declare interface Array { findIndex(predicate: Function): number; any(predicate: Function): boolean; firstOrDefault(predicate: Function): T; find(predicate: Function): T; where(predicate: Function): Array; count(predicate: Function): number; findAll(predicate: Function): Array; contains(value: any): boolean; removeAll(predicate: Function): void; remove(element: any): boolean; removeAt(index: any): void; removeRange(index: any, count: any): void; select(selector: Function): Array; orderBy(keySelector: Function, comparer: Function): Array; orderByDescending(keySelector: Function, comparer: Function): Array; groupBy(keySelector: Function): Array; sum(selector: any): any; } declare class PriorityQueueNode { priority: number; insertionIndex: number; queueIndex: number; } declare class AStarPathfinder { static search(graph: IAstarGraph, start: T, goal: T): T[]; private static hasKey; private static getKey; static recontructPath(cameFrom: Map, start: T, goal: T): T[]; } declare class AStarNode extends PriorityQueueNode { data: T; constructor(data: T); } declare class AstarGridGraph implements IAstarGraph { dirs: Point[]; walls: Point[]; weightedNodes: Point[]; defaultWeight: number; weightedNodeWeight: number; private _width; private _height; private _neighbors; constructor(width: number, height: number); isNodeInBounds(node: Point): boolean; isNodePassable(node: Point): boolean; search(start: Point, goal: Point): Point[]; getNeighbors(node: Point): Point[]; cost(from: Point, to: Point): number; heuristic(node: Point, goal: Point): number; } interface IAstarGraph { getNeighbors(node: T): Array; cost(from: T, to: T): number; heuristic(node: T, goal: T): any; } declare class PriorityQueue { private _numNodes; private _nodes; private _numNodesEverEnqueued; constructor(maxNodes: number); clear(): void; readonly count: number; contains(node: T): boolean; enqueue(node: T, priority: number): void; dequeue(): T; remove(node: T): void; isValidQueue(): boolean; private onNodeUpdated; private cascadeDown; private cascadeUp; private swap; private hasHigherPriority; } declare class BreadthFirstPathfinder { static search(graph: IUnweightedGraph, start: T, goal: T): T[]; private static hasKey; } interface IUnweightedGraph { getNeighbors(node: T): T[]; } declare class UnweightedGraph implements IUnweightedGraph { edges: Map; addEdgesForNode(node: T, edges: T[]): this; getNeighbors(node: T): T[]; } declare class Point { x: number; y: number; constructor(x?: number, y?: number); } declare class UnweightedGridGraph implements IUnweightedGraph { private static readonly CARDINAL_DIRS; private static readonly COMPASS_DIRS; walls: Point[]; private _width; private _hegiht; private _dirs; private _neighbors; constructor(width: number, height: number, allowDiagonalSearch?: boolean); isNodeInBounds(node: Point): boolean; isNodePassable(node: Point): boolean; getNeighbors(node: Point): Point[]; search(start: Point, goal: Point): Point[]; } interface IWeightedGraph { getNeighbors(node: T): T[]; cost(from: T, to: T): number; } declare class WeightedGridGraph implements IWeightedGraph { static readonly CARDINAL_DIRS: Point[]; private static readonly COMPASS_DIRS; walls: Point[]; weightedNodes: Point[]; defaultWeight: number; weightedNodeWeight: number; private _width; private _height; private _dirs; private _neighbors; constructor(width: number, height: number, allowDiagonalSearch?: boolean); isNodeInBounds(node: Point): boolean; isNodePassable(node: Point): boolean; search(start: Point, goal: Point): Point[]; getNeighbors(node: Point): Point[]; cost(from: Point, to: Point): number; } declare class WeightedNode extends PriorityQueueNode { data: T; constructor(data: T); } declare class WeightedPathfinder { static search(graph: IWeightedGraph, start: T, goal: T): T[]; private static hasKey; private static getKey; static recontructPath(cameFrom: Map, start: T, goal: T): T[]; } declare class DebugDefaults { static verletParticle: number; static verletConstraintEdge: number; } declare abstract class Component { entity: Entity; private _enabled; updateInterval: number; readonly transform: Transform; enabled: boolean; setEnabled(isEnabled: boolean): this; initialize(): void; onAddedToEntity(): void; onRemovedFromEntity(): void; onEnabled(): void; onDisabled(): void; onEntityTransformChanged(comp: ComponentTransform): void; update(): void; debugRender(): void; registerComponent(): void; deregisterComponent(): void; } declare class Entity { private static _idGenerator; name: string; readonly id: number; scene: Scene; readonly