/// class Polygon extends Shape { public points: Vector2[]; public isUnrotated: boolean = true; private _polygonCenter: Vector2; private _areEdgeNormalsDirty = true; private _originalPoint: Vector2[]; public _edgeNormals: Vector2[]; public get edgeNormals(){ if (this._areEdgeNormalsDirty) this.buildEdgeNormals(); return this._edgeNormals; } public isBox: boolean; constructor(vertCount: number, radius: number) { super(); this.setPoints(Polygon.buildSymmertricalPolygon(vertCount, radius)); } private buildEdgeNormals(){ let totalEdges = this.isBox ? 2 : this.points.length; if (this._edgeNormals == null || this._edgeNormals.length != totalEdges) this._edgeNormals = new Vector2[totalEdges]; let p2: Vector2; for (let i = 0; i < totalEdges; i ++){ let p1 = this.points[i]; if (i + 1 >= this.points.length) p2 = this.points[0]; else p2 = this.points[i + 1]; let perp = Vector2Ext.perpendicular(p1, p2); perp = Vector2.normalize(perp); this._edgeNormals[i] = perp; } } public setPoints(points: Vector2[]) { this.points = points; this.recalculateCenterAndEdgeNormals(); this._originalPoint = new Vector2[points.length]; this._originalPoint = points; } public collidesWithShape(other: Shape){ if (other instanceof Polygon) return ShapeCollisions.polygonToPolygon(this, other); } public recalculateCenterAndEdgeNormals() { this._polygonCenter = Polygon.findPolygonCenter(this.points); this._areEdgeNormalsDirty = true; } public static findPolygonCenter(points: Vector2[]) { let x = 0, y = 0; for (let i = 0; i < points.length; i++) { x += points[i].x; y += points[i].y; } return new Vector2(x / points.length, y / points.length); } public static getClosestPointOnPolygonToPoint(points: Vector2[], point: Vector2): { closestPoint, distanceSquared, edgeNormal } { let distanceSquared = Number.MAX_VALUE; let edgeNormal = new Vector2(0, 0); let closestPoint = new Vector2(0, 0); let tempDistanceSquared; for (let i = 0; i < points.length; i++) { let j = i + 1; if (j == points.length) j = 0; let closest = ShapeCollisions.closestPointOnLine(points[i], points[j], point); tempDistanceSquared = Vector2.distanceSquared(point, closest); if (tempDistanceSquared < distanceSquared) { distanceSquared = tempDistanceSquared; closestPoint = closest; let line = Vector2.subtract(points[j], points[i]); edgeNormal.x = -line.y; edgeNormal.y = line.x; } } edgeNormal = Vector2.normalize(edgeNormal); return { closestPoint: closestPoint, distanceSquared: distanceSquared, edgeNormal: edgeNormal }; } public pointCollidesWithShape(point: Vector2): CollisionResult { return ShapeCollisions.pointToPoly(point, this); } public containsPoint(point: Vector2) { point = Vector2.subtract(point, this.position); let isInside = false; for (let i = 0, j = this.points.length - 1; i < this.points.length; j = i++) { if (((this.points[i].y > point.y) != (this.points[j].y > point.y)) && (point.x < (this.points[j].x - this.points[i].x) * (point.y - this.points[i].y) / (this.points[j].y - this.points[i].y) + this.points[i].x)) { isInside = !isInside; } } return isInside; } public static buildSymmertricalPolygon(vertCount: number, radius: number) { let verts = new Vector2[vertCount]; for (let i = 0; i < vertCount; i++) { let a = 2 * Math.PI * (i / vertCount); verts[i] = new Vector2(Math.cos(a), Math.sign(a) * radius); } return verts; } }