* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
314 lines
11 KiB
TypeScript
314 lines
11 KiB
TypeScript
/**
|
|
* Particle System Gizmo Implementation
|
|
* 粒子系统 Gizmo 实现
|
|
*
|
|
* 显示粒子发射区域形状,支持 Transform 缩放和旋转。
|
|
* Displays particle emission shape, supports Transform scale and rotation.
|
|
*/
|
|
|
|
import type { Entity } from '@esengine/ecs-framework';
|
|
import type {
|
|
IGizmoRenderData,
|
|
IRectGizmoData,
|
|
ICircleGizmoData,
|
|
ILineGizmoData,
|
|
GizmoColor
|
|
} from '@esengine/editor-core';
|
|
import { GizmoRegistry } from '@esengine/editor-core';
|
|
import { TransformComponent } from '@esengine/engine-core';
|
|
import { ParticleSystemComponent, EmissionShape } from '@esengine/particle';
|
|
|
|
/**
|
|
* 粒子 Gizmo 颜色配置
|
|
* Particle gizmo color configuration
|
|
*/
|
|
const ParticleGizmoColors = {
|
|
emissionShape: { r: 1.0, g: 0.6, b: 0.0, a: 0.8 } as GizmoColor,
|
|
emissionShapeSelected: { r: 1.0, g: 0.8, b: 0.2, a: 1.0 } as GizmoColor,
|
|
direction: { r: 0.0, g: 0.8, b: 1.0, a: 0.9 } as GizmoColor,
|
|
centerMark: { r: 1.0, g: 1.0, b: 1.0, a: 0.8 } as GizmoColor,
|
|
};
|
|
|
|
/**
|
|
* 创建中心点标记 Gizmo (十字形)
|
|
* Create center mark gizmo (cross shape)
|
|
*/
|
|
function createCenterMarkGizmo(x: number, y: number, size: number, color: GizmoColor): ILineGizmoData[] {
|
|
const halfSize = size / 2;
|
|
return [
|
|
{
|
|
type: 'line',
|
|
points: [
|
|
{ x: x - halfSize, y: y },
|
|
{ x: x + halfSize, y: y }
|
|
],
|
|
color,
|
|
closed: false
|
|
},
|
|
{
|
|
type: 'line',
|
|
points: [
|
|
{ x: x, y: y - halfSize },
|
|
{ x: x, y: y + halfSize }
|
|
],
|
|
color,
|
|
closed: false
|
|
}
|
|
];
|
|
}
|
|
|
|
/**
|
|
* 创建方向箭头
|
|
* Create direction arrow
|
|
*/
|
|
function createDirectionArrow(
|
|
x: number,
|
|
y: number,
|
|
direction: number,
|
|
length: number,
|
|
color: GizmoColor
|
|
): ILineGizmoData[] {
|
|
const endX = x + Math.cos(direction) * length;
|
|
const endY = y + Math.sin(direction) * length;
|
|
const arrowSize = length * 0.2;
|
|
const arrowAngle = Math.PI / 6;
|
|
|
|
return [
|
|
// 主线
|
|
{
|
|
type: 'line',
|
|
points: [
|
|
{ x, y },
|
|
{ x: endX, y: endY }
|
|
],
|
|
color,
|
|
closed: false
|
|
},
|
|
// 箭头左
|
|
{
|
|
type: 'line',
|
|
points: [
|
|
{ x: endX, y: endY },
|
|
{
|
|
x: endX - arrowSize * Math.cos(direction - arrowAngle),
|
|
y: endY - arrowSize * Math.sin(direction - arrowAngle)
|
|
}
|
|
],
|
|
color,
|
|
closed: false
|
|
},
|
|
// 箭头右
|
|
{
|
|
type: 'line',
|
|
points: [
|
|
{ x: endX, y: endY },
|
|
{
|
|
x: endX - arrowSize * Math.cos(direction + arrowAngle),
|
|
y: endY - arrowSize * Math.sin(direction + arrowAngle)
|
|
}
|
|
],
|
|
color,
|
|
closed: false
|
|
}
|
|
];
|
|
}
|
|
|
|
/**
|
|
* ParticleSystemComponent gizmo provider
|
|
* 粒子系统组件 gizmo 提供者
|
|
*/
|
|
function particleSystemGizmoProvider(
|
|
particle: ParticleSystemComponent,
|
|
entity: Entity,
|
|
isSelected: boolean
|
|
