602 lines
14 KiB
TypeScript
602 lines
14 KiB
TypeScript
import { Vector2 } from './Vector2';
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/**
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* 3x3变换矩阵类
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*
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* 用于2D变换(平移、旋转、缩放)的3x3矩阵
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* 矩阵布局:
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* [m00, m01, m02] [scaleX * cos, -scaleY * sin, translateX]
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* [m10, m11, m12] = [scaleX * sin, scaleY * cos, translateY]
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* [m20, m21, m22] [0, 0, 1]
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*/
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export class Matrix3 {
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/** 矩阵元素,按行优先存储 */
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public elements: Float32Array;
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/**
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* 创建3x3矩阵
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* @param elements 矩阵元素数组(可选),默认为单位矩阵
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*/
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constructor(elements?: ArrayLike<number>) {
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this.elements = new Float32Array(9);
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if (elements) {
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this.elements.set(elements);
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} else {
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this.identity();
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}
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}
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// 静态常量
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/** 单位矩阵 */
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static readonly IDENTITY = new Matrix3([
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1, 0, 0,
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0, 1, 0,
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0, 0, 1
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]);
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/** 零矩阵 */
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static readonly ZERO = new Matrix3([
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0, 0, 0,
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0, 0, 0,
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0, 0, 0
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]);
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// 元素访问器
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/** 获取矩阵元素 */
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get(row: number, col: number): number {
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return this.elements[row * 3 + col];
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}
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/** 设置矩阵元素 */
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set(row: number, col: number, value: number): this {
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this.elements[row * 3 + col] = value;
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return this;
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}
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// 快速访问器
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get m00(): number { return this.elements[0]; }
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set m00(value: number) { this.elements[0] = value; }
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get m01(): number { return this.elements[1]; }
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set m01(value: number) { this.elements[1] = value; }
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get m02(): number { return this.elements[2]; }
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set m02(value: number) { this.elements[2] = value; }
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get m10(): number { return this.elements[3]; }
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set m10(value: number) { this.elements[3] = value; }
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get m11(): number { return this.elements[4]; }
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set m11(value: number) { this.elements[4] = value; }
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get m12(): number { return this.elements[5]; }
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set m12(value: number) { this.elements[5] = value; }
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get m20(): number { return this.elements[6]; }
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set m20(value: number) { this.elements[6] = value; }
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get m21(): number { return this.elements[7]; }
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set m21(value: number) { this.elements[7] = value; }
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get m22(): number { return this.elements[8]; }
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set m22(value: number) { this.elements[8] = value; }
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// 基础操作
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/**
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* 设置矩阵为单位矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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identity(): this {
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this.elements.set([
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1, 0, 0,
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0, 1, 0,
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0, 0, 1
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]);
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return this;
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}
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/**
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* 设置矩阵为零矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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zero(): this {
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this.elements.fill(0);
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return this;
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}
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/**
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* 复制另一个矩阵的值
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* @param other 源矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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copy(other: Matrix3): this {
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this.elements.set(other.elements);
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return this;
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}
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/**
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* 克隆当前矩阵
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* @returns 新的矩阵实例
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*/
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clone(): Matrix3 {
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return new Matrix3(this.elements);
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}
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/**
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* 从数组设置矩阵元素
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* @param elements 矩阵元素数组
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* @returns 当前矩阵实例(链式调用)
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*/
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fromArray(elements: ArrayLike<number>): this {
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this.elements.set(elements);
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return this;
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}
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// 矩阵运算
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/**
