class SpriteRenderer extends RenderableComponent { private _sprite: Sprite; protected bitmap: egret.Bitmap; /** 应该由这个精灵显示的精灵 */ public get sprite(): Sprite { return this._sprite; } /** 应该由这个精灵显示的精灵 */ public set sprite(value: Sprite) { this.setSprite(value); } public setSprite(sprite: Sprite): SpriteRenderer { this.removeChildren(); this._sprite = sprite; if (this._sprite) { this.anchorOffsetX = this._sprite.origin.x / this._sprite.sourceRect.width; this.anchorOffsetY = this._sprite.origin.y / this._sprite.sourceRect.height; } this.bitmap = new egret.Bitmap(sprite.texture2D); this.addChild(this.bitmap); return this; } public setColor(color: number): SpriteRenderer { let colorMatrix = [ 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0 ]; colorMatrix[0] = Math.floor(color / 256 / 256) / 255; colorMatrix[6] = Math.floor(color / 256 % 256) / 255; colorMatrix[12] = color % 256 / 255; let colorFilter = new egret.ColorMatrixFilter(colorMatrix); this.filters = [colorFilter]; return this; } public isVisibleFromCamera(camera: Camera): boolean { this.isVisible = new Rectangle(0, 0, this.stage.stageWidth, this.stage.stageHeight).intersects(this.bounds); this.visible = this.isVisible; return this.isVisible; } /** 渲染处理 在每个模块中处理各自的渲染逻辑 */ public render(camera: Camera) { if (this.x != -camera.position.x + camera.origin.x || this.y != -camera.position.y + camera.origin.y) { this.x = -camera.position.x + camera.origin.x; this.y = -camera.position.y + camera.origin.y; this.entity.onEntityTransformChanged(TransformComponent.position); } } public onRemovedFromEntity() { if (this.parent) this.parent.removeChild(this); } public reset() { } }