{ "name": "@esengine/network", "version": "4.0.1", "description": "Network synchronization for multiplayer games", "esengine": { "plugin": true, "pluginExport": "NetworkPlugin", "category": "network", "isEnginePlugin": true }, "main": "dist/index.js", "module": "dist/index.js", "types": "dist/index.d.ts", "type": "module", "exports": { ".": { "types": "./dist/index.d.ts", "import": "./dist/index.js" } }, "files": [ "dist" ], "scripts": { "build": "tsup && tsc -p tsconfig.build.json --emitDeclarationOnly", "build:watch": "tsup --watch", "type-check": "tsc --noEmit", "clean": "rimraf dist" }, "dependencies": { "@esengine/rpc": "workspace:*" }, "peerDependencies": { "@esengine/ecs-framework": "workspace:*", "@esengine/blueprint": "workspace:*" }, "peerDependenciesMeta": { "@esengine/blueprint": { "optional": true } }, "devDependencies": { "@esengine/blueprint": "workspace:*", "@esengine/ecs-framework": "workspace:*", "@esengine/build-config": "workspace:*", "rimraf": "^5.0.5", "tsup": "^8.0.0", "typescript": "^5.3.3" }, "keywords": [ "ecs", "network", "multiplayer", "websocket", "sync" ], "author": "yhh", "license": "MIT" }