{ "name": "@esengine/network", "displayName": "Network", "description": "TSRPC-based network synchronization for multiplayer games", "version": "1.0.0", "category": "network", "dependencies": [], "components": [ { "name": "NetworkIdentity", "displayName": "Network Identity", "description": "Identifies an entity on the network" }, { "name": "NetworkTransform", "displayName": "Network Transform", "description": "Syncs entity position and rotation" } ], "systems": [ { "name": "NetworkSyncSystem", "description": "Handles state synchronization" }, { "name": "NetworkSpawnSystem", "description": "Handles entity spawning/despawning" }, { "name": "NetworkInputSystem", "description": "Handles input collection and sending" } ] }