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* 矩阵加法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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add(other: Matrix3): this {
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for (let i = 0; i < 9; i++) {
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this.elements[i] += other.elements[i];
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}
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return this;
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}
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/**
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* 矩阵减法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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subtract(other: Matrix3): this {
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for (let i = 0; i < 9; i++) {
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this.elements[i] -= other.elements[i];
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}
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return this;
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}
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/**
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* 矩阵标量乘法
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* @param scalar 标量
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* @returns 当前矩阵实例(链式调用)
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*/
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multiplyScalar(scalar: number): this {
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for (let i = 0; i < 9; i++) {
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this.elements[i] *= scalar;
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}
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return this;
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}
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/**
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* 矩阵乘法
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* @param other 另一个矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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multiply(other: Matrix3): this {
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const a = this.elements;
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const b = other.elements;
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const result = new Float32Array(9);
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result[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
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result[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
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result[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
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result[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
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result[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
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result[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
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result[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
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result[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
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result[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
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this.elements.set(result);
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return this;
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}
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/**
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* 左乘另一个矩阵(other * this)
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* @param other 左乘矩阵
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* @returns 当前矩阵实例(链式调用)
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*/
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premultiply(other: Matrix3): this {
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const a = other.elements;
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const b = this.elements;
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const result = new Float32Array(9);
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result[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
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result[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
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result[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
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result[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
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result[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
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result[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
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result[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
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result[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
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result[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
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this.elements.set(result);
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return this;
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}
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// 变换操作
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/**
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* 设置为平移矩阵
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* @param x X方向平移
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* @param y Y方向平移
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* @returns 当前矩阵实例(链式调用)
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*/
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makeTranslation(x: number, y: number): this {
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this.elements.set([
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1, 0, x,
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0, 1, y,
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0, 0, 1
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]);
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return this;
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}
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/**
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* 设置为旋转矩阵
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* @param angle 旋转角度(弧度)
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* @returns 当前矩阵实例(链式调用)
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*/
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makeRotation(angle: number): this {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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this.elements.set([
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cos, -sin, 0,
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sin, cos, 0,
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0, 0, 1
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]);
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return this;
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}
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/**
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* 设置为缩放矩阵
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* @param scaleX X方向缩放
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* @param scaleY Y方向缩放
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* @returns 当前矩阵实例(链式调用)
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*/
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makeScale(scaleX: number, scaleY: number): this {
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this.elements.set([
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scaleX, 0, 0,
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0, scaleY, 0,
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0, 0, 1
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]);
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return this;
