Files
esengine/packages/engine/platform-web/src/BrowserAssetReader.ts
YHH 155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00

130 lines
3.8 KiB
TypeScript

/**
* Browser Asset Reader
* 浏览器资产读取器
*
* Implements IAssetReader interface for browser environment.
* Uses fetch API to load assets from web server.
*/
/**
* Browser Asset Reader for loading assets via fetch API
* 通过 fetch API 加载资产的浏览器读取器
*/
export class BrowserAssetReader {
private _baseUrl: string;
private _audioContext: AudioContext | null = null;
constructor(baseUrl: string = '/assets') {
this._baseUrl = baseUrl.endsWith('/') ? baseUrl.slice(0, -1) : baseUrl;
}
/**
* Resolve asset path to URL
* 将资产路径解析为 URL
*/
private _resolveUrl(absolutePath: string): string {
// Handle absolute Windows paths (e.g., F:\TowerECS\assets\...)
if (/^[A-Za-z]:[\\/]/.test(absolutePath)) {
const normalized = absolutePath.replace(/\\/g, '/');
const assetsIndex = normalized.toLowerCase().indexOf('/assets/');
if (assetsIndex >= 0) {
return `${this._baseUrl}${normalized.substring(assetsIndex + 7)}`;
}
const filename = normalized.split('/').pop();
return `${this._baseUrl}/${filename}`;
}
// Handle relative paths
if (absolutePath.startsWith('./') || absolutePath.startsWith('../')) {
return absolutePath;
}
if (absolutePath.startsWith('/assets/')) {
return absolutePath;
}
if (absolutePath.startsWith('assets/')) {
return `/${absolutePath}`;
}
return `${this._baseUrl}/${absolutePath}`;
}
/**
* Read text file
* 读取文本文件
*/
async readText(absolutePath: string): Promise<string> {
const url = this._resolveUrl(absolutePath);
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Failed to load text: ${url} (${response.status})`);
}
return response.text();
}
/**
* Read binary file
* 读取二进制文件
*/
async readBinary(absolutePath: string): Promise<ArrayBuffer> {
const url = this._resolveUrl(absolutePath);
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Failed to load binary: ${url} (${response.status})`);
}
return response.arrayBuffer();
}
/**
* Load image
* 加载图片
*/
async loadImage(absolutePath: string): Promise<HTMLImageElement> {
const url = this._resolveUrl(absolutePath);
return new Promise((resolve, reject) => {
const img = new Image();
img.crossOrigin = 'anonymous';
img.onload = () => resolve(img);
img.onerror = () => reject(new Error(`Failed to load image: ${url}`));
img.src = url;
});
}
/**
* Load audio
* 加载音频
*/
async loadAudio(absolutePath: string): Promise<AudioBuffer> {
if (!this._audioContext) {
this._audioContext = new AudioContext();
}
const url = this._resolveUrl(absolutePath);
const response = await fetch(url);
if (!response.ok) {
throw new Error(`Failed to load audio: ${url} (${response.status})`);
}
const arrayBuffer = await response.arrayBuffer();
return this._audioContext.decodeAudioData(arrayBuffer);
}
/**
* Check if file exists
* 检查文件是否存在
*/
async exists(absolutePath: string): Promise<boolean> {
const url = this._resolveUrl(absolutePath);
try {
const response = await fetch(url, { method: 'HEAD' });
return response.ok;
} catch {
return false;
}
}
/**
* Get base URL
* 获取基础 URL
*/
get baseUrl(): string {
return this._baseUrl;
}
}