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esengine/packages/core/src/ECS/Serialization/VersionMigration.ts
2025-10-08 18:34:15 +08:00

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/**
* 版本迁移系统
*
* 提供组件和场景数据的版本迁移支持
*/
import { SerializedComponent } from './ComponentSerializer';
import { SerializedScene } from './SceneSerializer';
/**
* 组件迁移函数
*/
export type ComponentMigrationFunction = (data: any, fromVersion: number, toVersion: number) => any;
/**
* 场景迁移函数
*/
export type SceneMigrationFunction = (
scene: SerializedScene,
fromVersion: number,
toVersion: number
) => SerializedScene;
/**
* 版本迁移管理器
*/
export class VersionMigrationManager {
/**
* 组件迁移函数注册表
* Map<组件类型名, Map<版本号, 迁移函数>>
*/
private static componentMigrations = new Map<string, Map<number, ComponentMigrationFunction>>();
/**
* 场景迁移函数注册表
* Map<版本号, 迁移函数>
*/
private static sceneMigrations = new Map<number, SceneMigrationFunction>();
/**
* 注册组件迁移函数
*
* @param componentType 组件类型名称
* @param fromVersion 源版本号
* @param toVersion 目标版本号
* @param migration 迁移函数
*
* @example
* ```typescript
* // 从版本1迁移到版本2
* VersionMigrationManager.registerComponentMigration(
* 'PlayerComponent',
* 1,
* 2,
* (data) => {
* // 添加新字段
* data.experience = 0;
* return data;
* }
* );
* ```
*/
public static registerComponentMigration(
componentType: string,
fromVersion: number,
toVersion: number,
migration: ComponentMigrationFunction
): void {
if (!this.componentMigrations.has(componentType)) {
this.componentMigrations.set(componentType, new Map());
}
const versionMap = this.componentMigrations.get(componentType)!;
// 使用fromVersion作为key表示"从这个版本迁移"
versionMap.set(fromVersion, migration);
}
/**
* 注册场景迁移函数
*
* @param fromVersion 源版本号
* @param toVersion 目标版本号
* @param migration 迁移函数
*
* @example
* ```typescript
* VersionMigrationManager.registerSceneMigration(
* 1,
* 2,
* (scene) => {
* // 迁移场景结构
* scene.metadata = { ...scene.metadata, migratedFrom: 1 };
* return scene;
* }
* );
* ```
*/
public static registerSceneMigration(
fromVersion: number,
toVersion: number,
migration: SceneMigrationFunction
): void {
this.sceneMigrations.set(fromVersion, migration);
}
/**
* 迁移组件数据
*
* @param component 序列化的组件数据
* @param targetVersion 目标版本号
* @returns 迁移后的组件数据
*/
public static migrateComponent(
component: SerializedComponent,
targetVersion: number
): SerializedComponent {
const currentVersion = component.version;
if (currentVersion === targetVersion) {
return component; // 版本相同,无需迁移
}
const migrations = this.componentMigrations.get(component.type);
if (!migrations) {
console.warn(`No migration path found for component ${component.type}`);
return component;
}
let migratedData = { ...component };
let version = currentVersion;
// 执行迁移链
while (version < targetVersion) {
const migration = migrations.get(version);
if (!migration) {
console.warn(
`Missing migration from version ${version} to ${version + 1} for ${component.type}`
);
break;
}
migratedData.data = migration(migratedData.data, version, version + 1);
version++;
}
migratedData.version = version;
return migratedData;
}
/**
* 迁移场景数据
*
* @param scene 序列化的场景数据
* @param targetVersion 目标版本号
* @returns 迁移后的场景数据
*/
public static migrateScene(scene: SerializedScene, targetVersion: number): SerializedScene {
const currentVersion = scene.version;
if (currentVersion === targetVersion) {
return scene; // 版本相同,无需迁移
}
let migratedScene = { ...scene };
let version = currentVersion;
// 执行场景级迁移
while (version < targetVersion) {
const migration = this.sceneMigrations.get(version);
if (!migration) {
console.warn(`Missing scene migration from version ${version} to ${version + 1}`);
break;
}