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}
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/**
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* 复合平移
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* @param x X方向平移
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* @param y Y方向平移
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* @returns 当前矩阵实例(链式调用)
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*/
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translate(x: number, y: number): this {
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this.m02 += this.m00 * x + this.m01 * y;
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this.m12 += this.m10 * x + this.m11 * y;
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return this;
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}
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/**
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* 复合旋转
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* @param angle 旋转角度(弧度)
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* @returns 当前矩阵实例(链式调用)
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*/
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rotate(angle: number): this {
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const cos = Math.cos(angle);
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const sin = Math.sin(angle);
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const m00 = this.m00 * cos + this.m01 * sin;
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const m01 = this.m00 * -sin + this.m01 * cos;
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const m10 = this.m10 * cos + this.m11 * sin;
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const m11 = this.m10 * -sin + this.m11 * cos;
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this.m00 = m00;
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this.m01 = m01;
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this.m10 = m10;
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this.m11 = m11;
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return this;
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}
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/**
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* 复合缩放
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* @param scaleX X方向缩放
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* @param scaleY Y方向缩放
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* @returns 当前矩阵实例(链式调用)
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*/
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scale(scaleX: number, scaleY: number): this {
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this.m00 *= scaleX;
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this.m01 *= scaleY;
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this.m10 *= scaleX;
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this.m11 *= scaleY;
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return this;
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}
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// 矩阵变换
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/**
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* 矩阵转置
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* @returns 当前矩阵实例(链式调用)
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*/
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transpose(): this {
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const elements = this.elements;
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let tmp: number;
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tmp = elements[1]; elements[1] = elements[3]; elements[3] = tmp;
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tmp = elements[2]; elements[2] = elements[6]; elements[6] = tmp;
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tmp = elements[5]; elements[5] = elements[7]; elements[7] = tmp;
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return this;
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}
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/**
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* 计算矩阵行列式
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* @returns 行列式值
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*/
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determinant(): number {
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const e = this.elements;
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return e[0] * (e[4] * e[8] - e[5] * e[7]) -
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e[1] * (e[3] * e[8] - e[5] * e[6]) +
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e[2] * (e[3] * e[7] - e[4] * e[6]);
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}
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/**
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* 矩阵求逆
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* @returns 当前矩阵实例(链式调用),如果矩阵不可逆则保持不变
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*/
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invert(): this {
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const e = this.elements;
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const det = this.determinant();
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if (Math.abs(det) < Number.EPSILON) {
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console.warn('Matrix3: 矩阵不可逆');
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return this;
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}
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const invDet = 1 / det;
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const result = new Float32Array(9);
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result[0] = (e[4] * e[8] - e[5] * e[7]) * invDet;
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result[1] = (e[2] * e[7] - e[1] * e[8]) * invDet;
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result[2] = (e[1] * e[5] - e[2] * e[4]) * invDet;
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result[3] = (e[5] * e[6] - e[3] * e[8]) * invDet;
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result[4] = (e[0] * e[8] - e[2] * e[6]) * invDet;
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result[5] = (e[2] * e[3] - e[0] * e[5]) * invDet;
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result[6] = (e[3] * e[7] - e[4] * e[6]) * invDet;
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result[7] = (e[1] * e[6] - e[0] * e[7]) * invDet;
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result[8] = (e[0] * e[4] - e[1] * e[3]) * invDet;
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this.elements.set(result);
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return this;
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}
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// 向量变换
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/**
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* 变换向量(应用完整的3x3变换)
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* @param vector 向量
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* @returns 新的变换后的向量
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*/
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transformVector(vector: Vector2): Vector2 {
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const x = vector.x;
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const y = vector.y;
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const w = this.m20 * x + this.m21 * y + this.m22;
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return new Vector2(
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(this.m00 * x + this.m01 * y + this.m02) / w,
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(this.m10 * x + this.m11 * y + this.m12) / w
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);
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}
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/**
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* 变换向量(仅应用旋转和缩放,忽略平移)
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* @param vector 向量
