* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
85 lines
2.6 KiB
TypeScript
85 lines
2.6 KiB
TypeScript
import {RawSerializationPipeline} from "../raw";
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import {Vector, VectorOps} from "../math";
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import {
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IntegrationParameters,
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IslandManager,
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ImpulseJointSet,
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MultibodyJointSet,
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RigidBodySet,
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} from "../dynamics";
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import {BroadPhase, ColliderSet, NarrowPhase} from "../geometry";
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import {World} from "./world";
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/**
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* A pipeline for serializing the physics scene.
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*
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* To avoid leaking WASM resources, this MUST be freed manually with `serializationPipeline.free()`
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* once you are done using it (and all the rigid-bodies it created).
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*/
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export class SerializationPipeline {
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raw: RawSerializationPipeline;
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/**
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* Release the WASM memory occupied by this serialization pipeline.
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*/
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free() {
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if (!!this.raw) {
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this.raw.free();
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}
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this.raw = undefined;
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}
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constructor(raw?: RawSerializationPipeline) {
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this.raw = raw || new RawSerializationPipeline();
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}
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/**
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* Serialize a complete physics state into a single byte array.
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* @param gravity - The current gravity affecting the simulation.
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* @param integrationParameters - The integration parameters of the simulation.
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* @param broadPhase - The broad-phase of the simulation.
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* @param narrowPhase - The narrow-phase of the simulation.
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* @param bodies - The rigid-bodies taking part into the simulation.
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* @param colliders - The colliders taking part into the simulation.
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* @param impulseJoints - The impulse joints taking part into the simulation.
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* @param multibodyJoints - The multibody joints taking part into the simulation.
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*/
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public serializeAll(
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gravity: Vector,
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integrationParameters: IntegrationParameters,
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islands: IslandManager,
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broadPhase: BroadPhase,
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narrowPhase: NarrowPhase,
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bodies: RigidBodySet,
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colliders: ColliderSet,
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impulseJoints: ImpulseJointSet,
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multibodyJoints: MultibodyJointSet,
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): Uint8Array {
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let rawGra = VectorOps.intoRaw(gravity);
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const res = this.raw.serializeAll(
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rawGra,
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integrationParameters.raw,
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islands.raw,
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broadPhase.raw,
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narrowPhase.raw,
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bodies.raw,
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colliders.raw,
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impulseJoints.raw,
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multibodyJoints.raw,
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);
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rawGra.free();
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return res;
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}
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/**
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* Deserialize the complete physics state from a single byte array.
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*
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* @param data - The byte array to deserialize.
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*/
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public deserializeAll(data: Uint8Array): World {
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return World.fromRaw(this.raw.deserializeAll(data));
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}
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}
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