/// module es { export class ComponentList { /** * 组件列表的全局updateOrder排序 */ public static compareUpdatableOrder: IUpdatableComparer = new IUpdatableComparer(); public _entity: Entity; /** * 添加到实体的组件列表 */ public _components: Component[] = []; /** * 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */ public _componentsToAdd: Component[] = []; /** * 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */ public _componentsToRemove: Component[] = []; public _tempBufferList: Component[] = []; /** * 用于确定是否需要对该框架中的组件进行排序的标志 */ public _isComponentListUnsorted: boolean; constructor(entity: Entity) { this._entity = entity; } public get count() { return this._components.length; } public get buffer() { return this._components; } public markEntityListUnsorted(){ this._isComponentListUnsorted = true; } public add(component: Component) { this._componentsToAdd.push(component); } public remove(component: Component) { if (this._componentsToRemove.contains(component)) console.warn(`You are trying to remove a Component (${component}) that you already removed`); // 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除 if (this._componentsToAdd.contains(component)) { this._componentsToAdd.remove(component); return; } this._componentsToRemove.push(component); } /** * 立即从组件列表中删除所有组件 */ public removeAllComponents() { for (let i = 0; i < this._components.length; i++) { this.handleRemove(this._components[i]); } this._components.length = 0; this._componentsToAdd.length = 0; this._componentsToRemove.length = 0; } public deregisterAllComponents() { for (let i = 0; i < this._components.length; i++) { let component = this._components[i]; // 处理渲染层列表 if (component instanceof RenderableComponent) this._entity.scene.renderableComponents.remove(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.scene.entityProcessors.onComponentRemoved(this._entity); } } public registerAllComponents() { for (let i = 0; i < this._components.length; i++) { let component = this._components[i]; if (component instanceof RenderableComponent) this._entity.scene.renderableComponents.add(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.scene.entityProcessors.onComponentAdded(this._entity); } } /** * 处理任何需要删除或添加的组件 */ public updateLists() { if (this._componentsToRemove.length > 0) { for (let i = 0; i < this._componentsToRemove.length; i++) { this.handleRemove(this._componentsToRemove[i]); this._components.remove(this._componentsToRemove[i]); } this._componentsToRemove.length = 0; } if (this._componentsToAdd.length > 0) { for (let i = 0, count = this._componentsToAdd.length; i < count; i++) { let component = this._componentsToAdd[i]; if (component instanceof RenderableComponent) this._entity.scene.renderableComponents.add(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component)); this._entity.scene.entityProcessors.onComponentAdded(this._entity); this._components.push(component); this._tempBufferList.push(component); } // 在调用onAddedToEntity之前清除,以防添加更多组件 this._componentsToAdd.length = 0; this._isComponentListUnsorted = true; // 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled for (let i = 0; i < this._tempBufferList.length; i++) { let component = this._tempBufferList[i]; component.onAddedToEntity(); // enabled检查实体和组件 if (component.enabled) { component.onEnabled(); } } this._tempBufferList.length = 0; } if (this._isComponentListUnsorted){ this._components.sort(ComponentList.compareUpdatableOrder.compare); this._isComponentListUnsorted = false; } } public handleRemove(component: Component) { // 处理渲染层列表 if (component instanceof RenderableComponent) this._entity.scene.renderableComponents.remove(component); this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false); this._entity.scene.entityProcessors.onComponentRemoved(this._entity); component.onRemovedFromEntity(); component.entity = null; } /** * 获取类型T的第一个组件并返回它 * 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件) * 如果没有找到组件,则返回null。 * @param type * @param onlyReturnInitializedComponents */ public getComponent(type, onlyReturnInitializedComponents: boolean): T { for (let i = 0; i < this._components.length; i++) { let component = this._components[i]; if (component instanceof type) return component as T; } // 我们可以选择检查挂起的组件,以防addComponent和getComponent在同一个框架中被调用 if (!onlyReturnInitializedComponents) { for (let i = 0; i < this._componentsToAdd.length; i++) { let component = this._componentsToAdd[i]; if (component instanceof type) return component as T; } } return null; } /** * 获取T类型的所有组件,但不使用列表分配 * @param typeName * @param components */ public getComponents(typeName: string | any, components?) { if (!components) components = []; for (let i = 0; i < this._components.length; i++) { let component = this._components[i]; if (typeof (typeName) == "string") { if (egret.is(component, typeName)) { components.push(component); } } else { if (component instanceof typeName) { components.push(component); } } } for (let i = 0; i < this._componentsToAdd.length; i++) { let component = this._componentsToAdd[i]; if (typeof (typeName) == "string") { if (egret.is(component, typeName)) { components.push(component); } } else { if (component instanceof typeName) { components.push(component); } } } return components; } public update() { this.updateLists(); for (let i = 0; i < this._components.length; i++) { let updatableComponent = this._components[i]; if (updatableComponent.enabled && (updatableComponent.updateInterval == 1 || Time.frameCount % updatableComponent.updateInterval == 0)) updatableComponent.update(); } } public onEntityTransformChanged(comp: transform.Component) { for (let i = 0; i < this._components.length; i++) { if (this._components[i].enabled) this._components[i].onEntityTransformChanged(comp); } for (let i = 0; i < this._componentsToAdd.length; i++) { if (this._componentsToAdd[i].enabled) this._componentsToAdd[i].onEntityTransformChanged(comp); } } public onEntityEnabled() { for (let i = 0; i < this._components.length; i++) this._components[i].onEnabled(); } public onEntityDisabled() { for (let i = 0; i < this._components.length; i++) this._components[i].onDisabled(); } } }