): IGizmoRenderData[] {
|
|
const transform = entity.getComponent(TransformComponent);
|
|
if (!transform) return [];
|
|
|
|
const gizmos: IGizmoRenderData[] = [];
|
|
const color = isSelected
|
|
? ParticleGizmoColors.emissionShapeSelected
|
|
: ParticleGizmoColors.emissionShape;
|
|
|
|
// 获取 Transform 数据 | Get transform data
|
|
const worldX = transform.worldPosition?.x ?? transform.position.x;
|
|
const worldY = transform.worldPosition?.y ?? transform.position.y;
|
|
|
|
const rot = transform.worldRotation ?? transform.rotation;
|
|
const worldRotation = rot?.z ?? 0;
|
|
|
|
const scale = transform.worldScale ?? transform.scale;
|
|
const scaleX = scale?.x ?? 1;
|
|
const scaleY = scale?.y ?? 1;
|
|
|
|
// 从加载的资产获取发射形状配置 | Get emission shape config from loaded asset
|
|
const asset = particle.loadedAsset;
|
|
const emissionShape = asset?.emissionShape ?? EmissionShape.Point;
|
|
const shapeRadius = (asset?.shapeRadius ?? 0) * Math.max(scaleX, scaleY);
|
|
const shapeWidth = (asset?.shapeWidth ?? 0) * scaleX;
|
|
const shapeHeight = (asset?.shapeHeight ?? 0) * scaleY;
|
|
const shapeAngle = (asset?.shapeAngle ?? 30) * Math.PI / 180; // 转换为弧度
|
|
// 转换为弧度并应用世界旋转 | Convert to radians and apply world rotation
|
|
// worldRotation 是度(顺时针),转为弧度(逆时针)用于数学计算
|
|
// worldRotation is degrees(clockwise), convert to radians(counter-clockwise) for math
|
|
const direction = ((asset?.direction ?? 90) * Math.PI / 180) - (worldRotation * Math.PI / 180);
|
|
|
|
// 根据发射形状绘制 Gizmo | Draw gizmo based on emission shape
|
|
switch (emissionShape) {
|
|
case EmissionShape.Point:
|
|
// 点发射:显示中心点和方向 | Point: show center and direction
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 10, color));
|
|
if (isSelected) {
|
|
gizmos.push(...createDirectionArrow(worldX, worldY, direction, 30, ParticleGizmoColors.direction));
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Circle:
|
|
// 填充圆形:显示圆形区域 | Filled circle: show circle area
|
|
gizmos.push({
|
|
type: 'circle',
|
|
x: worldX,
|
|
y: worldY,
|
|
radius: shapeRadius || 20,
|
|
color
|
|
} as ICircleGizmoData);
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
gizmos.push(...createDirectionArrow(worldX, worldY, direction, shapeRadius + 20 || 40, ParticleGizmoColors.direction));
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Ring:
|
|
// 圆环:显示圆环边缘 | Ring: show ring edge
|
|
gizmos.push({
|
|
type: 'circle',
|
|
x: worldX,
|
|
y: worldY,
|
|
radius: shapeRadius || 20,
|
|
color
|
|
} as ICircleGizmoData);
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Rectangle:
|
|
// 矩形:显示矩形区域 | Rectangle: show rect area
|
|
gizmos.push({
|
|
type: 'rect',
|
|
x: worldX,
|
|
y: worldY,
|
|
width: shapeWidth || 40,
|
|
height: shapeHeight || 20,
|
|
rotation: worldRotation,
|
|
originX: 0.5,
|
|
originY: 0.5,
|
|
color,
|
|
showHandles: false
|
|
} as IRectGizmoData);
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
