* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
73 lines
2.3 KiB
TypeScript
73 lines
2.3 KiB
TypeScript
import { Component, ECSComponent, Serializable, Serialize, Property } from '@esengine/ecs-framework';
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export enum ECameraProjection {
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Perspective = 'perspective',
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Orthographic = 'orthographic'
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}
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@ECSComponent('Camera')
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@Serializable({ version: 1, typeId: 'Camera' })
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export class CameraComponent extends Component {
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@Serialize()
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@Property({
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type: 'enum',
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label: 'Projection',
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options: [
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{ label: 'Orthographic', value: ECameraProjection.Orthographic },
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{ label: 'Perspective', value: ECameraProjection.Perspective }
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]
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})
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public projection: ECameraProjection = ECameraProjection.Orthographic;
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/** 透视模式下的视野角度,范围 [1, 179] 度 */
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@Serialize()
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@Property({ type: 'number', label: 'Field of View', min: 1, max: 179 })
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public fieldOfView: number = 60;
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/** 正交模式下的可见区域半高度(世界单位) */
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@Serialize()
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@Property({ type: 'number', label: 'Orthographic Size', min: 0.1, step: 0.1 })
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public orthographicSize: number = 5;
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@Serialize()
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@Property({ type: 'number', label: 'Near Clip', min: 0.01, step: 0.1 })
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public nearClipPlane: number = 0.1;
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@Serialize()
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@Property({ type: 'number', label: 'Far Clip', min: 1, step: 10 })
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public farClipPlane: number = 1000;
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/** 视口归一化坐标,范围 [0, 1] */
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@Serialize()
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@Property({ type: 'number', label: 'Viewport X', min: 0, max: 1, step: 0.01 })
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public viewportX: number = 0;
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@Serialize()
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@Property({ type: 'number', label: 'Viewport Y', min: 0, max: 1, step: 0.01 })
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public viewportY: number = 0;
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@Serialize()
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@Property({ type: 'number', label: 'Viewport Width', min: 0, max: 1, step: 0.01 })
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public viewportWidth: number = 1;
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@Serialize()
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@Property({ type: 'number', label: 'Viewport Height', min: 0, max: 1, step: 0.01 })
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public viewportHeight: number = 1;
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/** 渲染优先级,值越大越后渲染(覆盖在上层) */
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@Serialize()
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@Property({ type: 'integer', label: 'Depth' })
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public depth: number = 0;
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@Serialize()
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@Property({ type: 'color', label: 'Background Color' })
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public backgroundColor: string = '#000000';
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constructor() {
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super();
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}
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}
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/** @deprecated 使用 ECameraProjection 代替 */
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export const CameraProjection = ECameraProjection;
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