* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
import { defineConfig } from 'vite';
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import { resolve } from 'path';
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import dts from 'vite-plugin-dts';
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export default defineConfig({
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plugins: [
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dts({
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include: ['src'],
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outDir: 'dist',
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rollupTypes: false,
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tsconfigPath: './tsconfig.json'
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})
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],
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define: {
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'process.env.NODE_ENV': JSON.stringify('production')
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},
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esbuild: {
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// 保留类名,用于跨包插件服务匹配
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keepNames: true,
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},
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build: {
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lib: {
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entry: resolve(__dirname, 'src/index.ts'),
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formats: ['es'],
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fileName: () => 'editor-runtime.js'
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},
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rollupOptions: {
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// 将 React 和核心 ECS 框架设为外部依赖
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// 这确保整个应用使用同一个 ComponentRegistry 实例
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external: [
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'react',
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'react-dom',
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'react/jsx-runtime',
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'@esengine/ecs-framework',
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'@esengine/engine-core', // TransformComponent 等核心组件
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'@esengine/ecs-components',
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'@esengine/tilemap',
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'@esengine/fairygui', // FairyGUI system
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'@esengine/behavior-tree',
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'@esengine/platform-web',
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'@esengine/ecs-engine-bindgen',
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'@esengine/asset-system',
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'@esengine/sprite', // SpriteComponent
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'@esengine/camera', // CameraComponent
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'@esengine/material-system',
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'@esengine/editor-core', // 编辑器核心(避免 runtime-core → ecs-engine-bindgen 传递依赖)
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],
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output: {
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exports: 'named',
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inlineDynamicImports: true,
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// 映射外部依赖到全局变量
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globals: {
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'react': 'React',
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'react-dom': 'ReactDOM',
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'react/jsx-runtime': 'ReactJSXRuntime'
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}
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}
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},
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target: 'es2020',
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minify: false,
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sourcemap: true
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}
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});
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