/// class Circle extends Shape { public radius: number; private _originalRadius: number; constructor(radius: number){ super(); this.radius = radius; this._originalRadius = radius; } public pointCollidesWithShape(point: Vector2): CollisionResult { return ShapeCollisions.pointToCicle(point, this); } public collidesWithShape(other: Shape): CollisionResult{ if (other instanceof Box && (other as Box).isUnrotated){ return ShapeCollisions.circleToRect(this, other as Box); } throw new Error(`Collisions of Circle to ${other} are not supported`); } }