import type { IScene } from '@esengine/ecs-framework'; import { ComponentRegistry } from '@esengine/ecs-framework'; import type { IRuntimeModule, IPlugin, ModuleManifest, SystemContext } from '@esengine/engine-core'; import { AssetManagerToken } from '@esengine/asset-system'; import { RenderSystemToken } from '@esengine/ecs-engine-bindgen'; import { Physics2DWorldToken } from '@esengine/physics-rapier2d'; import { TilemapComponent } from './TilemapComponent'; import { TilemapRenderingSystem } from './systems/TilemapRenderingSystem'; import { TilemapCollider2DComponent } from './physics/TilemapCollider2DComponent'; import { TilemapPhysicsSystem } from './physics/TilemapPhysicsSystem'; import { TilemapLoader } from './loaders/TilemapLoader'; import { TilemapAssetType } from './constants'; import { TilemapSystemToken, TilemapPhysicsSystemToken } from './tokens'; // 重新导出 tokens | Re-export tokens export { TilemapSystemToken, TilemapPhysicsSystemToken } from './tokens'; class TilemapRuntimeModule implements IRuntimeModule { private _tilemapPhysicsSystem: TilemapPhysicsSystem | null = null; private _loaderRegistered = false; registerComponents(registry: typeof ComponentRegistry): void { registry.register(TilemapComponent); registry.register(TilemapCollider2DComponent); } createSystems(scene: IScene, context: SystemContext): void { // 从服务注册表获取依赖 | Get dependencies from service registry const assetManager = context.services.get(AssetManagerToken); const renderSystem = context.services.get(RenderSystemToken); if (!this._loaderRegistered && assetManager) { assetManager.registerLoader(TilemapAssetType, new TilemapLoader()); this._loaderRegistered = true; } const tilemapSystem = new TilemapRenderingSystem(); scene.addSystem(tilemapSystem); if (renderSystem) { renderSystem.addRenderDataProvider(tilemapSystem); } this._tilemapPhysicsSystem = new TilemapPhysicsSystem(); scene.addSystem(this._tilemapPhysicsSystem); // 注册服务到服务注册表 | Register services to service registry context.services.register(TilemapSystemToken, tilemapSystem); context.services.register(TilemapPhysicsSystemToken, this._tilemapPhysicsSystem); } onSystemsCreated(_scene: IScene, context: SystemContext): void { // 从服务注册表获取物理世界 | Get physics world from service registry const physics2DWorld = context.services.get(Physics2DWorldToken); if (this._tilemapPhysicsSystem && physics2DWorld) { this._tilemapPhysicsSystem.setPhysicsWorld(physics2DWorld); } } get tilemapPhysicsSystem(): TilemapPhysicsSystem | null { return this._tilemapPhysicsSystem; } } const manifest: ModuleManifest = { id: 'tilemap', name: '@esengine/tilemap', displayName: 'Tilemap 2D', version: '1.0.0', description: 'Tilemap system with Tiled editor support', category: 'Rendering', icon: 'Grid3X3', isCore: false, defaultEnabled: false, isEngineModule: true, canContainContent: true, dependencies: ['core', 'math', 'sprite', 'asset-system'], exports: { components: ['TilemapComponent', 'TilemapCollider2DComponent'] }, editorPackage: '@esengine/tilemap-editor' }; export const TilemapPlugin: IPlugin = { manifest, runtimeModule: new TilemapRuntimeModule() }; export { TilemapRuntimeModule };