Commit Graph

15 Commits

Author SHA1 Message Date
github-actions[bot]
54c8ff4d8f chore: release packages (#431)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2026-01-03 19:28:34 +08:00
github-actions[bot]
cc6f12d470 chore: release packages (#405)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-31 10:11:24 +08:00
yhh
d3e489aad3 feat(server): add HTTP file-based routing support
- Add file-based HTTP routing with httpDir and httpPrefix config options
- Create defineHttp<TBody>() helper for type-safe route definitions
- Support dynamic routes with [param].ts file naming convention
- Add CORS support for cross-origin requests
- Allow merging file routes with inline http config
- RPC server now supports attaching to existing HTTP server via server option
- Add comprehensive documentation for HTTP routing
2025-12-31 09:53:12 +08:00
github-actions[bot]
094133a71a chore: release packages (#403)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 20:55:04 +08:00
github-actions[bot]
ffd35a71cd chore: release packages (#399)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 18:08:38 +08:00
github-actions[bot]
ddc7d1f726 chore: release packages (#397)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 16:59:49 +08:00
YHH
bdbbf8a80a feat(ecs): 添加 @NetworkEntity 装饰器,支持自动广播实体生成/销毁 (#395)
* docs: add editor-app README with setup instructions

* docs: add separate EN/CN editor setup guides

* feat(ecs): add @NetworkEntity decorator for auto spawn/despawn broadcasting

- Add @NetworkEntity decorator to mark components for automatic network broadcasting
- ECSRoom now auto-broadcasts spawn on component:added event
- ECSRoom now auto-broadcasts despawn on entity:destroyed event
- Entity.destroy() emits entity:destroyed event via ECSEventType
- Entity active state changes emit ENTITY_ENABLED/ENTITY_DISABLED events
- Add enableAutoNetworkEntity config option to ECSRoom (default true)
- Update documentation for both Chinese and English
2025-12-30 16:19:01 +08:00
github-actions[bot]
d21caa974e chore: release packages (#393)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-30 09:41:17 +08:00
github-actions[bot]
449bd420a6 chore: release packages (#391)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-29 21:10:36 +08:00
YHH
1f297ac769 feat(ecs): ECS 网络状态同步系统 | add ECS network state synchronization (#390)
## @esengine/ecs-framework

新增 @sync 装饰器和二进制编解码器,支持基于 Component 的网络状态同步:

- `sync` 装饰器标记需要同步的字段
- `ChangeTracker` 组件变更追踪
- 二进制编解码器 (BinaryWriter/BinaryReader)
- `encodeSnapshot`/`decodeSnapshot` 批量编解码
- `encodeSpawn`/`decodeSpawn` 实体生成编解码
- `encodeDespawn`/`processDespawn` 实体销毁编解码

将以下方法标记为 @internal,用户应通过 Core.update() 驱动更新:
- Scene.update()
- SceneManager.update()
- WorldManager.updateAll()

## @esengine/network

- 新增 ComponentSyncSystem 基于 @sync 自动同步组件状态
- 将 ecs-framework 从 devDependencies 移到 peerDependencies

## @esengine/server

新增 ECSRoom,带有 ECS World 支持的房间基类:

- 每个 ECSRoom 在 Core.worldManager 中创建独立的 World
- Core.update() 统一更新 Time 和所有 World
- onTick() 只处理状态同步逻辑
- 自动创建/销毁玩家实体
- 增量状态广播
2025-12-29 21:08:34 +08:00
github-actions[bot]
2d46ccf896 chore: release packages (#380)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-29 10:44:48 +08:00
github-actions[bot]
838cda91aa chore: release packages (#375)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-28 14:11:27 +08:00
github-actions[bot]
41529f6fbb chore: release packages (#365)
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2025-12-28 11:00:37 +08:00
YHH
7940f581a6 feat(rpc,network): 新增 RPC 库并迁移网络模块 (#364)
* feat(rpc,network): 新增 RPC 库并迁移网络模块

