/// class BoxCollider extends Collider { public get width(){ return (this.shape as Box).width; } public set width(value: number){ this.setWidth(value); } public setWidth(width: number): BoxCollider{ this._colliderRequiresAutoSizing = false; let box = this.shape as Box; if (width != box.width){ box.updateBox(width, box.height); this._isPositionDirty = true; if (this.entity && this._isParentEntityAddedToScene) Physics.updateCollider(this); } return this; } public get height(){ return (this.shape as Box).height; } public set height(value: number){ this.setHeight(value); } public setHeight(height: number){ this._colliderRequiresAutoSizing = false; let box = this.shape as Box; if (height != box.height){ box.updateBox(box.width, height); this._isPositionDirty = true; if (this.entity && this._isParentEntityAddedToScene) Physics.updateCollider(this); } } constructor(){ super(); this.shape = new Box(1, 1); this._colliderRequiresAutoSizing = true; } public setSize(width: number, height: number){ this._colliderRequiresAutoSizing = false; let box = this.shape as Box; if (width != box.width || height != box.height){ box.updateBox(width, height); this._isPositionDirty = true; if (this.entity && this._isParentEntityAddedToScene) Physics.updateCollider(this); } return this; } }