix1.m12) * amount);
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matrix1.m21 = matrix1.m21 + ((matrix2.m21 - matrix1.m21) * amount);
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matrix1.m22 = matrix1.m22 + ((matrix2.m22 - matrix1.m22) * amount);
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matrix1.m31 = matrix1.m31 + ((matrix2.m31 - matrix1.m31) * amount);
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matrix1.m32 = matrix1.m32 + ((matrix2.m32 - matrix1.m32) * amount);
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return matrix1;
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}
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/**
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* 交换矩阵的行和列
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* @param matrix
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*/
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public static transpose(matrix: Matrix2D) {
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let ret: Matrix2D = this.identity;
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ret.m11 = matrix.m11;
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ret.m12 = matrix.m21;
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ret.m21 = matrix.m12;
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ret.m22 = matrix.m22;
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ret.m31 = 0;
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ret.m32 = 0;
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return ret;
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}
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public mutiplyTranslation(x: number, y: number) {
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let trans = new Matrix2D();
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Matrix2D.createTranslation(x, y, trans);
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return MatrixHelper.mutiply(this, trans);
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}
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/**
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* 比较当前实例是否等于指定的Matrix2D
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* @param other
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*/
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public equals(other: Matrix2D) {
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return this == other;
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}
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public static toMatrix(mat: Matrix2D) {
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let matrix = new Matrix();
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matrix.m11 = mat.m11;
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matrix.m12 = mat.m12;
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matrix.m13 = 0;
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matrix.m14 = 0;
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matrix.m21 = mat.m21;
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matrix.m22 = mat.m22;
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matrix.m23 = 0;
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matrix.m24 = 0;
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matrix.m31 = 0;
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matrix.m32 = 0;
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matrix.m33 = 1;
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matrix.m34 = 0;
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matrix.m41 = mat.m31;
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matrix.m42 = mat.m32;
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matrix.m43 = 0;
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matrix.m44 = 1;
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return matrix;
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}
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public toString() {
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return `{m11:${this.m11} m12:${this.m12} m21:${this.m21} m22:${this.m22} m31:${this.m31} m32:${this.m32}}`
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}
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}
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}
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