/** 2d 向量 */ class Vector2 { public x: number = 0; public y: number = 0; private static readonly unitYVector = new Vector2(0, 1); private static readonly unitXVector = new Vector2(1, 0); private static readonly unitVector2 = new Vector2(1, 1); private static readonly zeroVector2 = new Vector2(0, 0); public static get zero(){ return Vector2.zeroVector2; } public static get one(){ return Vector2.unitVector2; } public static get unitX(){ return Vector2.unitXVector; } public static get unitY(){ return Vector2.unitYVector; } /** * 从两个值构造一个带有X和Y的二维向量。 * @param x 二维空间中的x坐标 * @param y 二维空间的y坐标 */ constructor(x? : number, y?: number){ this.x = x ? x : 0; this.y = y ? y : this.x; } public static add(value1: Vector2, value2: Vector2){ let result: Vector2 = new Vector2(0, 0); result.x = value1.x + value2.x; result.y = value1.y + value2.y; return result; } public static divide(value1: Vector2, value2: Vector2){ let result: Vector2 = new Vector2(0, 0); result.x = value1.x / value2.x; result.y = value1.y / value2.y; return value1; } public static multiply(value1: Vector2, value2: Vector2){ let result: Vector2 = new Vector2(0, 0); result.x = value1.x * value2.x; result.y = value1.y * value2.y; return result; } public static subtract(value1: Vector2, value2: Vector2){ let result: Vector2 = new Vector2(0, 0); result.x = value1.x - value2.x; result.y = value1.y - value2.y; return value1; } /** 变成一个方向相同的单位向量 */ public normalize(){ let val = 1 / Math.sqrt((this.x * this.x) + (this.y * this.y)); this.x *= val; this.y *= val; } public length(){ return Math.sqrt((this.x * this.x) + (this.y * this.y)); } public static normalize(value: Vector2){ let val = 1 / Math.sqrt((value.x * value.x) + (value.y * value.y)); value.x *= val; value.y *= val; return value; } /** * 返回两个向量的点积 * @param value1 * @param value2 */ public static dot(value1: Vector2, value2: Vector2): number{ return (value1.x * value2.x) + (value1.y * value2.y); } /** * 返回两个向量之间距离的平方 * @param value1 * @param value2 */ public static distanceSquared(value1: Vector2, value2: Vector2){ let v1 = value1.x - value2.x, v2 = value1.y - value2.y; return (v1 * v1) + (v2 * v2); } public static lerp(value1: Vector2, value2: Vector2, amount: number){ return new Vector2(MathHelper.lerp(value1.x, value2.x, amount), MathHelper.lerp(value1.y, value2.y, amount)); } public static transform(position: Vector2, matrix: Matrix2D){ return new Vector2((position.x * matrix.m11) + (position.y * matrix.m21), (position.x * matrix.m12) + (position.y * matrix.m22)); } public static distance(value1: Vector2, value2: Vector2){ let v1 = value1.x - value2.x, v2 = value1.y - value2.y; return Math.sqrt((v1 * v1) + (v2 * v2)); } public static negate(value: Vector2){ let result: Vector2 = new Vector2(); result.x = -value.x; result.y = -value.y; return result; } }