/// module es { export class ComponentList { /** * 组件列表的全局updateOrder排序 */ public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer(); public _entity: Entity; /** * 添加到实体的组件列表 */ public _components: Component[] = []; /** * 所有需要更新的组件列表 */ public _updatableComponents: IUpdatable[] = []; /** * 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */ public _componentsToAdd: {[index: number]: Component} = {}; /** * 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */ public _componentsToRemove: {[index: number]: Component} = {}; public _tempBufferList: Component[] = []; /** * 用于确定是否需要对该框架中的组件进行排序的标志 */ public _isComponentListUnsorted: boolean; constructor(entity: Entity) { this._entity = entity; } public get count() { return this._components.length; } public get buffer() { return this._components; } public markEntityListUnsorted() { this._isComponentListUnsorted = true; } public add(component: Component) { this._componentsToAdd[component.id] = component; } public remove(component: Component) { Debug.warnIf(!!this._componentsToRemove[component.id], `您正在尝试删除一个您已经删除的组件(${component})`); // // 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除 if (this._componentsToAdd[component.id]) { delete this._componentsToAdd[component.id]; return; } this._componentsToRemove[component.id] = component; } /** * 立即从组件列表中删除所有组件 */ public removeAllComponents() { for (let i = 0; i < this._components.length; i++) { this.handleRemove(this._components[i]); } this._components.length = 0; this._updatableComponents.length = 0; this._componentsToAdd = {}; this._componentsToRemove = {}; } public deregisterAllComponents() { for (let component of this._components) { if (!component) continue; // 处理IUpdatable if (isIUpdatable(component)) new es.List(this._updatableComponents).remove(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)), false); this._entity.scene.entityProcessors.onComponentRemoved(this._entity); } } public registerAllComponents() { for (let component of this._components) { if (isIUpdatable(component)) this._updatableComponents.push(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component))); this._entity.scene.entityProcessors.onComponentAdded(this._entity); } } /** * 处理任何需要删除或添加的组件 */ public updateLists() { for (let i in this._componentsToRemove) { let component = this._componentsToRemove[i]; this.handleRemove(component); for (let index = 0; index < this._components.length; index ++) { if (this._components[index].id == component.id) { this._components.splice(index, 1); break; } } } this._componentsToRemove = {}; for (let i in this._componentsToAdd) { let component = this._componentsToAdd[i]; if (isIUpdatable(component)) this._updatableComponents.push(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component))); this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._components.push(component); this._tempBufferList.push(component); } // 在调用onAddedToEntity之前清除,以防添加更多组件 this._componentsToAdd = {}; this._isComponentListUnsorted = true; // 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled for (let i = 0; i < this._tempBufferList.length; i++) { let component = this._tempBufferList[i]; component.onAddedToEntity(); // enabled检查实体和组件 if (component.enabled) { component.onEnabled(); } } this._tempBufferList.length = 0; } public handleRemove(component: Component) { if (isIUpdatable(component)) new es.List(this._updatableComponents).remove(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(TypeUtils.getType(component)), false); this._entity.scene.entityProcessors.onComponentRemoved(this._entity); component.onRemovedFromEntity(); component.entity = null; } /** * 获取类型T的第一个组件并返回它 * 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件) * 如果没有找到组件,则返回null。 * @param type * @param onlyReturnInitializedComponents */ public getComponent(type, onlyReturnInitializedComponents: boolean): T { for (let component of this._components) { if (component instanceof type) return component as T; } // 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用 if (!onlyReturnInitializedComponents) { for (let i in this._componentsToAdd) { let component = this._componentsToAdd[i]; if (component instanceof type) return component as T; } } return null; } /** * 获取T类型的所有组件,但不使用列表分配 * @param typeName * @param components */ public getComponents(typeName: any, components?) { if (!components) components = []; for (let component of this._components) { if (component instanceof typeName) { components.push(component); } } // 我们还检查了待处理的组件,以防在同一帧中调用addComponent和getComponent for (let i in this._componentsToAdd) { let component = this._componentsToAdd[i]; if (component instanceof typeName) { components.push(component); } } return components; } public update() { this.updateLists(); for (let i = 0; i < this._updatableComponents.length; i++) { if (this._updatableComponents[i].enabled) this._updatableComponents[i].update(); } } public onEntityTransformChanged(comp: transform.Component) { for (let i = 0; i < this._components.length; i++) { if (this._components[i].enabled) this._components[i].onEntityTransformChanged(comp); } for (let i in this._componentsToAdd) { let component = this._componentsToAdd[i]; if (component.enabled) component.onEntityTransformChanged(comp); } } public onEntityEnabled() { for (let i = 0; i < this._components.length; i++) this._components[i].onEnabled(); } public onEntityDisabled() { for (let i = 0; i < this._components.length; i++) this._components[i].onDisabled(); } } }