## @esengine/rpc (新增)
- 新增类型安全的 RPC 库,支持 WebSocket 通信
- 新增 RpcClient 类:connect/disconnect, call/send/on/off/once 方法
- 新增 RpcServer 类:Node.js WebSocket 服务端
- 新增编解码系统:支持 JSON 和 MessagePack
- 新增 TextEncoder/TextDecoder polyfill,兼容微信小游戏平台
- 新增 WebSocketAdapter 接口,支持跨平台 WebSocket 抽象

## @esengine/network (重构)
- 重构 NetworkService:拆分为 RpcService 基类和 GameNetworkService
- 新增 gameProtocol:类型安全的 API 和消息定义
- 新增类型安全便捷方法:sendInput(), onSync(), onSpawn(), onDespawn()
- 更新 NetworkPlugin 使用新的服务架构
- 移除 TSRPC 依赖,改用 @esengine/rpc

## 文档
- 新增 RPC 模块文档(中英文)
- 更新 Network 模块文档(中英文)
- 更新侧边栏导航

* fix(network,cli): 修复 CI 构建和更新 CLI 适配器

## 修复
- 在 tsconfig.build.json 添加 rpc 引用,修复类型声明生成

## CLI 更新
- 更新 nodejs 适配器使用新的 @esengine/rpc
- 生成的服务器代码使用 RpcServer 替代旧的 GameServer
- 添加 ws 和 @types/ws 依赖
- 更新 README 模板中的客户端连接示例

* chore: 添加 CLI changeset

* fix(ci): add @esengine/rpc to build and check scripts

- Add rpc package to CI build step (must build before network)
- Add rpc to type-check:framework, lint:framework, test:ci:framework

* fix(rpc,network): fix tsconfig for declaration generation

- Remove composite mode from rpc (not needed, causes CI issues)
- Remove rpc from network project references (resolves via node_modules)
- Remove unused references from network tsconfig.build.json
2025-12-28 10:54:51 +08:00
YHH
155411e743 refactor: reorganize package structure and decouple framework packages (#338)
* refactor: reorganize package structure and decouple framework packages

## Package Structure Reorganization
- Reorganized 55 packages into categorized subdirectories:
  - packages/framework/ - Generic framework (Laya/Cocos compatible)
  - packages/engine/ - ESEngine core modules
  - packages/rendering/ - Rendering modules (WASM dependent)
  - packages/physics/ - Physics modules
  - packages/streaming/ - World streaming
  - packages/network-ext/ - Network extensions
  - packages/editor/ - Editor framework and plugins
  - packages/rust/ - Rust WASM engine
  - packages/tools/ - Build tools and SDK

## Framework Package Decoupling
- Decoupled behavior-tree and blueprint packages from ESEngine dependencies
- Created abstracted interfaces (IBTAssetManager, IBehaviorTreeAssetContent)
- ESEngine-specific code moved to esengine/ subpath exports
- Framework packages now usable with Cocos/Laya without ESEngine

## CI Configuration
- Updated CI to only type-check and lint framework packages
- Added type-check:framework and lint:framework scripts

## Breaking Changes
- Package import paths changed due to directory reorganization
- ESEngine integrations now use subpath imports (e.g., '@esengine/behavior-tree/esengine')

* fix: update es-engine file path after directory reorganization

* docs: update README to focus on framework over engine

* ci: only build framework packages, remove Rust/WASM dependencies

* fix: remove esengine subpath from behavior-tree and blueprint builds

ESEngine integration code will only be available in full engine builds.
Framework packages are now purely engine-agnostic.

* fix: move network-protocols to framework, build both in CI

* fix: update workflow paths from packages/core to packages/framework/core

* fix: exclude esengine folder from type-check in behavior-tree and blueprint

* fix: update network tsconfig references to new paths

* fix: add test:ci:framework to only test framework packages in CI

* fix: only build core and math npm packages in CI

* fix: exclude test files from CodeQL and fix string escaping security issue
2025-12-26 14:50:35 +08:00