* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
44 lines
1.5 KiB
TypeScript
44 lines
1.5 KiB
TypeScript
import type { IComponentRegistry, IScene } from '@esengine/ecs-framework';
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import type { IRuntimeModule, IRuntimePlugin, ModuleManifest, SystemContext } from '@esengine/engine-core';
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import { RenderConfigServiceToken } from '@esengine/engine-core';
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import { CameraComponent } from './CameraComponent';
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import { CameraSystem } from './CameraSystem';
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class CameraRuntimeModule implements IRuntimeModule {
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registerComponents(registry: IComponentRegistry): void {
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registry.register(CameraComponent);
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}
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createSystems(scene: IScene, context: SystemContext): void {
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// 从服务注册表获取渲染配置服务 | Get render config service from registry
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const renderConfig = context.services.get(RenderConfigServiceToken);
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if (!renderConfig) {
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console.warn('[CameraPlugin] RenderConfigService not found, CameraSystem will not be created');
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return;
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}
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// 创建并添加 CameraSystem | Create and add CameraSystem
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const cameraSystem = new CameraSystem(renderConfig);
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scene.addSystem(cameraSystem);
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}
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}
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const manifest: ModuleManifest = {
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id: 'camera',
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name: '@esengine/camera',
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displayName: 'Camera',
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version: '1.0.0',
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description: '2D/3D 相机组件',
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category: 'Rendering',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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dependencies: ['core', 'math'],
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exports: { components: ['CameraComponent'] }
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};
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export const CameraPlugin: IRuntimePlugin = {
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manifest,
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runtimeModule: new CameraRuntimeModule()
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};
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