* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
64 lines
1.6 KiB
TypeScript
64 lines
1.6 KiB
TypeScript
export { TransformComponent, type Matrix2D } from './TransformComponent';
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export { TransformSystem } from './TransformSystem';
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export { HierarchyComponent } from './HierarchyComponent';
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export { HierarchySystem } from './HierarchySystem';
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export {
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EnginePlugin,
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// Type exports
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type LoadingPhase,
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type SystemContext,
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type IRuntimeModule,
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type IRuntimePlugin,
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// Engine-specific service tokens
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TransformTypeToken,
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CanvasElementToken,
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TextureServiceToken,
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DynamicAtlasServiceToken,
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CoordinateServiceToken,
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RenderConfigServiceToken,
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// Types
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type IEditorModuleBase,
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type ITextureService,
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type IDynamicAtlasService,
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type ICoordinateService,
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type IRenderConfigService
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} from './EnginePlugin';
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// Module Manifest types (unified module/plugin configuration)
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export {
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type ModuleManifest,
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type ModuleCategory,
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type ModulePlatform,
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type ModuleExports
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} from './ModuleManifest';
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// Input System (keyboard, mouse, touch)
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export {
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Input,
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InputManager,
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InputSystem,
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MouseButton,
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type InputSystemConfig,
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type KeyState,
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type MouseButtonState,
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type KeyboardEventInfo,
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type MouseEventInfo,
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type WheelEventInfo,
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type TouchInfo,
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type TouchEvent
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} from './Input';
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// Sorting Layer System (render order control)
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export {
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SortingLayerManager,
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sortingLayerManager,
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SortingLayerManagerToken,
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SortingLayers,
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DEFAULT_SORTING_LAYERS,
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type ISortingLayerManager,
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type ISortable,
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type SortingLayerConfig,
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type SortingLayerName
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} from './SortingLayer';
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