# @esengine/server ## 1.1.4 ### Patch Changes - Updated dependencies [[`a000cc0`](https://github.com/esengine/esengine/commit/a000cc07d7cebe8ccbfa983fde610296bfba2f1b)]: - @esengine/rpc@1.1.1 ## 1.1.3 ### Patch Changes - [#372](https://github.com/esengine/esengine/pull/372) [`9c41181`](https://github.com/esengine/esengine/commit/9c4118187539e39ead48ef2fa7af3ff45285fde5) Thanks [@esengine](https://github.com/esengine)! - fix: expose `id` property on ServerConnection type TypeScript was not properly resolving the inherited `id` property from the base `Connection` interface in some module resolution scenarios. This fix explicitly declares the `id` property on `ServerConnection` to ensure it's always visible to consumers. ## 1.1.2 ### Patch Changes - [#370](https://github.com/esengine/esengine/pull/370) [`18df9d1`](https://github.com/esengine/esengine/commit/18df9d1cda4d4cf3095841d93125f9d41ce214f1) Thanks [@esengine](https://github.com/esengine)! - fix: allow define() to be called before start() Previously, calling `server.define()` before `server.start()` would throw an error because `roomManager` was initialized inside `start()`. This fix moves the `roomManager` initialization to `createServer()`, allowing the expected usage pattern: ```typescript const server = await createServer({ port: 3000 }); server.define('world', WorldRoom); // Now works correctly await server.start(); ``` ## 1.1.1 ### Patch Changes - [#368](https://github.com/esengine/esengine/pull/368) [`66d5dc2`](https://github.com/esengine/esengine/commit/66d5dc27f740cc81b0645bde61dabf665743a5a0) Thanks [@esengine](https://github.com/esengine)! - fix: 修复发布缺少 dist 目录 | fix missing dist in published packages ## 1.1.0 ### Minor Changes - [#366](https://github.com/esengine/esengine/pull/366) [`b6f1235`](https://github.com/esengine/esengine/commit/b6f1235239c049abc62b6827554eb941e73dae65) Thanks [@esengine](https://github.com/esengine)! - feat(server): 添加游戏服务器框架与房间系统 | add game server framework with Room system **@esengine/server** - 游戏服务器框架 | Game server framework - 文件路由系统 | File-based routing - Room 生命周期管理 (onCreate, onJoin, onLeave, onTick, onDispose) | Room lifecycle management - `@onMessage` 装饰器处理消息 | Message handler decorator - 玩家管理与断线处理 | Player management with auto-disconnect - 内置 JoinRoom/LeaveRoom API | Built-in room APIs - defineApi/defineMsg 类型安全辅助函数 | Type-safe helper functions **create-esengine-server** - CLI 脚手架工具 | CLI scaffolding tool - 生成 shared/server/client 项目结构 | Creates project structure - 类型安全的协议定义 | Type-safe protocol definitions - 包含 GameRoom 示例实现 | Includes example implementation