import { Entity } from '../../src/ECS/Entity'; import { Component } from '../../src/ECS/Component'; // 测试组件类 class PerfTestComponent1 extends Component { public value: number = 1; } class PerfTestComponent2 extends Component { public value: number = 2; } class PerfTestComponent3 extends Component { public value: number = 3; } class PerfTestComponent4 extends Component { public value: number = 4; } class PerfTestComponent5 extends Component { public value: number = 5; } class PerfTestComponent6 extends Component { public value: number = 6; } class PerfTestComponent7 extends Component { public value: number = 7; } class PerfTestComponent8 extends Component { public value: number = 8; } describe('Entity - 性能测试', () => { describe('典型游戏实体性能测试', () => { test('3-5个组件的实体性能测试', () => { const entity = new Entity('TypicalEntity', 1); // 添加典型游戏实体的组件数量(3-5个) entity.addComponent(new PerfTestComponent1()); entity.addComponent(new PerfTestComponent2()); entity.addComponent(new PerfTestComponent3()); entity.addComponent(new PerfTestComponent4()); entity.addComponent(new PerfTestComponent5()); const iterations = 10000; const startTime = performance.now(); // 模拟典型的组件访问模式 for (let i = 0; i < iterations; i++) { entity.getComponent(PerfTestComponent1); entity.getComponent(PerfTestComponent3); entity.getComponent(PerfTestComponent5); } const endTime = performance.now(); const duration = endTime - startTime; console.log(`典型实体(5组件) ${iterations * 3}次组件获取耗时: ${duration.toFixed(2)}ms`); // 优化后应该有很好的性能 expect(duration).toBeLessThan(50); // 应该在50ms内完成 }); test('内存使用优化验证', () => { const entities: Entity[] = []; const entityCount = 1000; // 创建大量实体,每个实体有少量组件 for (let i = 0; i < entityCount; i++) { const entity = new Entity(`Entity_${i}`, i); entity.addComponent(new PerfTestComponent1()); entity.addComponent(new PerfTestComponent2()); entity.addComponent(new PerfTestComponent3()); entities.push(entity); } // 测试批量组件访问性能 const startTime = performance.now(); for (const entity of entities) { entity.getComponent(PerfTestComponent1); entity.getComponent(PerfTestComponent2); entity.getComponent(PerfTestComponent3); } const endTime = performance.now(); const duration = endTime - startTime; console.log(`${entityCount}个实体,每个3个组件,总计${entityCount * 3}次组件获取耗时: ${duration.toFixed(2)}ms`); // 优化后的内存使用应该更高效 expect(duration).toBeLessThan(100); // 应该在100ms内完成 }); test('组件添加和移除性能测试', () => { const entity = new Entity('TestEntity', 1); const iterations = 1000; const startTime = performance.now(); for (let i = 0; i < iterations; i++) { // 添加组件 const comp1 = entity.addComponent(new PerfTestComponent1()); const comp2 = entity.addComponent(new PerfTestComponent2()); const comp3 = entity.addComponent(new PerfTestComponent3()); // 获取组件 entity.getComponent(PerfTestComponent1); entity.getComponent(PerfTestComponent2); entity.getComponent(PerfTestComponent3); // 移除组件 entity.removeComponent(comp1); entity.removeComponent(comp2); entity.removeComponent(comp3); } const endTime = performance.now(); const duration = endTime - startTime; console.log(`${iterations}次组件添加-获取-移除循环耗时: ${duration.toFixed(2)}ms`); // 优化后应该有良好的添加/移除性能 expect(duration).toBeLessThan(200); // 应该在200ms内完成 }); }); describe('极端情况性能测试', () => { test('单个组件高频访问性能', () => { const entity = new Entity('SingleComponentEntity', 1); entity.addComponent(new PerfTestComponent1()); const iterations = 100000; const startTime = performance.now(); for (let i = 0; i < iterations; i++) { entity.getComponent(PerfTestComponent1); } const endTime = performance.now(); const duration = endTime - startTime; console.log(`单组件${iterations}次高频访问耗时: ${duration.toFixed(2)}ms`); // 单组件访问应该非常快 expect(duration).toBeLessThan(80); // 应该在80ms内完成 }); test('多组件实体性能测试', () => { const entity = new Entity('MultiComponentEntity', 1); // 添加8个组件(比典型情况多) entity.addComponent(new PerfTestComponent1()); entity.addComponent(new PerfTestComponent2()); entity.addComponent(new PerfTestComponent3()); entity.addComponent(new PerfTestComponent4()); entity.addComponent(new PerfTestComponent5()); entity.addComponent(new PerfTestComponent6()); entity.addComponent(new PerfTestComponent7()); entity.addComponent(new PerfTestComponent8()); const iterations = 5000; const startTime = performance.now(); // 随机访问不同组件 for (let i = 0; i < iterations; i++) { entity.getComponent(PerfTestComponent1); entity.getComponent(PerfTestComponent4); entity.getComponent(PerfTestComponent7); entity.getComponent(PerfTestComponent2); entity.getComponent(PerfTestComponent8); entity.getComponent(PerfTestComponent3); entity.getComponent(PerfTestComponent6); entity.getComponent(PerfTestComponent5); } const endTime = performance.now(); const duration = endTime - startTime; console.log(`多组件实体(8组件) ${iterations * 8}次随机访问耗时: ${duration.toFixed(2)}ms`); // 即使是多组件,优化后的性能也应该良好 expect(duration).toBeLessThan(100); // 应该在100ms内完成 }); test('hasComponent性能测试', () => { const entity = new Entity('HasComponentTestEntity', 1); entity.addComponent(new PerfTestComponent1()); entity.addComponent(new PerfTestComponent3()); entity.addComponent(new PerfTestComponent5()); const iterations = 50000; const startTime = performance.now(); for (let i = 0; i < iterations; i++) { entity.hasComponent(PerfTestComponent1); // 存在 entity.hasComponent(PerfTestComponent2); // 不存在 entity.hasComponent(PerfTestComponent3); // 存在 entity.hasComponent(PerfTestComponent4); // 不存在 entity.hasComponent(PerfTestComponent5); // 存在 } const endTime = performance.now(); const duration = endTime - startTime; console.log(`${iterations * 5}次hasComponent检查耗时: ${duration.toFixed(2)}ms`); // hasComponent应该通过位掩码快速完成 expect(duration).toBeLessThan(150); // 应该在150ms内完成 }); }); describe('内存效率测试', () => { test('大量实体内存使用测试', () => { const entities: Entity[] = []; const entityCount = 5000; const startTime = performance.now(); // 创建大量实体,模拟真实游戏场景 for (let i = 0; i < entityCount; i++) { const entity = new Entity(`Entity_${i}`, i); // 每个实体随机添加2-6个组件 const componentCount = 2 + (i % 5); if (componentCount >= 1) entity.addComponent(new PerfTestComponent1()); if (componentCount >= 2) entity.addComponent(new PerfTestComponent2()); if (componentCount >= 3) entity.addComponent(new PerfTestComponent3()); if (componentCount >= 4) entity.addComponent(new PerfTestComponent4()); if (componentCount >= 5) entity.addComponent(new PerfTestComponent5()); if (componentCount >= 6) entity.addComponent(new PerfTestComponent6()); entities.push(entity); } const creationTime = performance.now() - startTime; // 测试访问性能 const accessStartTime = performance.now(); for (const entity of entities) { entity.getComponent(PerfTestComponent1); if (entity.hasComponent(PerfTestComponent3)) { entity.getComponent(PerfTestComponent3); } if (entity.hasComponent(PerfTestComponent5)) { entity.getComponent(PerfTestComponent5); } } const accessTime = performance.now() - accessStartTime; console.log(`创建${entityCount}个实体耗时: ${creationTime.toFixed(2)}ms`); console.log(`访问${entityCount}个实体的组件耗时: ${accessTime.toFixed(2)}ms`); // 优化后应该有良好的批量处理性能 expect(creationTime).toBeLessThan(500); // 创建应该在500ms内完成 expect(accessTime).toBeLessThan(100); // 访问应该在100ms内完成 }); }); });