gizmos.push(...createDirectionArrow(worldX, worldY, direction, Math.max(shapeWidth, shapeHeight) / 2 + 20 || 40, ParticleGizmoColors.direction));
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Edge:
|
|
// 矩形边缘:显示矩形边框 | Rectangle edge: show rect border
|
|
gizmos.push({
|
|
type: 'rect',
|
|
x: worldX,
|
|
y: worldY,
|
|
width: shapeWidth || 40,
|
|
height: shapeHeight || 20,
|
|
rotation: worldRotation,
|
|
originX: 0.5,
|
|
originY: 0.5,
|
|
color,
|
|
showHandles: false
|
|
} as IRectGizmoData);
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Line:
|
|
// 线段:显示发射线 | Line: show emission line
|
|
{
|
|
const halfWidth = (shapeWidth || 40) / 2;
|
|
const cos = Math.cos(direction + Math.PI / 2);
|
|
const sin = Math.sin(direction + Math.PI / 2);
|
|
gizmos.push({
|
|
type: 'line',
|
|
points: [
|
|
{ x: worldX + cos * halfWidth, y: worldY + sin * halfWidth },
|
|
{ x: worldX - cos * halfWidth, y: worldY - sin * halfWidth }
|
|
],
|
|
color,
|
|
closed: false
|
|
} as ILineGizmoData);
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
gizmos.push(...createDirectionArrow(worldX, worldY, direction, halfWidth + 20, ParticleGizmoColors.direction));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case EmissionShape.Cone:
|
|
// 圆锥/扇形:显示扇形区域 | Cone/fan: show fan area
|
|
{
|
|
const radius = shapeRadius || 30;
|
|
const halfAngle = shapeAngle / 2;
|
|
const startAngle = direction - halfAngle;
|
|
const endAngle = direction + halfAngle;
|
|
|
|
// 绘制扇形的两条边和弧线 | Draw two edges and arc of the fan
|
|
const segments = 16;
|
|
const points: { x: number; y: number }[] = [{ x: worldX, y: worldY }];
|
|
for (let i = 0; i <= segments; i++) {
|
|
const angle = startAngle + (endAngle - startAngle) * (i / segments);
|
|
points.push({
|
|
x: worldX + Math.cos(angle) * radius,
|
|
y: worldY + Math.sin(angle) * radius
|
|
});
|
|
}
|
|
points.push({ x: worldX, y: worldY });
|
|
|
|
gizmos.push({
|
|
type: 'line',
|
|
points,
|
|
color,
|
|
closed: true
|
|
} as ILineGizmoData);
|
|
|
|
if (isSelected) {
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 8, ParticleGizmoColors.centerMark));
|
|
gizmos.push(...createDirectionArrow(worldX, worldY, direction, radius + 20, ParticleGizmoColors.direction));
|
|
}
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// 默认:显示中心点 | Default: show center point
|
|
gizmos.push(...createCenterMarkGizmo(worldX, worldY, 10, color));
|
|
break;
|
|
}
|
|
|
|
return gizmos;
|
|
}
|
|
|
|
/**
|
|
* Register gizmo provider for ParticleSystemComponent.
|
|
* 为 ParticleSystemComponent 注册 gizmo 提供者。
|
|
*/
|
|
export function registerParticleGizmo(): void {
|
|
GizmoRegistry.register(ParticleSystemComponent, particleSystemGizmoProvider);
|
|
}
|
|
|
|
/**
|
|
* Unregister gizmo provider for ParticleSystemComponent.
|
|
* 取消注册 ParticleSystemComponent 的 gizmo 提供者。
|
|
*/
|
|
export function unregisterParticleGizmo(): void {
|
|
GizmoRegistry.unregister(ParticleSystemComponent);
|
|
}
|