transform: Transform; readonly components: ComponentList; private _updateOrder; private _enabled; private _isDestoryed; private _tag; componentBits: BitSet; parent: Transform; position: Vector2; localPosition: Vector2; rotation: number; rotationDegrees: number; localRotation: number; localRotationDegrees: number; scale: Vector2; localScale: Vector2; readonly worldInverseTransform: Matrix2D; readonly localToWorldTransform: Matrix2D; readonly worldToLocalTransform: Matrix2D; readonly isDestoryed: boolean; enabled: boolean; setEnabled(isEnabled: boolean): this; tag: number; constructor(name: string); updateOrder: number; setUpdateOrder(updateOrder: number): this; setTag(tag: number): Entity; attachToScene(newScene: Scene): void; detachFromScene(): void; addComponent(component: T): T; hasComponent(type: any): boolean; getOrCreateComponent(type: T): T; getComponent(type: any): T; getComponents(typeName: string | any, componentList?: any): any; removeComponentForType(type: any): boolean; removeComponent(component: Component): void; removeAllComponents(): void; update(): void; onAddedToScene(): void; onRemovedFromScene(): void; onTransformChanged(comp: ComponentTransform): void; destory(): void; } declare class Scene extends egret.DisplayObjectContainer { camera: Camera; readonly entities: EntityList; readonly renderableComponents: RenderableComponentList; private _projectionMatrix; private _transformMatrix; private _matrixTransformMatrix; private _renderers; readonly entityProcessors: EntityProcessorList; constructor(displayObject: egret.DisplayObject); createEntity(name: string): Entity; addEntity(entity: Entity): Entity; destroyAllEntities(): void; findEntity(name: string): Entity; addEntityProcessor(processor: EntitySystem): EntitySystem; removeEntityProcessor(processor: EntitySystem): void; getEntityProcessor(): T; setActive(): Scene; addRenderer(renderer: T): T; getRenderer(type: any): T; removeRenderer(renderer: Renderer): void; initialize(): void; onActive(): void; onDeactive(): void; update(): void; prepRenderState(): void; destory(): void; } declare class SceneManager { private static _loadedScenes; private static _lastScene; private static _activeScene; static createScene(name: string, scene: Scene): Scene; static setActiveScene(scene: Scene): Scene; static getActiveScene(): Scene; } declare enum DirtyType { clean = 0, positionDirty = 1, scaleDirty = 2, rotationDirty = 3 } declare enum ComponentTransform { position = 0, scale = 1, rotation = 2 } declare class Transform { readonly entity: Entity; private _children; private _parent; private _localPosition; private _localRotation; private _localScale; private _translationMatrix; private _rotationMatrix; private _scaleMatrix; private _worldTransform; private _worldToLocalTransform; private _worldInverseTransform; private _rotation; private _position; private _scale; private _localTransform; private _hierachyDirty; private _localDirty; private _localPositionDirty; private _localScaleDirty; private _localRotationDirty; private _positionDirty; private _worldToLocalDirty; private _worldInverseDirty; readonly childCount: number; constructor(entity: Entity); getChild(index: number): Transform; readonly worldInverseTransform: Matrix2D; readonly localToWorldTransform: Matrix2D; readonly worldToLocalTransform: Matrix2D; parent: Transform; setParent(parent: Transform): this; rotation: number; localRotation: number; position: Vector2; localPosition: Vector2; scale: Vector2; localScale: Vector2; rotationDegrees: number; localRotationDegrees: number; setLocalScale(scale: Vector2): this; setScale(scale: Vector2): this; setLocalRotationDegrees(degrees: number): this; setLocalRotation(radians: number): this; setRotation(radians: number): this; setRotationDegrees(degrees: number): this; setLocalPosition(localPosition: Vector2): this; setPosition(position: Vector2): this; setDirty(dirtyFlagType: DirtyType): void; updateTransform(): void; } declare class Camera extends Component { private _zoom; private _origin; private _transformMatrix; private _inverseTransformMatrix; private _minimumZoom; private _maximumZoom; private _areMatrixesDirty; private _inset; private _bounds; private _areBoundsDirty; readonly bounds: Rectangle; zoom: number; minimumZoom: number; maximumZoom: number; origin: Vector2; readonly transformMatrix: Matrix2D; readonly inverseTransformMatrix: Matrix2D; constructor(); setMinimumZoom(minZoom: number): Camera; setMaximumZoom(maxZoom: number): Camera; setZoom(zoom: number): this; initialize(): void; update(): void; setPosition(position: