class ShapeCollisions { public static circleToRect(circle: Circle, box: Rect): CollisionResult{ let result = new CollisionResult(); let closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position).res; if (box.containsPoint(circle.position)){ result.point = closestPointOnBounds; let safePlace = Vector2.add(closestPointOnBounds, Vector2.subtract(result.normal, new Vector2(circle.radius, circle.radius))); } return result; } public static pointToCicle(point: Vector2, circle: Circle){ let result = new CollisionResult(); let distanceSquared = Vector2.distanceSquared(point, circle.position); let sumOfRadii = 1 + circle.radius; let collided = distanceSquared < sumOfRadii * sumOfRadii; if (collided){ result.normal = Vector2.normalize(Vector2.subtract(point, circle.position)); let depth = sumOfRadii - Math.sqrt(distanceSquared); result.minimumTranslationVector = Vector2.multiply(new Vector2(-depth, -depth), result.normal); result.point = Vector2.add(circle.position, Vector2.multiply(result.normal, new Vector2(circle.radius, circle.radius))); return result; } return result; } public static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2){ let v = Vector2.subtract(lineB, lineA); let w = Vector2.subtract(closestTo, lineA); let t = Vector2.dot(w, v) / Vector2.dot(v, v); t = MathHelper.clamp(t, 0, 1); return Vector2.add(lineA, Vector2.multiply(v, new Vector2(t, t))); } public static pointToPoly(point: Vector2, poly: Polygon){ let result = new CollisionResult(); if (poly.containsPoint(point)){ let distanceSquared: number; let gpp = Polygon.getClosestPointOnPolygonToPoint(poly.points, Vector2.subtract(point, poly.position)); let closestPoint = gpp.closestPoint; distanceSquared = gpp.distanceSquared; result.normal = gpp.edgeNormal; result.minimumTranslationVector = Vector2.multiply(result.normal, new Vector2(Math.sqrt(distanceSquared), Math.sqrt(distanceSquared))); result.point = Vector2.add(closestPoint, poly.position); return result; } return result; } }