Commit Graph

14 Commits

Author SHA1 Message Date
github-actions[bot]
ffd35a71cd chore: release packages (#399)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 18:08:38 +08:00
YHH
1f3a76aabe feat(ecs): 添加运行时环境区分机制 | add runtime environment detection (#398)
- Core 新增静态属性 runtimeEnvironment,支持 'server' | 'client' | 'standalone'
- Core 新增 isServer / isClient 静态只读属性
- ICoreConfig 新增 runtimeEnvironment 配置项
- Scene 新增 isServer / isClient 只读属性(默认从 Core 继承,可通过 config 覆盖)
- 新增 @ServerOnly() / @ClientOnly() / @NotServer() / @NotClient() 方法装饰器
- 更新中英文文档

用于网络游戏中区分服务端权威逻辑和客户端逻辑
2025-12-30 17:56:06 +08:00
github-actions[bot]
ddc7d1f726 chore: release packages (#397)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 16:59:49 +08:00
YHH
04b08f3f07 fix(ecs): add entity field to COMPONENT_ADDED event (#396)
Fix missing entity field in COMPONENT_ADDED event payload that caused
ECSRoom's @NetworkEntity auto-broadcast to fail with 'Cannot read
properties of undefined'
2025-12-30 16:57:11 +08:00
YHH
bdbbf8a80a feat(ecs): 添加 @NetworkEntity 装饰器,支持自动广播实体生成/销毁 (#395)
* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* feat(ecs): add @NetworkEntity decorator for auto spawn/despawn broadcasting

- Add @NetworkEntity decorator to mark components for automatic network broadcasting
- ECSRoom now auto-broadcasts spawn on component:added event
- ECSRoom now auto-broadcasts despawn on entity:destroyed event
- Entity.destroy() emits entity:destroyed event via ECSEventType
- Entity active state changes emit ENTITY_ENABLED/ENTITY_DISABLED events
- Add enableAutoNetworkEntity config option to ECSRoom (default true)
- Update documentation for both Chinese and English
2025-12-30 16:19:01 +08:00
github-actions[bot]
d21caa974e chore: release packages (#393)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 09:41:17 +08:00
YHH
a08a84b7db fix(sync): use GlobalComponentRegistry for network sync decoding (#392)
- Decoder.ts now uses GlobalComponentRegistry.getComponentType() instead of local registry
- @sync decorator uses getComponentTypeName() to get @ECSComponent decorator name
- @ECSComponent decorator updates SYNC_METADATA.typeId when defined
- Removed deprecated registerSyncComponent/autoRegisterSyncComponent functions
- Updated ComponentSync.ts in network package to use GlobalComponentRegistry
- Updated tests to use correct @ECSComponent type names

This ensures that components decorated with @ECSComponent are automatically
available for network sync decoding without any manual registration.
2025-12-30 09:39:17 +08:00
github-actions[bot]
449bd420a6 chore: release packages (#391)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-29 21:10:36 +08:00
YHH
1f297ac769 feat(ecs): ECS 网络状态同步系统 | add ECS network state synchronization (#390)
## @esengine/ecs-framework

新增 @sync 装饰器和二进制编解码器,支持基于 Component 的网络状态同步:

- `sync` 装饰器标记需要同步的字段
- `ChangeTracker` 组件变更追踪
- 二进制编解码器 (BinaryWriter/BinaryReader)
- `encodeSnapshot`/`decodeSnapshot` 批量编解码
- `encodeSpawn`/`decodeSpawn` 实体生成编解码
- `encodeDespawn`/`processDespawn` 实体销毁编解码

将以下方法标记为 @internal,用户应通过 Core.update() 驱动更新:
- Scene.update()
- SceneManager.update()
- WorldManager.updateAll()

## @esengine/network

- 新增 ComponentSyncSystem 基于 @sync 自动同步组件状态
- 将 ecs-framework 从 devDependencies 移到 peerDependencies

## @esengine/server

新增 ECSRoom,带有 ECS World 支持的房间基类:

- 每个 ECSRoom 在 Core.worldManager 中创建独立的 World
- Core.update() 统一更新 Time 和所有 World
- onTick() 只处理状态同步逻辑
- 自动创建/销毁玩家实体
- 增量状态广播
2025-12-29 21:08:34 +08:00
github-actions[bot]
c7f8208b6f chore: release packages (#358)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-27 10:31:43 +08:00
yhh
7d74623710 fix(core): 配置 publishConfig.directory 确保从 dist 目录发布 2025-12-27 10:27:00 +08:00
github-actions[bot]
044463dd5f chore: release packages (#357)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-27 09:55:30 +08:00
YHH
ce2db4e48a fix(core): 修复 World cleanup 在打包环境下的兼容性问题 (#356)
- 使用 forEach 替代 spread + for...of 解构模式,避免某些打包工具转换后的兼容性问题
- 重构 World 和 WorldManager 类,提升代码质量
- 提取默认配置为常量
- 统一双语注释格式
2025-12-27 09:51:04 +08:00
YHH
155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00