Files
esengine/packages/editor/plugins/fairygui-editor/src/index.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

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TypeScript

/**
* @esengine/fairygui-editor
*
* Editor support for @esengine/fairygui - inspectors, gizmos, and entity templates.
*
* FairyGUI 编辑器支持 - 检视器、Gizmo 和实体模板
*/
import type { IEditorPlugin, ModuleManifest } from '@esengine/editor-core';
import { FGUIRuntimeModule } from '@esengine/fairygui';
import { FGUIEditorModule, fguiEditorModule } from './FGUIEditorModule';
// Re-exports
export { FGUIEditorModule, fguiEditorModule } from './FGUIEditorModule';
export { FGUIInspectorContent, FGUIComponentInspector, fguiComponentInspector } from './inspectors';
/**
* Plugin manifest
* 插件清单
*/
const manifest: ModuleManifest = {
id: '@esengine/fairygui',
name: '@esengine/fairygui',
displayName: 'FairyGUI',
version: '1.0.0',
description: 'FairyGUI UI system for ECS framework with editor support',
category: 'Other',
isCore: false,
defaultEnabled: true,
isEngineModule: true,
canContainContent: true,
dependencies: ['engine-core', 'asset-system'],
editorPackage: '@esengine/fairygui-editor',
exports: {
components: ['FGUIComponent'],
systems: ['FGUIRenderSystem'],
loaders: ['FUIAssetLoader']
},
assetExtensions: {
'.fui': 'fui'
}
};
/**
* Complete FGUI Plugin (runtime + editor)
* 完整的 FGUI 插件(运行时 + 编辑器)
*/
export const FGUIPlugin: IEditorPlugin = {
manifest,
runtimeModule: new FGUIRuntimeModule(),
editorModule: fguiEditorModule
};
export default fguiEditorModule;