///
module es {
export class ComponentList {
/**
* 组件列表的全局updateOrder排序
*/
public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer();
public _entity: Entity;
/**
* 添加到实体的组件列表
*/
public _components: Component[] = [];
/**
* 所有需要更新的组件列表
*/
public _updatableComponents: IUpdatable[] = [];
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToAdd: { [index: number]: Component } = {};
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToRemove: { [index: number]: Component } = {};
public _componentsToAddList: Component[] = [];
public _componentsToRemoveList: Component[] = [];
public _tempBufferList: Component[] = [];
/**
* 用于确定是否需要对该框架中的组件进行排序的标志
*/
public _isComponentListUnsorted: boolean;
private componentsByType = new Map Component, es.Component[]>();
private componentsToAddByType = new Map Component, es.Component[]>();
constructor(entity: Entity) {
this._entity = entity;
}
public get count() {
return this._components.length;
}
public get buffer() {
return this._components;
}
public markEntityListUnsorted() {
this._isComponentListUnsorted = true;
}
public add(component: Component) {
this._componentsToAdd[component.id] = component;
this._componentsToAddList.push(component);
this.addComponentsToAddByType(component);
}
public remove(component: Component) {
if (this._componentsToAdd[component.id]) {
let index = this._componentsToAddList.findIndex(c => c.id == component.id);
if (index != -1)
this._componentsToAddList.splice(index, 1);
delete this._componentsToAdd[component.id];
this.removeComponentsToAddByType(component);
return;
}
this._componentsToRemove[component.id] = component;
this._componentsToRemoveList.push(component);
}
/**
* 立即从组件列表中删除所有组件
*/
public removeAllComponents() {
if (this._components.length > 0) {
for (let i = 0, s = this._components.length; i < s; ++ i) {
this.handleRemove(this._components[i]);
}
}
this.componentsByType.clear();
this.componentsToAddByType.clear();
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd = {};
this._componentsToRemove = {};
this._componentsToAddList.length = 0;
this._componentsToRemoveList.length = 0;
}
public deregisterAllComponents() {
if (this._components.length > 0) {
for (let i = 0, s = this._components.length; i < s; ++ i) {
let component = this._components[i];
if (!component) continue;
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
// 处理IUpdatable
if (isIUpdatable(component))
new es.List(this._updatableComponents).remove(component);
this.decreaseBits(component);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
}
}
public registerAllComponents() {
if (this._components.length > 0) {
for (let i = 0, s = this._components.length; i < s; ++ i) {
let component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
if (isIUpdatable(component))
this._updatableComponents.push(component);
this.addBits(component);
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
}
}
private decreaseBits(component: Component) {
let bits = this._entity.componentBits;
let typeIndex = ComponentTypeManager.getIndexFor(TypeUtils.getType(component));
bits.set(typeIndex, bits.get(typeIndex) - 1);
}
private addBits(component: Component) {
let bits = this._entity.componentBits;
let typeIndex = ComponentTypeManager.getIndexFor(TypeUtils.getType(component));
bits.set(typeIndex, bits.get(typeIndex) + 1);
}
/**
* 处理任何需要删除或添加的组件
*/
public updateLists() {
if (this._componentsToRemoveList.length > 0) {
for (let i = 0, l = this._componentsToRemoveList.length; i < l; ++ i) {
let component = this._componentsToRemoveList[i];
this.handleRemove(component);
let index = this._components.findIndex(c => c.id == component.id);
if (index != -1)
this._components.splice(index, 1);
this.removeComponentsByType(component);
}
this._componentsToRemove = {};
this._componentsToRemoveList.length = 0;
}
if (this._componentsToAddList.length > 0) {
for (let i = 0, l = this._componentsToAddList.length; i < l; ++ i) {
let component = this._componentsToAddList[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
if (isIUpdatable(component))
this._updatableComponents.push(component);
this.addBits(component);
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this.addComponentsByType(component);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除,以防添加更多组件
