* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
40 lines
1.9 KiB
TypeScript
40 lines
1.9 KiB
TypeScript
/**
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* FairyGUI Module Initialization
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*
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* This module registers all object type creators with UIObjectFactory.
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* It must be imported after all classes are defined to break circular dependencies.
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*
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* FairyGUI 模块初始化,注册所有对象类型创建器以打破循环依赖
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*/
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import { UIObjectFactory } from './UIObjectFactory';
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import { EObjectType } from './FieldTypes';
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import { GGroup } from './GGroup';
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import { GComponent } from './GComponent';
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import { GImage } from '../widgets/GImage';
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import { GGraph } from '../widgets/GGraph';
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import { GTextField } from '../widgets/GTextField';
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import { GTextInput } from '../widgets/GTextInput';
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import { GButton } from '../widgets/GButton';
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import { GProgressBar } from '../widgets/GProgressBar';
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import { GSlider } from '../widgets/GSlider';
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import { GMovieClip } from '../widgets/GMovieClip';
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import { GLoader } from '../widgets/GLoader';
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// Register all object type creators
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UIObjectFactory.registerCreator(EObjectType.Image, () => new GImage());
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UIObjectFactory.registerCreator(EObjectType.Graph, () => new GGraph());
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UIObjectFactory.registerCreator(EObjectType.Text, () => new GTextField());
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UIObjectFactory.registerCreator(EObjectType.RichText, () => new GTextField());
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UIObjectFactory.registerCreator(EObjectType.InputText, () => new GTextInput());
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UIObjectFactory.registerCreator(EObjectType.Group, () => new GGroup());
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UIObjectFactory.registerCreator(EObjectType.Component, () => new GComponent());
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UIObjectFactory.registerCreator(EObjectType.Button, () => new GButton());
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UIObjectFactory.registerCreator(EObjectType.ProgressBar, () => new GProgressBar());
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UIObjectFactory.registerCreator(EObjectType.Slider, () => new GSlider());
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UIObjectFactory.registerCreator(EObjectType.MovieClip, () => new GMovieClip());
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UIObjectFactory.registerCreator(EObjectType.Loader, () => new GLoader());
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// Component-based types use GComponent as fallback (registered above)
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// Label, ComboBox, List, Tree, ScrollBar, Swf, Loader3D
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