* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
40 lines
1.1 KiB
TypeScript
40 lines
1.1 KiB
TypeScript
/**
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* @esengine/mesh-3d - 3D Mesh Rendering Module
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* 3D 网格渲染模块
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*
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* Provides components and systems for rendering GLTF/GLB 3D models.
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* 提供用于渲染 GLTF/GLB 3D 模型的组件和系统。
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*/
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// Components
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// 组件
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export { MeshComponent } from './MeshComponent';
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export { Animation3DComponent, AnimationPlayState, AnimationWrapMode } from './Animation3DComponent';
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export { SkeletonComponent, type BoneTransform } from './SkeletonComponent';
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// Systems
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// 系统
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export { MeshRenderSystem } from './systems/MeshRenderSystem';
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export { MeshAssetLoaderSystem } from './systems/MeshAssetLoaderSystem';
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export { Animation3DSystem } from './systems/Animation3DSystem';
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export { SkeletonBakingSystem } from './systems/SkeletonBakingSystem';
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// Animation utilities
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// 动画工具
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export { AnimationEvaluator } from './animation/AnimationEvaluator';
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// Tokens
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// 令牌
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export { MeshRenderSystemToken } from './tokens';
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// Plugin
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// 插件
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export {
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Mesh3DPlugin,
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Mesh3DRuntimeModule,
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type SystemContext,
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type ModuleManifest,
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type IRuntimeModule,
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type IRuntimePlugin
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} from './Mesh3DRuntimeModule';
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