/// module es { export class Circle extends Shape { public radius: number; public _originalRadius: number; constructor(radius: number) { super(); this.radius = radius; this._originalRadius = radius; } public recalculateBounds(collider: es.Collider) { // 如果我们没有旋转或不关心TRS我们使用localOffset作为中心 this.center = collider.localOffset; if (collider.shouldColliderScaleAndRotateWithTransform) { // 我们只将直线缩放为一个圆,所以我们将使用最大值 let scale = collider.entity.transform.scale; let hasUnitScale = scale.x == 1 && scale.y == 1; let maxScale = Math.max(scale.x, scale.y); this.radius = this._originalRadius * maxScale; if (collider.entity.transform.rotation != 0) { // 为了处理偏移原点的旋转,我们只需要将圆心围绕(0,0)在一个圆上移动,我们的偏移量就是0角 let offsetAngle = Math.atan2(collider.localOffset.y, collider.localOffset.x) * MathHelper.Rad2Deg; let offsetLength = hasUnitScale ? collider._localOffsetLength : Vector2.multiply(collider.localOffset, collider.entity.transform.scale).length(); this.center = MathHelper.pointOnCirlce(Vector2.zero, offsetLength, collider.entity.transform.rotation + offsetAngle); } } this.position = Vector2.add(collider.transform.position, this.center); this.bounds = new Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2); } public overlaps(other: Shape) { if (other instanceof Box && (other as Box).isUnrotated) return Collisions.isRectToCircle(other.bounds, this.position, this.radius); if (other instanceof Circle) return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius); if (other instanceof Polygon) return ShapeCollisions.circleToPolygon(this, other); throw new Error(`overlaps of circle to ${other} are not supported`); } public collidesWithShape(other: Shape): CollisionResult { if (other instanceof Box && (other as Box).isUnrotated) { return ShapeCollisions.circleToBox(this, other); } if (other instanceof Circle) { return ShapeCollisions.circleToCircle(this, other); } if (other instanceof Polygon) { return ShapeCollisions.circleToPolygon(this, other); } throw new Error(`Collisions of Circle to ${other} are not supported`); } public pointCollidesWithShape(point: Vector2): CollisionResult { return ShapeCollisions.pointToCircle(point, this); } } }