class Sprite { public texture2D: egret.Texture; public readonly sourceRect: Rectangle; public readonly center: Vector2; public origin: Vector2; public readonly uvs: Rectangle = new Rectangle(); constructor(texture: egret.Texture, sourceRect: Rectangle = new Rectangle(texture.textureWidth, texture.textureHeight), origin: Vector2 = sourceRect.getHalfSize()){ this.texture2D = texture; this.sourceRect = sourceRect; this.center = new Vector2(sourceRect.width * 0.5, sourceRect.height * 0.5); this.origin = origin; let inverseTexW = 1 / texture.textureWidth; let inverseTexH = 1 / texture.textureHeight this.uvs.x = sourceRect.x * inverseTexW; this.uvs.y = sourceRect.y * inverseTexH; this.uvs.width = sourceRect.width * inverseTexW; this.uvs.height = sourceRect.height * inverseTexH; } }