* feat(platform-common): 添加WASM加载器和环境检测API * feat(rapier2d): 新增Rapier2D WASM绑定包 * feat(physics-rapier2d): 添加跨平台WASM加载器 * feat(asset-system): 添加运行时资产目录和bundle格式 * feat(asset-system-editor): 新增编辑器资产管理包 * feat(editor-core): 添加构建系统和模块管理 * feat(editor-app): 重构浏览器预览使用import maps * feat(platform-web): 添加BrowserRuntime和资产读取 * feat(engine): 添加材质系统和着色器管理 * feat(material): 新增材质系统和着色器编辑器 * feat(tilemap): 增强tilemap编辑器和动画系统 * feat(modules): 添加module.json配置 * feat(core): 添加module.json和类型定义更新 * chore: 更新依赖和构建配置 * refactor(plugins): 更新插件模板使用ModuleManifest * chore: 添加第三方依赖库 * chore: 移除BehaviourTree-ai和ecs-astar子模块 * docs: 更新README和文档主题样式 * fix: 修复Rust文档测试和添加rapier2d WASM绑定 * fix(tilemap-editor): 修复画布高DPI屏幕分辨率适配问题 * feat(ui): 添加UI屏幕适配系统(CanvasScaler/SafeArea) * fix(ecs-engine-bindgen): 添加缺失的ecs-framework-math依赖 * fix: 添加缺失的包依赖修复CI构建 * fix: 修复CodeQL检测到的代码问题 * fix: 修复构建错误和缺失依赖 * fix: 修复类型检查错误 * fix(material-system): 修复tsconfig配置支持TypeScript项目引用 * fix(editor-core): 修复Rollup构建配置添加tauri external * fix: 修复CodeQL检测到的代码问题 * fix: 修复CodeQL检测到的代码问题
82 lines
3.6 KiB
TypeScript
82 lines
3.6 KiB
TypeScript
/**
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* 插件安装器
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* Plugin Installer
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*
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* 现在所有插件都使用统一的 IPlugin 接口,无需适配器。
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* Now all plugins use the unified IPlugin interface, no adapter needed.
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*/
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import type { PluginManager } from '@esengine/editor-core';
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// 内置插件
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import { GizmoPlugin } from '../../plugins/builtin/GizmoPlugin';
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import { SceneInspectorPlugin } from '../../plugins/builtin/SceneInspectorPlugin';
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import { ProfilerPlugin } from '../../plugins/builtin/ProfilerPlugin';
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import { EditorAppearancePlugin } from '../../plugins/builtin/EditorAppearancePlugin';
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import { ProjectSettingsPlugin } from '../../plugins/builtin/ProjectSettingsPlugin';
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// Note: PluginConfigPlugin removed - module management is now unified in ProjectSettingsPlugin
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// 统一模块插件(从编辑器包导入完整插件,包含 runtime + editor)
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import { BehaviorTreePlugin } from '@esengine/behavior-tree-editor';
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import { Physics2DPlugin } from '@esengine/physics-rapier2d-editor';
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import { TilemapPlugin } from '@esengine/tilemap-editor';
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import { UIPlugin } from '@esengine/ui-editor';
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import { BlueprintPlugin } from '@esengine/blueprint-editor';
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import { MaterialPlugin } from '@esengine/material-editor';
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import { SpritePlugin } from '@esengine/sprite-editor';
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import { ShaderEditorPlugin } from '@esengine/shader-editor';
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export class PluginInstaller {
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/**
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* 安装所有内置插件
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*/
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async installBuiltinPlugins(pluginManager: PluginManager): Promise<void> {
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// 内置编辑器插件
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const builtinPlugins = [
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{ name: 'GizmoPlugin', plugin: GizmoPlugin },
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{ name: 'SceneInspectorPlugin', plugin: SceneInspectorPlugin },
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{ name: 'ProfilerPlugin', plugin: ProfilerPlugin },
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{ name: 'EditorAppearancePlugin', plugin: EditorAppearancePlugin },
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{ name: 'ProjectSettingsPlugin', plugin: ProjectSettingsPlugin },
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];
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for (const { name, plugin } of builtinPlugins) {
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if (!plugin || !plugin.manifest) {
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console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
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continue;
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}
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try {
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pluginManager.register(plugin);
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} catch (error) {
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console.error(`[PluginInstaller] Failed to register ${name}:`, error);
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}
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}
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// 统一模块插件(runtime + editor)
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const modulePlugins = [
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{ name: 'SpritePlugin', plugin: SpritePlugin },
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{ name: 'TilemapPlugin', plugin: TilemapPlugin },
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{ name: 'UIPlugin', plugin: UIPlugin },
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{ name: 'BehaviorTreePlugin', plugin: BehaviorTreePlugin },
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{ name: 'Physics2DPlugin', plugin: Physics2DPlugin },
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{ name: 'BlueprintPlugin', plugin: BlueprintPlugin },
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{ name: 'MaterialPlugin', plugin: MaterialPlugin },
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{ name: 'ShaderEditorPlugin', plugin: ShaderEditorPlugin },
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];
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for (const { name, plugin } of modulePlugins) {
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if (!plugin || !plugin.manifest) {
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console.error(`[PluginInstaller] ${name} is invalid: missing manifest`, plugin);
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continue;
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}
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// 详细日志,检查 editorModule 是否存在
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console.log(`[PluginInstaller] ${name}: manifest.id=${plugin.manifest.id}, hasRuntimeModule=${!!plugin.runtimeModule}, hasEditorModule=${!!plugin.editorModule}`);
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try {
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pluginManager.register(plugin);
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} catch (error) {
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console.error(`[PluginInstaller] Failed to register ${name}:`, error);
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}
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}
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}
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}
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