Vector2): this; updateMatrixes(): void; screenToWorldPoint(screenPosition: Vector2): Vector2; worldToScreenPoint(worldPosition: Vector2): Vector2; destory(): void; } declare class CameraInset { left: any; right: any; top: any; bottom: any; } declare class Mesh extends Component { private _verts; private _primitiveCount; private _triangles; private _topLeftVertPosition; private _width; private _height; initialize(): void; setVertPosition(positions: Vector2[]): this; setTriangles(triangles: number[]): this; recalculateBounds(): this; render(): void; } declare class VertexPosition { position: Vector2; constructor(position: Vector2); } declare class PolygonMesh extends Mesh { constructor(points: Vector2[], arePointsCCW?: boolean); } declare abstract class RenderableComponent extends Component implements IRenderable { private _isVisible; protected _areBoundsDirty: boolean; protected _bounds: Rectangle; protected _localOffset: Vector2; readonly width: number; readonly height: number; isVisible: boolean; readonly bounds: Rectangle; protected getWidth(): number; protected getHeight(): number; protected getBounds(): Rectangle; protected onBecameVisible(): void; protected onBecameInvisible(): void; abstract render(camera: Camera): any; isVisibleFromCamera(camera: Camera): boolean; onEntityTransformChanged(comp: ComponentTransform): void; } declare enum SpriteEffects { none = 0, flipHorizontally = 1, flipVertically = 2 } declare class SpriteRenderer extends RenderableComponent { private _sprite; private _origin; readonly bounds: any; sprite: egret.DisplayObject; setSprite(sprite: egret.DisplayObject): SpriteRenderer; origin: Vector2; setOrigin(origin: Vector2): this; render(camera: Camera): void; } interface ITriggerListener { onTriggerEnter(other: Collider, local: Collider): any; onTriggerExit(other: Collider, local: Collider): any; } declare class Mover extends Component { private _triggerHelper; onAddedToEntity(): void; calculateMovement(motion: Vector2): CollisionResult; applyMovement(motion: Vector2): void; move(motion: Vector2): CollisionResult; } declare abstract class Collider extends Component { shape: Shape; physicsLayer: number; isTrigger: boolean; registeredPhysicsBounds: Rectangle; shouldColliderScaleAndRotationWithTransform: boolean; collidesWithLayers: number; _localOffsetLength: number; _isPositionDirty: boolean; _isRotationDirty: boolean; protected _isParentEntityAddedToScene: any; protected _colliderRequiresAutoSizing: any; protected _localOffset: Vector2; protected _isColliderRegistered: any; readonly bounds: Rectangle; localOffset: Vector2; setLocalOffset(offset: Vector2): void; registerColliderWithPhysicsSystem(): void; unregisterColliderWithPhysicsSystem(): void; overlaps(other: Collider): any; collidesWith(collider: Collider, motion: Vector2): CollisionResult; onAddedToEntity(): void; onRemovedFromEntity(): void; onEntityTransformChanged(comp: ComponentTransform): void; onEnabled(): void; onDisabled(): void; } declare class BoxCollider extends Collider { width: number; setWidth(width: number): BoxCollider; height: number; setHeight(height: number): void; constructor(); setSize(width: number, height: number): this; } declare class EntitySystem { private _scene; private _entities; private _matcher; readonly matcher: Matcher; scene: Scene; constructor(matcher?: Matcher); initialize(): void; onChanged(entity: Entity): void; add(entity: Entity): void; onAdded(entity: Entity): void; remove(entity: Entity): void; onRemoved(entity: Entity): void; update(): void; lateUpdate(): void; protected begin(): void; protected process(entities: Entity[]): void; protected lateProcess(entities: Entity[]): void; protected end(): void; } declare abstract class EntityProcessingSystem extends EntitySystem { constructor(matcher: Matcher); abstract processEntity(entity: Entity): any; lateProcessEntity(entity: Entity): void; protected process(entities: Entity[]): void; protected lateProcess(entities: Entity[]): void; } declare class BitSet { private static LONG_MASK; private _bits; constructor(nbits?: number); and(bs: BitSet): void; andNot(bs: BitSet): void; cardinality(): number; clear(pos?: number): void; private ensure; get(pos: number): boolean; intersects(set: BitSet): boolean; isEmpty(): boolean; nextSetBit(from: number): number; set(pos: number, value?: boolean): void; } declare class ComponentList { private _entity; private _components; private _componentsToAdd; private _componentsToRemove; private _tempBufferList; constructor(entity: Entity); readonly count: