class ColliderTriggerHelper { private _entity: Entity; /** 存储当前帧中发生的所有活动交集对 */ private _activeTriggerIntersections: Pair[] = []; /** 存储前一帧的交叉对,以便我们可以在移动该帧后检测出口 */ private _previousTriggerIntersections: Pair[] = []; private _tempTriggerList: ITriggerListener[] = []; constructor(entity: Entity) { this._entity = entity; } /** * 实体被移动后,应该调用更新。它会处理碰撞器重叠的任何itriggerlistener。 */ public update() { let colliders = this._entity.getComponents("Collider"); for (let i = 0; i < colliders.length; i++) { let collider = colliders[i]; let neighbors = Physics.boxcastBroadphase(collider.bounds, collider.collidesWithLayers); for (let i = 0; i < neighbors.length; i++) { let neighbor = neighbors[i]; if (!collider.isTrigger && !neighbor.isTrigger) continue; if (collider.overlaps(neighbor)) { let pair = new Pair(collider, neighbor); let shouldReportTriggerEvent = !this._activeTriggerIntersections.contains(pair) && !this._previousTriggerIntersections.contains(pair); if (shouldReportTriggerEvent) this.notifyTriggerListeners(pair, true); this._activeTriggerIntersections.push(pair); } } } ListPool.free(colliders); this.checkForExitedColliders(); } private checkForExitedColliders(){ let tempIntersections = []; this._previousTriggerIntersections = this._previousTriggerIntersections.filter(value => { for (let i = 0; i < this._activeTriggerIntersections.length; i ++){ if (value == this._activeTriggerIntersections[i]){ tempIntersections.push(value); return true; } } return false; }); this._previousTriggerIntersections.forEach(pair => this.notifyTriggerListeners(pair, false)); this._previousTriggerIntersections.length = 0; tempIntersections.forEach(value => this._previousTriggerIntersections.push(value)); this._activeTriggerIntersections.length = 0; } private notifyTriggerListeners(collisionPair: Pair, isEntering: boolean) { collisionPair.first.entity.getComponents("ITriggerListener", this._tempTriggerList); for (let i = 0; i < this._tempTriggerList.length; i ++){ if (isEntering){ this._tempTriggerList[i].onTriggerEnter(collisionPair.second, collisionPair.first); } else { this._tempTriggerList[i].onTriggerExit(collisionPair.second, collisionPair.first); } this._tempTriggerList.length = 0; if (collisionPair.second.entity){ collisionPair.second.entity.getComponents("ITriggerListener", this._tempTriggerList); for (let i = 0; i < this._tempTriggerList.length; i ++){ if (isEntering){ this._tempTriggerList[i].onTriggerEnter(collisionPair.first, collisionPair.second); } else { this._tempTriggerList[i].onTriggerExit(collisionPair.first, collisionPair.second); } } this._tempTriggerList.length = 0; } } } }