class PlayerController extends Component { private down: boolean = false; private touchPoint: Vector2 = Vector2.zero; private mover: Mover; private spriteRenderer: SpriteRenderer; public onAddedToEntity(){ this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_BEGIN, this.touchBegin, this); this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_MOVE, this.touchBegin, this); this.entity.scene.stage.addEventListener(egret.TouchEvent.TOUCH_END, this.touchEnd, this); } private touchBegin(evt: egret.TouchEvent){ this.down = true; this.touchPoint = new Vector2(evt.stageX, evt.stageY); } private touchEnd(evt: egret.TouchEvent){ this.down = false; this.touchPoint = new Vector2(evt.stageX, evt.stageY); } public update(){ if (!this.mover) this.mover = this.entity.getComponent(Mover); if (!this.spriteRenderer) this.spriteRenderer = this.entity.getComponent(SpriteRenderer); if (!this.mover) return; if (!SpriteRenderer) return; if (this.down){ let camera = SceneManager.scene.camera; let moveLeft: number = 0; let moveRight: number = 0; let speed = 200; let worldPos = Input.touchPosition; if (worldPos.x < this.spriteRenderer.x){ moveLeft = -1; } else if(worldPos.x > this.spriteRenderer.x){ moveLeft = 1; } if (worldPos.y < this.spriteRenderer.y){ moveRight = -1; } else if(worldPos.y > this.spriteRenderer.y){ moveRight = 1; } this.mover.move(new Vector2(moveLeft * speed * Time.deltaTime, moveRight * speed * Time.deltaTime)); } } }