number; readonly buffer: Component[]; add(component: Component): void; remove(component: Component): void; removeAllComponents(): void; deregisterAllComponents(): void; registerAllComponents(): void; updateLists(): void; private handleRemove; getComponent(type: any, onlyReturnInitializedComponents: boolean): T; getComponents(typeName: string | any, components?: any): any; update(): void; onEntityTransformChanged(comp: any): void; } declare class ComponentTypeManager { private static _componentTypesMask; static add(type: any): void; static getIndexFor(type: any): number; } declare class EntityList { scene: Scene; private _entitiesToRemove; private _entitiesToAdded; private _tempEntityList; private _entities; private _entityDict; private _unsortedTags; constructor(scene: Scene); readonly count: number; readonly buffer: Entity[]; add(entity: Entity): void; remove(entity: Entity): void; findEntity(name: string): Entity; getTagList(tag: number): Entity[]; addToTagList(entity: Entity): void; removeFromTagList(entity: Entity): void; update(): void; removeAllEntities(): void; updateLists(): void; } declare class EntityProcessorList { private _processors; add(processor: EntitySystem): void; remove(processor: EntitySystem): void; onComponentAdded(entity: Entity): void; onComponentRemoved(entity: Entity): void; onEntityAdded(entity: Entity): void; onEntityRemoved(entity: Entity): void; protected notifyEntityChanged(entity: Entity): void; protected removeFromProcessors(entity: Entity): void; begin(): void; update(): void; lateUpdate(): void; end(): void; getProcessor(): T; } declare class Matcher { protected allSet: BitSet; protected exclusionSet: BitSet; protected oneSet: BitSet; static empty(): Matcher; IsIntersted(e: Entity): boolean; } declare class RenderableComponentList { private _components; readonly count: number; readonly buffer: IRenderable[]; add(component: IRenderable): void; remove(component: IRenderable): void; updateList(): void; } declare class Time { static unscaledDeltaTime: any; static deltaTime: number; static timeScale: number; static frameCount: number; private static _lastTime; static update(currentTime: number): void; } declare abstract class Renderer { camera: Camera; onAddedToScene(scene: Scene): void; abstract render(scene: Scene): any; protected renderAfterStateCheck(renderable: IRenderable, cam: Camera): void; } declare class DefaultRenderer extends Renderer { render(scene: Scene): void; } interface IRenderable { bounds: Rectangle; enabled: boolean; isVisible: boolean; isVisibleFromCamera(camera: Camera): any; render(camera: Camera): any; } declare class ScreenSpaceRenderer extends Renderer { render(scene: Scene): void; } declare class Flags { static isFlagSet(self: number, flag: number): boolean; static isUnshiftedFlagSet(self: number, flag: number): boolean; static setFlagExclusive(self: number, flag: number): number; static setFlag(self: number, flag: number): number; static unsetFlag(self: number, flag: number): number; static invertFlags(self: number): number; } declare class MathHelper { static readonly Epsilon: number; static readonly Rad2Deg: number; static readonly Deg2Rad: number; static toDegrees(radians: number): number; static toRadians(degrees: number): number; static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number; static lerp(value1: number, value2: number, amount: number): number; static clamp(value: number, min: number, max: number): number; static pointOnCirlce(circleCenter: Vector2, radius: number, angleInDegrees: number): Vector2; } declare class Matrix2D { m11: number; m12: number; m21: number; m22: number; m31: number; m32: number; private static _identity; static readonly identity: Matrix2D; constructor(m11: number, m12: number, m21: number, m22: number, m31: number, m32: number); translation: Vector2; rotation: number; rotationDegrees: number; scale: Vector2; static add(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D; static divide(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D; static multiply(matrix1: Matrix2D, matrix2: Matrix2D): Matrix2D; static multiplyTranslation(matrix: Matrix2D, x: number, y: number): Matrix2D; determinant(): number; static invert(matrix: Matrix2D, result?: Matrix2D): Matrix2D; static createTranslation(xPosition: number, yPosition: number, result?: Matrix2D): Matrix2D; static createRotation(radians: number, result?: Matrix2D): Matrix2D; static createScale(xScale: number, yScale: number, result?: Matrix2D): Matrix2D; } declare class Rectangle { x: number; y: number; width: number; height: