class SpawnerSystem extends EntityProcessingSystem { constructor(matcher: Matcher){ super(matcher); } public processEntity(entity: Entity){ let spawner = entity.getComponent(); if (spawner.numAlive <= 0) spawner.enabled = true; if (!spawner.enabled) return; console.log("cooldown", spawner.cooldown); if (spawner.cooldown == -1){ spawner.cooldown /= 4; } spawner.cooldown -= 0.001; if (spawner.cooldown <= 0){ // CreateEnemy spawner.numSpawned ++; spawner.numAlive ++; if (spawner.numAlive > 0) spawner.enabled = false; } } }