Files
esengine/source/src/ECS/Components/SpriteRenderer.ts
2020-07-03 17:51:18 +08:00

73 lines
2.3 KiB
TypeScript

class SpriteRenderer extends RenderableComponent {
private _origin: Vector2;
private _sprite: Sprite;
protected bitmap: egret.Bitmap;
public get origin(){
return this._origin;
}
public set origin(value: Vector2){
this.setOrigin(value);
}
public setOrigin(origin: Vector2){
if (this._origin != origin){
this._origin = origin;
}
return this;
}
/** 应该由这个精灵显示的精灵。当设置时,精灵的原点也被设置为匹配精灵.origin。 */
public get sprite(): Sprite{
return this._sprite;
}
/** 应该由这个精灵显示的精灵。当设置时,精灵的原点也被设置为匹配精灵.origin。 */
public set sprite(value: Sprite){
this.setSprite(value);
}
public setSprite(sprite: Sprite): SpriteRenderer{
this.removeChildren();
this._sprite = sprite;
if (this._sprite) this._origin = this._sprite.origin;
this.bitmap = new egret.Bitmap(sprite.texture2D);
this.addChild(this.bitmap);
return this;
}
public setColor(color: number): SpriteRenderer{
let colorMatrix = [
1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0
];
colorMatrix[0] = Math.floor(color / 256 / 256) / 255;
colorMatrix[6] = Math.floor(color / 256 % 256) / 255;
colorMatrix[12] = color % 256 / 255;
let colorFilter = new egret.ColorMatrixFilter(colorMatrix);
this.filters = [colorFilter];
return this;
}
public isVisibleFromCamera(camera: Camera): boolean{
this.isVisible = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight).intersects(this.bounds);
this.visible = this.isVisible;
return this.isVisible;
}
/** 渲染处理 在每个模块中处理各自的渲染逻辑 */
public render(camera: Camera){
this.x = this.entity.position.x - this.origin.x - camera.position.x + camera.origin.x;
this.y = this.entity.position.y - this.origin.y - camera.position.y + camera.origin.y;
}
public onRemovedFromEntity(){
if (this.parent)
this.parent.removeChild(this);
}
public reset(){
}
}