* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
55 lines
1.5 KiB
TypeScript
55 lines
1.5 KiB
TypeScript
/**
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* @esengine/fairygui-editor
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*
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* Editor support for @esengine/fairygui - inspectors, gizmos, and entity templates.
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*
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* FairyGUI 编辑器支持 - 检视器、Gizmo 和实体模板
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*/
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import type { IEditorPlugin, ModuleManifest } from '@esengine/editor-core';
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import { FGUIRuntimeModule } from '@esengine/fairygui';
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import { FGUIEditorModule, fguiEditorModule } from './FGUIEditorModule';
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// Re-exports
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export { FGUIEditorModule, fguiEditorModule } from './FGUIEditorModule';
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export { FGUIInspectorContent, FGUIComponentInspector, fguiComponentInspector } from './inspectors';
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/**
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* Plugin manifest
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* 插件清单
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*/
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const manifest: ModuleManifest = {
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id: '@esengine/fairygui',
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name: '@esengine/fairygui',
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displayName: 'FairyGUI',
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version: '1.0.0',
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description: 'FairyGUI UI system for ECS framework with editor support',
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category: 'Other',
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isCore: false,
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defaultEnabled: true,
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isEngineModule: true,
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canContainContent: true,
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dependencies: ['engine-core', 'asset-system'],
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editorPackage: '@esengine/fairygui-editor',
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exports: {
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components: ['FGUIComponent'],
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systems: ['FGUIRenderSystem'],
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loaders: ['FUIAssetLoader']
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},
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assetExtensions: {
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'.fui': 'fui'
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}
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};
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/**
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* Complete FGUI Plugin (runtime + editor)
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* 完整的 FGUI 插件(运行时 + 编辑器)
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*/
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export const FGUIPlugin: IEditorPlugin = {
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manifest,
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runtimeModule: new FGUIRuntimeModule(),
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editorModule: fguiEditorModule
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};
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export default fguiEditorModule;
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