* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
47 lines
1.0 KiB
TypeScript
47 lines
1.0 KiB
TypeScript
/**
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* 微信小游戏工具函数
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*/
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/**
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* 获取微信全局对象
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*/
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export function getWx(): WechatMinigame.Wx {
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if (typeof wx === 'undefined') {
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throw new Error('当前环境不是微信小游戏环境');
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}
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return wx;
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}
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/**
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* 检测当前是否为微信小游戏环境
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*/
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export function isWeChatMiniGame(): boolean {
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try {
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if (typeof wx === 'undefined') {
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return false;
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}
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const wxObj = wx as WechatMinigame.Wx;
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return typeof wxObj.getWindowInfo === 'function' &&
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typeof wxObj.createCanvas === 'function' &&
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typeof wxObj.createImage === 'function';
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} catch {
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return false;
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}
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}
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/**
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* 将微信回调风格 API 转换为 Promise
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*/
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export function promisify<T>(
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fn: (options: any) => void,
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options: any = {}
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): Promise<T> {
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return new Promise((resolve, reject) => {
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fn({
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...options,
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success: (res: T) => resolve(res),
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fail: (err: any) => reject(err)
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});
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});
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}
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