number; private _tempMat; private _transformMat; readonly left: number; readonly right: number; readonly top: number; readonly bottom: number; readonly center: Vector2; location: Vector2; constructor(x?: number, y?: number, width?: number, height?: number); intersects(value: Rectangle): boolean; contains(value: Vector2): boolean; static fromMinMax(minX: number, minY: number, maxX: number, maxY: number): Rectangle; getClosestPointOnRectangleBorderToPoint(point: Point): { res: Vector2; edgeNormal: Vector2; }; calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void; static rectEncompassingPoints(points: Vector2[]): Rectangle; } declare class Vector2 { x: number; y: number; private static readonly unitYVector; private static readonly unitXVector; private static readonly unitVector2; private static readonly zeroVector2; static readonly zero: Vector2; static readonly one: Vector2; static readonly unitX: Vector2; static readonly unitY: Vector2; constructor(x?: number, y?: number); static add(value1: Vector2, value2: Vector2): Vector2; static divide(value1: Vector2, value2: Vector2): Vector2; static multiply(value1: Vector2, value2: Vector2): Vector2; static subtract(value1: Vector2, value2: Vector2): Vector2; normalize(): void; length(): number; static normalize(value: Vector2): Vector2; static dot(value1: Vector2, value2: Vector2): number; static distanceSquared(value1: Vector2, value2: Vector2): number; static lerp(value1: Vector2, value2: Vector2, amount: number): Vector2; static transform(position: Vector2, matrix: Matrix2D): Vector2; static distance(value1: Vector2, value2: Vector2): number; static negate(value: Vector2): Vector2; } declare class ColliderTriggerHelper { private _entity; private _activeTriggerIntersections; private _previousTriggerIntersections; private _tempTriggerList; constructor(entity: Entity); update(): void; private checkForExitedColliders; private notifyTriggerListeners; } declare enum PointSectors { center = 0, top = 1, bottom = 2, topLeft = 9, topRight = 5, left = 8, right = 4, bottomLeft = 10, bottomRight = 6 } declare class Collisions { static isLineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): boolean; static lineToLineIntersection(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2): Vector2; static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2; static isCircleToCircle(circleCenter1: Vector2, circleRadius1: number, circleCenter2: Vector2, circleRadius2: number): boolean; static isCircleToLine(circleCenter: Vector2, radius: number, lineFrom: Vector2, lineTo: Vector2): boolean; static isCircleToPoint(circleCenter: Vector2, radius: number, point: Vector2): boolean; static isRectToCircle(rect: Rectangle, cPosition: Vector2, cRadius: number): boolean; static isRectToLine(rect: Rectangle, lineFrom: Vector2, lineTo: Vector2): boolean; static isRectToPoint(rX: number, rY: number, rW: number, rH: number, point: Vector2): boolean; static getSector(rX: number, rY: number, rW: number, rH: number, point: Vector2): PointSectors; } declare class Physics { private static _spatialHash; static spatialHashCellSize: number; static readonly allLayers: number; static reset(): void; static overlapCircleAll(center: Vector2, randius: number, results: any[], layerMask?: number): number; static boxcastBroadphase(rect: Rectangle, layerMask?: number): Collider[]; static boxcastBroadphaseExcludingSelf(collider: Collider, rect: Rectangle, layerMask?: number): Collider[]; static addCollider(collider: Collider): void; static removeCollider(collider: Collider): void; static updateCollider(collider: Collider): void; } declare abstract class Shape { bounds: Rectangle; position: Vector2; center: Vector2; abstract recalculateBounds(collider: Collider): any; abstract pointCollidesWithShape(point: Vector2): CollisionResult; abstract overlaps(other: Shape): any; abstract collidesWithShape(other: Shape): CollisionResult; } declare class Polygon extends Shape { points: Vector2[]; isUnrotated: boolean; private _polygonCenter; private _areEdgeNormalsDirty; protected _originalPoints: Vector2[]; _edgeNormals: Vector2[]; readonly edgeNormals: Vector2[]; isBox: boolean; constructor(points: Vector2[], isBox?: boolean); private buildEdgeNormals; setPoints(points: Vector2[]): void; collidesWithShape(other: Shape): CollisionResult; recalculateCenterAndEdgeNormals(): void; overlaps(other: Shape): any; static findPolygonCenter(points: Vector2[]): Vector2; static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { closestPoint: any; distanceSquared: any; edgeNormal: