///
module es {
export class ComponentList {
/**
* 组件列表的全局updateOrder排序
*/
public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer();
public _entity: Entity;
/**
* 添加到实体的组件列表
*/
public _components: Component[] = [];
/**
* 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToAdd: Component[] = [];
/**
* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
*/
public _componentsToRemove: Component[] = [];
public _tempBufferList: Component[] = [];
/**
* 用于确定是否需要对该框架中的组件进行排序的标志
*/
public _isComponentListUnsorted: boolean;
constructor(entity: Entity) {
this._entity = entity;
}
public get count() {
return this._components.length;
}
public get buffer() {
return this._components;
}
public markEntityListUnsorted(){
this._isComponentListUnsorted = true;
}
public add(component: Component) {
this._componentsToAdd.push(component);
}
public remove(component: Component) {
if (this._componentsToRemove.contains(component))
console.warn(`You are trying to remove a Component (${component}) that you already removed`);
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (this._componentsToAdd.contains(component)) {
this._componentsToAdd.remove(component);
return;
}
this._componentsToRemove.push(component);
}
/**
* 立即从组件列表中删除所有组件
*/
public removeAllComponents() {
for (let i = 0; i < this._components.length; i++) {
this.handleRemove(this._components[i]);
}
this._components.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
}
public deregisterAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
// 处理渲染层列表
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
}
public registerAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
}
/**
* 处理任何需要删除或添加的组件
*/
public updateLists() {
if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
this._components.remove(this._componentsToRemove[i]);
}
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
this._components.push(component);
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除,以防添加更多组件
this._componentsToAdd.length = 0;
this._isComponentListUnsorted = true;
// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
this._tempBufferList.length = 0;
}
if (this._isComponentListUnsorted){
this._components.sort(ComponentList.compareUpdatableOrder.compare);
this._isComponentListUnsorted = false;
}
}
public handleRemove(component: Component) {
// 处理渲染层列表
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
component.onRemovedFromEntity();
component.entity = null;
}
/**
* 获取类型T的第一个组件并返回它
* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
* 如果没有找到组件,则返回null。
* @param type
* @param onlyReturnInitializedComponents
*/
public getComponent(type, onlyReturnInitializedComponents: boolean): T {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (component instanceof type)
return component as T;
}
// 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (component instanceof type)
return component as T;
}
}
return null;
}
/**
* 获取T类型的所有组件,但不使用列表分配
* @param typeName
* @param components
*/
public getComponents(typeName: string | any, components?) {
if (!components)
components = [];
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (typeof (typeName) == "string") {
if (egret.is(component, typeName)) {
components.push(component);
}
} else {
if (component instanceof typeName) {
components.push(component);
}
}
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (typeof (typeName) == "string") {
if (egret.is(component, typeName)) {
components.push(component);
}
} else {
if (component instanceof typeName) {
components.push(component);
}
}
}
return components;
}
public update() {
this.updateLists();
for (let i = 0; i < this._components.length; i++) {
let updatableComponent = this._components[i];
if (updatableComponent.enabled &&
(updatableComponent.updateInterval == 1 ||
Time.frameCount % updatableComponent.updateInterval == 0))
updatableComponent.update();
}
}
public onEntityTransformChanged(comp: transform.Component) {
for (let i = 0; i < this._components.length; i++) {
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
}
public onEntityEnabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onEnabled();
}
public onEntityDisabled() {
for (let i = 0; i < this._components.length; i++)
this._components[i].onDisabled();
}
}
}