migratedScene = migration(migratedScene, version, version + 1);
version++;
}
migratedScene.version = version;
// 迁移所有组件
migratedScene = this.migrateSceneComponents(migratedScene);
return migratedScene;
}
/**
* 迁移场景中所有组件的版本
*/
private static migrateSceneComponents(scene: SerializedScene): SerializedScene {
const migratedScene = { ...scene };
migratedScene.entities = scene.entities.map(entity => ({
...entity,
components: entity.components.map(component => {
// 查找组件的目标版本
const typeInfo = scene.componentTypeRegistry.find(
t => t.typeName === component.type
);
if (typeInfo && typeInfo.version !== component.version) {
return this.migrateComponent(component, typeInfo.version);
}
return component;
}),
children: this.migrateEntitiesComponents(entity.children, scene.componentTypeRegistry)
}));
return migratedScene;
}
/**
* 递归迁移实体的组件
*/
private static migrateEntitiesComponents(
entities: any[],
typeRegistry: Array<{ typeName: string; version: number }>
): any[] {
return entities.map(entity => ({
...entity,
components: entity.components.map((component: SerializedComponent) => {
const typeInfo = typeRegistry.find(t => t.typeName === component.type);
if (typeInfo && typeInfo.version !== component.version) {
return this.migrateComponent(component, typeInfo.version);
}
return component;
}),
children: this.migrateEntitiesComponents(entity.children, typeRegistry)
}));
}
/**
* 清除所有迁移函数
*/
public static clearMigrations(): void {
this.componentMigrations.clear();
this.sceneMigrations.clear();
}
/**
* 获取组件的迁移路径
*
* @param componentType 组件类型名称
* @returns 可用的迁移版本列表
*/
public static getComponentMigrationPath(componentType: string): number[] {
const migrations = this.componentMigrations.get(componentType);
if (!migrations) {
return [];
}
return Array.from(migrations.keys()).sort((a, b) => a - b);
}
/**
* 获取场景的迁移路径
*
* @returns 可用的场景迁移版本列表
*/
public static getSceneMigrationPath(): number[] {
return Array.from(this.sceneMigrations.keys()).sort((a, b) => a - b);
}
/**
* 检查是否可以迁移组件
*
* @param componentType 组件类型名称
* @param fromVersion 源版本
* @param toVersion 目标版本
* @returns 是否存在完整的迁移路径
*/
public static canMigrateComponent(
componentType: string,
fromVersion: number,
toVersion: number
): boolean {
if (fromVersion === toVersion) {
return true;
}
const migrations = this.componentMigrations.get(componentType);
if (!migrations) {
return false;
}
// 检查是否存在完整的迁移路径
for (let v = fromVersion; v < toVersion; v++) {
if (!migrations.has(v)) {
return false;
}
}
return true;
}
/**
* 检查是否可以迁移场景
*
* @param fromVersion 源版本
* @param toVersion 目标版本
* @returns 是否存在完整的迁移路径
*/
public static canMigrateScene(fromVersion: number, toVersion: number): boolean {
if (fromVersion === toVersion) {
return true;
}
// 检查是否存在完整的场景迁移路径
for (let v = fromVersion; v < toVersion; v++) {
if (!this.sceneMigrations.has(v)) {
return false;
}
}
return true;
}
}
/**
* 便捷的迁移构建器
*
* 提供链式API来定义迁移
*/
export class MigrationBuilder {
private componentType?: string;
private fromVersion: number = 1;
private toVersion: number = 2;
/**
* 设置组件类型
*/
public forComponent(componentType: string): this {
this.componentType = componentType;
return this;
}
/**
* 设置版本范围
*/
public fromVersionToVersion(from: number, to: number): this {
this.fromVersion = from;
this.toVersion = to;
return this;
}
/**
* 注册迁移函数
*/
public migrate(migration: ComponentMigrationFunction | SceneMigrationFunction): void {
if (this.componentType) {
VersionMigrationManager.registerComponentMigration(
this.componentType,
this.fromVersion,
this.toVersion,
migration as ComponentMigrationFunction
);
} else {
VersionMigrationManager.registerSceneMigration(
this.fromVersion,
this.toVersion,
migration as SceneMigrationFunction
);
}
}
}