any; }; pointCollidesWithShape(point: Vector2): CollisionResult; containsPoint(point: Vector2): boolean; static buildSymmertricalPolygon(vertCount: number, radius: number): any[]; recalculateBounds(collider: Collider): void; } declare class Box extends Polygon { width: number; height: number; constructor(width: number, height: number); private static buildBox; updateBox(width: number, height: number): void; containsPoint(point: Vector2): boolean; } declare class Circle extends Shape { radius: number; private _originalRadius; constructor(radius: number); pointCollidesWithShape(point: Vector2): CollisionResult; collidesWithShape(other: Shape): CollisionResult; recalculateBounds(collider: Collider): void; overlaps(other: Shape): any; } declare class CollisionResult { collider: Collider; minimumTranslationVector: Vector2; normal: Vector2; point: Vector2; invertResult(): void; } declare class ShapeCollisions { static polygonToPolygon(first: Polygon, second: Polygon): CollisionResult; static intervalDistance(minA: number, maxA: number, minB: number, maxB: any): number; static getInterval(axis: Vector2, polygon: Polygon, min: number, max: number): { min: number; max: number; }; static circleToPolygon(circle: Circle, polygon: Polygon): CollisionResult; static circleToBox(circle: Circle, box: Box): CollisionResult; static pointToCircle(point: Vector2, circle: Circle): CollisionResult; static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2; static pointToPoly(point: Vector2, poly: Polygon): CollisionResult; static circleToCircle(first: Circle, second: Circle): CollisionResult; } declare class SpatialHash { gridBounds: Rectangle; private _raycastParser; private _cellSize; private _inverseCellSize; private _overlapTestCircle; private _tempHashSet; private _cellDict; constructor(cellSize?: number); remove(collider: Collider): void; register(collider: Collider): void; overlapCircle(circleCenter: Vector2, radius: number, results: Collider[], layerMask: any): number; aabbBroadphase(bounds: Rectangle, excludeCollider: Collider, layerMask: number): Collider[]; private cellAtPosition; private cellCoords; } declare class RaycastResultParser { } declare class NumberDictionary { private _store; private getKey; private intToUint; add(x: number, y: number, list: Collider[]): void; remove(obj: Collider): void; tryGetValue(x: number, y: number): Collider[]; clear(): void; } declare class Emitter { private _messageTable; constructor(); addObserver(eventType: T, handler: Function): void; removeObserver(eventType: T, handler: Function): void; emit(eventType: T, data: any): void; } declare class GlobalManager { static globalManagers: GlobalManager[]; private _enabled; enabled: boolean; setEnabled(isEnabled: boolean): void; onEnabled(): void; onDisabled(): void; update(): void; static registerGlobalManager(manager: GlobalManager): void; static unregisterGlobalManager(manager: GlobalManager): void; static getGlobalManager(type: any): T; } declare class ListPool { private static readonly _objectQueue; static warmCache(cacheCount: number): void; static trimCache(cacheCount: any): void; static clearCache(): void; static obtain(): Array; static free(obj: Array): void; } declare class Pair { first: T; second: T; constructor(first: T, second: T); clear(): void; equals(other: Pair): boolean; } declare class RectangleExt { static union(first: Rectangle, point: Point): Rectangle; static unionR(value1: Rectangle, value2: Rectangle): Rectangle; } declare class Triangulator { triangleIndices: number[]; private _triPrev; private _triNext; triangulate(points: Vector2[], arePointsCCW?: boolean): void; private initialize; static testPointTriangle(point: Vector2, a: Vector2, b: Vector2, c: Vector2): boolean; } declare class Vector2Ext { static isTriangleCCW(a: Vector2, center: Vector2, c: Vector2): boolean; static cross(u: Vector2, v: Vector2): number; static perpendicular(first: Vector2, second: Vector2): Vector2; static normalize(vec: Vector2): Vector2; static transformA(sourceArray: Vector2[], sourceIndex: number, matrix: Matrix2D, destinationArray: Vector2[], destinationIndex: number, length: number): void; static transform(sourceArray: Vector2[], matrix: Matrix2D, destinationArray: Vector2[]): void; } declare class WebGLUtils { static getWebGL(): WebGLRenderingContext; static drawUserIndexPrimitives(primitiveType: number, vertexData: T[], vertexOffset: number, numVertices: number, indexData: number[], indexOffset: number, primitiveCount: number): void; private static getElementCountArray; static checkGLError(): void; }