class SpriteRenderer extends RenderableComponent { private _sprite: egret.DisplayObject; private _origin: Vector2; public get sprite(){ return this._sprite; } public set sprite(value: egret.DisplayObject){ this.setSprite(value); } public setSprite(sprite: egret.DisplayObject): SpriteRenderer{ this._sprite = sprite; if (this._sprite) this._origin = new Vector2(this._sprite.anchorOffsetX, this._sprite.anchorOffsetY); return this; } public initialize() { } }