* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
147 lines
4.2 KiB
TypeScript
147 lines
4.2 KiB
TypeScript
import { GTweener } from './GTweener';
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import { Timer } from '../core/Timer';
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/**
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* TweenManager
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*
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* Manages all active tweens and updates them.
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*
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* 管理所有活动的补间并更新它们
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*/
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export class TweenManager {
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private static _activeTweens: GTweener[] = [];
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private static _tweenPool: GTweener[] = [];
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private static _totalActiveTweens: number = 0;
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private static _lastTime: number = 0;
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private static _inited: boolean = false;
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/**
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* Create a new tween
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* 创建新补间
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*/
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public static createTween(): GTweener {
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if (!TweenManager._inited) {
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TweenManager.init();
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}
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let tweener: GTweener;
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if (TweenManager._tweenPool.length > 0) {
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tweener = TweenManager._tweenPool.pop()!;
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} else {
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tweener = new GTweener();
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}
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tweener._init();
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TweenManager._activeTweens[TweenManager._totalActiveTweens++] = tweener;
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return tweener;
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}
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/**
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* Check if target is being tweened
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* 检查目标是否正在被补间
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*/
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public static isTweening(target: any, propType?: any): boolean {
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if (!target) return false;
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for (let i = 0; i < TweenManager._totalActiveTweens; i++) {
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const tweener = TweenManager._activeTweens[i];
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if (tweener && tweener._target === target && !tweener._killed) {
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if (!propType || tweener._propType === propType) {
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return true;
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}
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}
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}
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return false;
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}
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/**
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* Kill all tweens on target
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* 终止目标上的所有补间
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*/
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public static killTweens(target: any, complete?: boolean, propType?: any): boolean {
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if (!target) return false;
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let result = false;
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for (let i = 0; i < TweenManager._totalActiveTweens; i++) {
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const tweener = TweenManager._activeTweens[i];
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if (tweener && tweener._target === target && !tweener._killed) {
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if (!propType || tweener._propType === propType) {
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tweener.kill(complete);
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result = true;
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}
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}
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}
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return result;
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}
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/**
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* Get tween for target
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* 获取目标的补间
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*/
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public static getTween(target: any, propType?: any): GTweener | null {
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if (!target) return null;
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for (let i = 0; i < TweenManager._totalActiveTweens; i++) {
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const tweener = TweenManager._activeTweens[i];
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if (tweener && tweener._target === target && !tweener._killed) {
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if (!propType || tweener._propType === propType) {
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return tweener;
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}
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}
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}
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return null;
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}
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private static init(): void {
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TweenManager._inited = true;
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TweenManager._lastTime = Timer.time;
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Timer.add(TweenManager.update, TweenManager);
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}
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private static update(): void {
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const currentTime = Timer.time;
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let dt = currentTime - TweenManager._lastTime;
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TweenManager._lastTime = currentTime;
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if (dt > 100) {
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dt = 100;
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}
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// Convert to seconds
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dt /= 1000;
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let freePosStart = -1;
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for (let i = 0; i < TweenManager._totalActiveTweens; i++) {
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const tweener = TweenManager._activeTweens[i];
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if (!tweener) {
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if (freePosStart === -1) {
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freePosStart = i;
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}
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} else if (tweener._killed) {
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tweener._reset();
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TweenManager._tweenPool.push(tweener);
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TweenManager._activeTweens[i] = null as any;
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if (freePosStart === -1) {
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freePosStart = i;
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}
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} else {
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if (!tweener._paused) {
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tweener._update(dt);
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}
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if (freePosStart !== -1) {
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TweenManager._activeTweens[freePosStart] = tweener;
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TweenManager._activeTweens[i] = null as any;
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freePosStart++;
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}
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}
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}
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if (freePosStart !== -1) {
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TweenManager._totalActiveTweens = freePosStart;
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}
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}
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}
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