Files
esengine/packages/rust/engine/package.json
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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{
"name": "@esengine/engine",
"version": "0.1.0",
"description": "High-performance 2D game engine built with Rust and WebAssembly | 使用Rust和WebAssembly构建的高性能2D游戏引擎",
"main": "pkg/es_engine.js",
"types": "pkg/es_engine.d.ts",
"exports": {
".": {
"import": "./pkg/es_engine.js",
"types": "./pkg/es_engine.d.ts"
},
"./wasm": {
"default": "./pkg/es_engine_bg.wasm"
}
},
"unpkg": "pkg/es_engine.js",
"jsdelivr": "pkg/es_engine.js",
"files": [
"pkg"
],
"scripts": {
"build": "wasm-pack build --target web --out-dir pkg",
"build:release": "wasm-pack build --target web --out-dir pkg --release",
"build:bundler": "wasm-pack build --target bundler --out-dir pkg",
"clean": "rimraf pkg target",
"test": "wasm-pack test --headless --firefox"
},
"repository": {
"type": "git",
"url": "https://github.com/esengine/esengine.git",
"directory": "packages/engine"
},
"keywords": [
"game-engine",
"2d",
"webgl",
"wasm",
"rust",
"ecs",
"webassembly"
],
"author": "ESEngine Team",
"license": "MIT",
"devDependencies": {
"rimraf": "^5.0.0"
},
"peerDependencies": {},
"private": true
}