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* @returns 新的变换后的向量
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*/
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transformDirection(vector: Vector2): Vector2 {
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return new Vector2(
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this.m00 * vector.x + this.m01 * vector.y,
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this.m10 * vector.x + this.m11 * vector.y
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);
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}
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/**
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* 批量变换向量数组
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* @param vectors 向量数组
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* @returns 变换后的向量数组
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*/
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transformVectors(vectors: Vector2[]): Vector2[] {
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return vectors.map(v => this.transformVector(v));
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}
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// 属性提取
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/**
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* 获取平移分量
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* @returns 平移向量
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*/
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getTranslation(): Vector2 {
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return new Vector2(this.m02, this.m12);
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}
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/**
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* 获取旋转角度
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* @returns 旋转角度(弧度)
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*/
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getRotation(): number {
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return Math.atan2(this.m10, this.m00);
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}
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/**
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* 获取缩放分量
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* @returns 缩放向量
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*/
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getScale(): Vector2 {
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const scaleX = Math.sqrt(this.m00 * this.m00 + this.m10 * this.m10);
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const scaleY = Math.sqrt(this.m01 * this.m01 + this.m11 * this.m11);
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// 检查是否有反转
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const det = this.determinant();
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if (det < 0) {
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return new Vector2(-scaleX, scaleY);
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}
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return new Vector2(scaleX, scaleY);
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}
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/**
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* 分解变换矩阵为平移、旋转、缩放分量
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* @returns {translation, rotation, scale}
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*/
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decompose(): { translation: Vector2; rotation: number; scale: Vector2 } {
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return {
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translation: this.getTranslation(),
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rotation: this.getRotation(),
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scale: this.getScale()
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};
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}
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// 比较操作
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/**
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* 检查两个矩阵是否相等
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* @param other 另一个矩阵
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* @param epsilon 容差,默认为Number.EPSILON
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* @returns 是否相等
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*/
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equals(other: Matrix3, epsilon: number = Number.EPSILON): boolean {
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for (let i = 0; i < 9; i++) {
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if (Math.abs(this.elements[i] - other.elements[i]) >= epsilon) {
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return false;
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}
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}
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return true;
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}
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/**
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* 检查两个矩阵是否完全相等
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* @param other 另一个矩阵
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* @returns 是否完全相等
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*/
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exactEquals(other: Matrix3): boolean {
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for (let i = 0; i < 9; i++) {
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if (this.elements[i] !== other.elements[i]) {
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return false;
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}
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}
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return true;
|
||
}
|
||
|
||
/**
|
||
* 检查是否为单位矩阵
|
||
* @param epsilon 容差,默认为Number.EPSILON
|
||
* @returns 是否为单位矩阵
|
||
*/
|
||
isIdentity(epsilon: number = Number.EPSILON): boolean {
|
||
return this.equals(Matrix3.IDENTITY, epsilon);
|
||
}
|
||
|
||
// 静态方法
|
||
|
||
/**
|
||
* 矩阵乘法(静态方法)
|
||
* @param a 矩阵a
|
||
* @param b 矩阵b
|
||
* @returns 新的结果矩阵
|
||
*/
|
||
static multiply(a: Matrix3, b: Matrix3): Matrix3 {
|
||
return a.clone().multiply(b);
|
||
}
|
||
|
||
/**
|
||
* 创建平移矩阵(静态方法)
|
||
* @param x X方向平移
|
||
* @param y Y方向平移
|
||
* @returns 新的平移矩阵
|
||
*/
|
||
static translation(x: number, y: number): Matrix3 {
|
||
return new Matrix3().makeTranslation(x, y);
|
||
}
|
||
|
||
/**
|
||
* 创建旋转矩阵(静态方法)
|
||
* @param angle 旋转角度(弧度)
|
||
* @returns 新的旋转矩阵
|
||
*/
|
||
static rotation(angle: number): Matrix3 {
|
||
return new Matrix3().makeRotation(angle);
|
||
}
|
||
|
||
/**
|
||
* 创建缩放矩阵(静态方法)
|
||
* @param scaleX X方向缩放
|
||
* @param scaleY Y方向缩放
|
||
* @returns 新的缩放矩阵
|
||
*/
|
||
static scale(scaleX: number, scaleY: number): Matrix3 {
|
||
return new Matrix3().makeScale(scaleX, scaleY);
|
||
}
|
||
|
||
/**
|
||
* 创建TRS(平移-旋转-缩放)变换矩阵
|
||
* @param translation 平移向量
|
||
* @param rotation 旋转角度(弧度)
|
||
* @param scale 缩放向量
|
||
* @returns 新的TRS矩阵
|
||
*/
|
||
static TRS(translation: Vector2, rotation: number, scale: Vector2): Matrix3 {
|
||
const cos = Math.cos(rotation);
|
||
const sin = Math.sin(rotation);
|
||
|
||
return new Matrix3([
|
||
scale.x * cos, -scale.y * sin, translation.x,
|
||
scale.x * sin, scale.y * cos, translation.y,
|
||
0, 0, 1
|
||
]);
|
||
}
|
||
|
||
// 字符串转换
|
||
|
||
/**
|
||
* 转换为字符串
|
||
* @returns 字符串表示
|
||
*/
|
||
toString(): string {
|
||
const e = this.elements;
|
||
return `Matrix3(\n` +
|
||
` ${e[0].toFixed(3)}, ${e[1].toFixed(3)}, ${e[2].toFixed(3)}\n` +
|
||
` ${e[3].toFixed(3)}, ${e[4].toFixed(3)}, ${e[5].toFixed(3)}\n` +
|
||
` ${e[6].toFixed(3)}, ${e[7].toFixed(3)}, ${e[8].toFixed(3)}\n` +
|
||
`)`;
|
||
}
|
||
|
||
/**
|
||
* 转换为数组
|
||
* @returns 矩阵元素数组
|
||
*/
|
||
toArray(): number[] {
|
||
return Array.from(this.elements);
|
||
}
|
||
|
||
/**
|
||
* 转换为CSS transform字符串
|
||
* @returns CSS transform字符串
|
||
*/
|
||
toCSSTransform(): string {
|
||
const e = this.elements;
|
||
return `matrix(${e[0]}, ${e[3]}, ${e[1]}, ${e[4]}, ${e[2]}, ${e[5]})`;
|
||
}
|
||
} |