* refactor: reorganize package structure and decouple framework packages ## Package Structure Reorganization - Reorganized 55 packages into categorized subdirectories: - packages/framework/ - Generic framework (Laya/Cocos compatible) - packages/engine/ - ESEngine core modules - packages/rendering/ - Rendering modules (WASM dependent) - packages/physics/ - Physics modules - packages/streaming/ - World streaming - packages/network-ext/ - Network extensions - packages/editor/ - Editor framework and plugins - packages/rust/ - Rust WASM engine - packages/tools/ - Build tools and SDK ## Framework Package Decoupling - Decoupled behavior-tree and blueprint packages from ESEngine dependencies - Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent) - ESEngine-specific code moved to esengine/ subpath exports - Framework packages now usable with Cocos/Laya without ESEngine ## CI Configuration - Updated CI to only type-check and lint framework packages - Added type-check:framework and lint:framework scripts ## Breaking Changes - Package import paths changed due to directory reorganization - ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine') * fix: update es-engine file path after directory reorganization * docs: update README to focus on framework over engine * ci: only build framework packages, remove Rust/WASM dependencies * fix: remove esengine subpath from behavior-tree and blueprint builds ESEngine integration code will only be available in full engine builds. Framework packages are now purely engine-agnostic. * fix: move network-protocols to framework, build both in CI * fix: update workflow paths from packages/core to packages/framework/core * fix: exclude esengine folder from type-check in behavior-tree and blueprint * fix: update network tsconfig references to new paths * fix: add test:ci:framework to only test framework packages in CI * fix: only build core and math npm packages in CI * fix: exclude test files from CodeQL and fix string escaping security issue
130 lines
3.8 KiB
TypeScript
130 lines
3.8 KiB
TypeScript
/**
|
|
* Browser Asset Reader
|
|
* 浏览器资产读取器
|
|
*
|
|
* Implements IAssetReader interface for browser environment.
|
|
* Uses fetch API to load assets from web server.
|
|
*/
|
|
|
|
/**
|
|
* Browser Asset Reader for loading assets via fetch API
|
|
* 通过 fetch API 加载资产的浏览器读取器
|
|
*/
|
|
export class BrowserAssetReader {
|
|
private _baseUrl: string;
|
|
private _audioContext: AudioContext | null = null;
|
|
|
|
constructor(baseUrl: string = '/assets') {
|
|
this._baseUrl = baseUrl.endsWith('/') ? baseUrl.slice(0, -1) : baseUrl;
|
|
}
|
|
|
|
/**
|
|
* Resolve asset path to URL
|
|
* 将资产路径解析为 URL
|
|
*/
|
|
private _resolveUrl(absolutePath: string): string {
|
|
// Handle absolute Windows paths (e.g., F:\TowerECS\assets\...)
|
|
if (/^[A-Za-z]:[\\/]/.test(absolutePath)) {
|
|
const normalized = absolutePath.replace(/\\/g, '/');
|
|
const assetsIndex = normalized.toLowerCase().indexOf('/assets/');
|
|
if (assetsIndex >= 0) {
|
|
return `${this._baseUrl}${normalized.substring(assetsIndex + 7)}`;
|
|
}
|
|
const filename = normalized.split('/').pop();
|
|
return `${this._baseUrl}/${filename}`;
|
|
}
|
|
|
|
// Handle relative paths
|
|
if (absolutePath.startsWith('./') || absolutePath.startsWith('../')) {
|
|
return absolutePath;
|
|
}
|
|
if (absolutePath.startsWith('/assets/')) {
|
|
return absolutePath;
|
|
}
|
|
if (absolutePath.startsWith('assets/')) {
|
|
return `/${absolutePath}`;
|
|
}
|
|
return `${this._baseUrl}/${absolutePath}`;
|
|
}
|
|
|
|
/**
|
|
* Read text file
|
|
* 读取文本文件
|
|
*/
|
|
async readText(absolutePath: string): Promise<string> {
|
|
const url = this._resolveUrl(absolutePath);
|
|
const response = await fetch(url);
|
|
if (!response.ok) {
|
|
throw new Error(`Failed to load text: ${url} (${response.status})`);
|
|
}
|
|
return response.text();
|
|
}
|
|
|
|
/**
|
|
* Read binary file
|
|
* 读取二进制文件
|
|
*/
|
|
async readBinary(absolutePath: string): Promise<ArrayBuffer> {
|
|
const url = this._resolveUrl(absolutePath);
|
|
const response = await fetch(url);
|
|
if (!response.ok) {
|
|
throw new Error(`Failed to load binary: ${url} (${response.status})`);
|
|
}
|
|
return response.arrayBuffer();
|
|
}
|
|
|
|
/**
|
|
* Load image
|
|
* 加载图片
|
|
*/
|
|
async loadImage(absolutePath: string): Promise<HTMLImageElement> {
|
|
const url = this._resolveUrl(absolutePath);
|
|
return new Promise((resolve, reject) => {
|
|
const img = new Image();
|
|
img.crossOrigin = 'anonymous';
|
|
img.onload = () => resolve(img);
|
|
img.onerror = () => reject(new Error(`Failed to load image: ${url}`));
|
|
img.src = url;
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Load audio
|
|
* 加载音频
|
|
*/
|
|
async loadAudio(absolutePath: string): Promise<AudioBuffer> {
|
|
if (!this._audioContext) {
|
|
this._audioContext = new AudioContext();
|
|
}
|
|
const url = this._resolveUrl(absolutePath);
|
|
const response = await fetch(url);
|
|
if (!response.ok) {
|
|
throw new Error(`Failed to load audio: ${url} (${response.status})`);
|
|
}
|
|
const arrayBuffer = await response.arrayBuffer();
|
|
return this._audioContext.decodeAudioData(arrayBuffer);
|
|
}
|
|
|
|
/**
|
|
* Check if file exists
|
|
* 检查文件是否存在
|
|
*/
|
|
async exists(absolutePath: string): Promise<boolean> {
|
|
const url = this._resolveUrl(absolutePath);
|
|
try {
|
|
const response = await fetch(url, { method: 'HEAD' });
|
|
return response.ok;
|
|
} catch {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Get base URL
|
|
* 获取基础 URL
|
|
*/
|
|
get baseUrl(): string {
|
|
return this._baseUrl;
|
|
}
|
|
}
|