this._componentsToAdd = {};
this._componentsToAddList.length = 0;
this.componentsToAddByType.clear();
this._isComponentListUnsorted = true;
}
if (this._tempBufferList.length > 0) {
// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0, l = this._tempBufferList.length; i < l; ++ i) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
this._tempBufferList.length = 0;
}
}
public handleRemove(component: Component) {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
if (isIUpdatable(component) && this._updatableComponents.length > 0) {
let index = this._updatableComponents.findIndex((c) => (c as Component).id == component.id);
if (index != -1)
this._updatableComponents.splice(index, 1);
}
this.decreaseBits(component);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
component.onRemovedFromEntity();
component.entity = null;
}
private removeComponentsByType(component: Component) {
let fastList = this.componentsByType.get(TypeUtils.getType(component));
let fastIndex = fastList.findIndex(c => c.id == component.id);
if (fastIndex != -1) {
fastList.splice(fastIndex, 1);
}
}
private addComponentsByType(component: Component) {
let fastList = this.componentsByType.get(TypeUtils.getType(component));
if (!fastList) fastList = [];
fastList.push(component);
this.componentsByType.set(TypeUtils.getType(component), fastList);
}
private removeComponentsToAddByType(component: Component) {
let fastList = this.componentsToAddByType.get(TypeUtils.getType(component));
let fastIndex = fastList.findIndex(c => c.id == component.id);
if (fastIndex != -1) {
fastList.splice(fastIndex, 1);
}
}
private addComponentsToAddByType(component: Component) {
let fastList = this.componentsToAddByType.get(TypeUtils.getType(component));
if (!fastList) fastList = [];
fastList.push(component);
this.componentsToAddByType.set(TypeUtils.getType(component), fastList);
}
/**
* 获取类型T的第一个组件并返回它
* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
* 如果没有找到组件,则返回null。
* @param type
* @param onlyReturnInitializedComponents
*/
public getComponent(type, onlyReturnInitializedComponents: boolean): T {
let fastList = this.componentsByType.get(type);
if (fastList && fastList.length > 0)
return fastList[0] as T;
// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
let fastToAddList = this.componentsToAddByType.get(type);
if (fastToAddList && fastToAddList.length > 0)
return fastToAddList[0] as T;
}
return null;
}
/**
* 获取T类型的所有组件,但不使用列表分配
* @param typeName
* @param components
*/
public getComponents(typeName: any, components?: any[]) {
if (!components)
components = [];
let fastList = this.componentsByType.get(typeName);
if (fastList)
components = components.concat(fastList);
let fastToAddList = this.componentsToAddByType.get(typeName);
if (fastToAddList)
components = components.concat(fastToAddList);
return components;
}
public update() {
this.updateLists();
if (this._updatableComponents.length > 0) {
for (let i = 0, s = this._updatableComponents.length; i < s; ++ i) {
let updateComponent = this._updatableComponents[i];
if (updateComponent.enabled)
updateComponent.update();
}
}
}
public onEntityTransformChanged(comp: transform.Component) {
if (this._components.length > 0 ){
for (let i = 0, s = this._components.length; i < s; ++ i) {
let component = this._components[i];
if (component.enabled)
component.onEntityTransformChanged(comp);
}
}
if (this._componentsToAddList.length > 0) {
for (let i = 0, s = this._componentsToAddList.length; i < s; ++ i) {
let component = this._componentsToAddList[i];
if (component.enabled)
component.onEntityTransformChanged(comp);
}
}
}
public onEntityEnabled() {
if (this._components.length > 0) {
for (let i = 0, s = this._components.length; i < s; i ++)
this._components[i].onEnabled();
}
}
public onEntityDisabled() {
if (this._components.length > 0) {
for (let i = 0, s = this._components.length; i < s; i ++)
this._components[i].onDisabled();
}
}
public debugRender(batcher: IBatcher) {
if (!batcher) return;
for (let i = 0; i < this._components.length; i ++) {
if (this._components[i].enabled) {
this._components[i].debugRender(batcher);
}
}
}
}
}