From ffddadd7981fca5476487934d12d5f0f95d648da Mon Sep 17 00:00:00 2001 From: YHH <359807859@qq.com> Date: Sat, 12 Mar 2022 10:23:33 +0800 Subject: [PATCH] =?UTF-8?q?=E6=96=B0=E5=A2=9EOut=E7=B1=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- source/bin/framework.d.ts | 64 +++-- source/bin/framework.js | 257 ++++++++++-------- source/bin/framework.min.js | 2 +- .../ECS/Components/Physics/ArcadeRigidbody.ts | 11 +- .../Components/Physics/Colliders/Collider.ts | 37 +-- source/src/ECS/Components/Physics/Mover.ts | 24 +- source/src/ECS/Utils/Time.ts | 2 +- source/src/Math/Rectangle.ts | 21 +- source/src/Physics/Shapes/Box.ts | 4 +- source/src/Physics/Shapes/Circle.ts | 8 +- source/src/Physics/Shapes/Polygon.ts | 12 +- source/src/Physics/Shapes/Shape.ts | 6 +- .../ShapeCollisions/ShapeCollisionsBox.ts | 12 +- .../ShapeCollisions/ShapeCollisionsCircle.ts | 90 +++--- .../ShapeCollisions/ShapeCollisionsLine.ts | 24 +- .../ShapeCollisions/ShapeCollisionsPoint.ts | 32 ++- .../ShapeCollisions/ShapeCollisionsPolygon.ts | 17 +- source/src/Physics/SpatialHash.ts | 9 +- source/src/Utils/Extensions/RectangleExt.ts | 34 +-- source/src/Utils/Out.ts | 9 + 20 files changed, 371 insertions(+), 304 deletions(-) create mode 100644 source/src/Utils/Out.ts diff --git a/source/bin/framework.d.ts b/source/bin/framework.d.ts index ae671926..fd12a77e 100644 --- a/source/bin/framework.d.ts +++ b/source/bin/framework.d.ts @@ -1282,7 +1282,7 @@ declare module es { * @param motion * @param collisionResult */ - calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean; + calculateMovement(motion: Vector2, collisionResult: Out): boolean; /** * 将calculatemomovement应用到实体并更新triggerHelper * @param motion @@ -1293,7 +1293,7 @@ declare module es { * @param motion * @param collisionResult */ - move(motion: Vector2, collisionResult: CollisionResult): boolean; + move(motion: Vector2, collisionResult: Out): boolean; } } declare module es { @@ -1409,25 +1409,25 @@ declare module es { * @param motion * @param result */ - collidesWith(collider: Collider, motion: Vector2, result?: CollisionResult): boolean; + collidesWith(collider: Collider, motion: Vector2, result: Out): boolean; /** * 检查这个对撞机是否与对撞机发生碰撞。如果碰撞,则返回true,结果将被填充 * @param collider * @param result */ - collidesWithNonMotion(collider: Collider, result?: CollisionResult): boolean; + collidesWithNonMotion(collider: Collider, result: Out): boolean; /** * 检查此碰撞器是否已应用运动(增量运动矢量)与任何碰撞器发生碰撞。 * 如果是这样,则将返回true,并且将使用碰撞数据填充结果。 运动将设置为碰撞器在碰撞之前可以行进的最大距离。 * @param motion * @param result */ - collidesWithAny(motion: Vector2, result: CollisionResult): boolean; + collidesWithAny(motion: Vector2, result: Out): boolean; /** * 检查此碰撞器是否与场景中的其他碰撞器碰撞。它相交的第一个碰撞器将在碰撞结果中返回碰撞数据。 * @param result */ - collidesWithAnyNonMotion(result?: CollisionResult): boolean; + collidesWithAnyNonMotion(result: Out): boolean; } } declare module es { @@ -3053,7 +3053,7 @@ declare module es { * @param edgeNormal * @returns 矩形边框上离点最近的点 */ - getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Vector2): Vector2; + getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Out): Vector2; /** * 创建一个新的RectangleF,该RectangleF包含两个其他矩形的重叠区域 * @param value1 @@ -3526,10 +3526,10 @@ declare module es { bounds: Rectangle; abstract recalculateBounds(collider: Collider): any; abstract overlaps(other: Shape): boolean; - abstract collidesWithShape(other: Shape, collisionResult: CollisionResult): boolean; - abstract collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean; + abstract collidesWithShape(other: Shape, collisionResult: Out): boolean; + abstract collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean; abstract containsPoint(point: Vector2): any; - abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean; + abstract pointCollidesWithShape(point: Vector2, result: Out): boolean; } } declare module es { @@ -3627,15 +3627,15 @@ declare module es { static rotatePolygonVerts(radians: number, originalPoints: Vector2[], rotatedPoints: Vector2[]): void; recalculateBounds(collider: Collider): void; overlaps(other: Shape): any; - collidesWithShape(other: Shape, result: CollisionResult): boolean; - collidesWithLine(start: es.Vector2, end: es.Vector2, hit: es.RaycastHit): boolean; + collidesWithShape(other: Shape, result: Out): boolean; + collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean; /** * 本质上,这个算法所做的就是从一个点发射一条射线。 * 如果它与奇数条多边形边相交,我们就知道它在多边形内部。 * @param point */ containsPoint(point: Vector2): boolean; - pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean; + pointCollidesWithShape(point: Vector2, result: Out): boolean; } } declare module es { @@ -3659,9 +3659,9 @@ declare module es { */ updateBox(width: number, height: number): void; overlaps(other: Shape): any; - collidesWithShape(other: Shape, result: CollisionResult): boolean; + collidesWithShape(other: Shape, result: Out): boolean; containsPoint(point: Vector2): boolean; - pointCollidesWithShape(point: es.Vector2, result: es.CollisionResult): boolean; + pointCollidesWithShape(point: Vector2, result: Out): boolean; } } declare module es { @@ -3671,15 +3671,15 @@ declare module es { constructor(radius: number); recalculateBounds(collider: Collider): void; overlaps(other: Shape): any; - collidesWithShape(other: Shape, result: CollisionResult): boolean; - collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean; + collidesWithShape(other: Shape, result: Out): boolean; + collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean; getPointAlongEdge(angle: number): Vector2; /** * 获取所提供的点是否在此范围内 * @param point */ containsPoint(point: Vector2): boolean; - pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean; + pointCollidesWithShape(point: Vector2, result: Out): boolean; } } declare module es { @@ -3731,7 +3731,7 @@ declare module es { } declare module es { class ShapeCollisionsBox { - static boxToBox(first: Box, second: Box, result: CollisionResult): boolean; + static boxToBox(first: Box, second: Box, result: Out): boolean; /** * 用second检查被deltaMovement移动的框的结果 * @param first @@ -3745,31 +3745,31 @@ declare module es { } declare module es { class ShapeCollisionsCircle { - static circleToCircleCast(first: Circle, second: Circle, deltaMovement: Vector2, hit: RaycastHit): boolean; - static circleToCircle(first: Circle, second: Circle, result?: CollisionResult): boolean; + static circleToCircleCast(first: Circle, second: Circle, deltaMovement: Vector2, hit: Out): boolean; + static circleToCircle(first: Circle, second: Circle, result: Out): boolean; /** * 适用于中心在框内的圆,也适用于与框外中心重合的圆。 * @param circle * @param box * @param result */ - static circleToBox(circle: Circle, box: Box, result?: CollisionResult): boolean; - static circleToPolygon(circle: Circle, polygon: Polygon, result?: CollisionResult): boolean; + static circleToBox(circle: Circle, box: Box, result: Out): boolean; + static circleToPolygon(circle: Circle, polygon: Polygon, result: Out): boolean; static closestPointOnLine(lineA: Vector2, lineB: Vector2, closestTo: Vector2): Vector2; } } declare module es { class ShapeCollisionsLine { - static lineToPoly(start: Vector2, end: Vector2, polygon: Polygon, hit?: RaycastHit): boolean; + static lineToPoly(start: Vector2, end: Vector2, polygon: Polygon, hit: Out): boolean; static lineToLine(a1: Vector2, a2: Vector2, b1: Vector2, b2: Vector2, intersection: Vector2): boolean; - static lineToCircle(start: Vector2, end: Vector2, s: Circle, hit: RaycastHit): boolean; + static lineToCircle(start: Vector2, end: Vector2, s: Circle, hit: Out): boolean; } } declare module es { class ShapeCollisionsPoint { - static pointToCircle(point: Vector2, circle: Circle, result: CollisionResult): boolean; - static pointToBox(point: Vector2, box: Box, result?: CollisionResult): boolean; - static pointToPoly(point: Vector2, poly: Polygon, result?: CollisionResult): boolean; + static pointToCircle(point: Vector2, circle: Circle, result: Out): boolean; + static pointToBox(point: Vector2, box: Box, result: Out): boolean; + static pointToPoly(point: Vector2, poly: Polygon, result: Out): boolean; } } declare module es { @@ -3780,7 +3780,7 @@ declare module es { * @param second * @param result */ - static polygonToPolygon(first: Polygon, second: Polygon, result: CollisionResult): boolean; + static polygonToPolygon(first: Polygon, second: Polygon, result: Out): boolean; /** * 计算一个多边形在一个轴上的投影,并返回一个[min,max]区间 * @param axis @@ -4565,6 +4565,12 @@ declare module es { private _value; } } +declare module es { + class Out { + value: T; + constructor(value?: T); + } +} declare module es { class Ref { value: T; diff --git a/source/bin/framework.js b/source/bin/framework.js index 05cd7e03..cde50e59 100644 --- a/source/bin/framework.js +++ b/source/bin/framework.js @@ -2467,7 +2467,6 @@ var es; if (this.shouldUseGravity) this.velocity.addEqual(es.Physics.gravity.scale(es.Time.deltaTime)); this.entity.position = this.entity.position.add(this.velocity.scale(es.Time.deltaTime)); - var collisionResult = new es.CollisionResult(); // 捞取我们在新的位置上可能会碰撞到的任何东西 var neighbors = es.Physics.boxcastBroadphaseExcludingSelf(this._collider, this._collider.bounds, this._collider.collidesWithLayers.value); if (neighbors.length > 0) { @@ -2479,17 +2478,18 @@ var es; if (neighbor.entity.equals(this.entity)) { continue; } + var collisionResult = new es.Out(); if (this._collider.collidesWithNonMotion(neighbor, collisionResult)) { // 如果附近有一个ArcadeRigidbody,我们就会处理完整的碰撞响应。如果没有,我们会根据附近是不可移动的来计算事情 var neighborRigidbody = neighbor.entity.getComponent(ArcadeRigidbody); if (neighborRigidbody != null) { - this.processOverlap(neighborRigidbody, collisionResult.minimumTranslationVector); - this.processCollision(neighborRigidbody, collisionResult.minimumTranslationVector); + this.processOverlap(neighborRigidbody, collisionResult.value.minimumTranslationVector); + this.processCollision(neighborRigidbody, collisionResult.value.minimumTranslationVector); } else { // 没有ArcadeRigidbody,所以我们假设它是不动的,只移动我们自己的 - this.entity.position = this.entity.position.sub(collisionResult.minimumTranslationVector); - var relativeVelocity = this.calculateResponseVelocity(this.velocity, collisionResult.minimumTranslationVector); + this.entity.position = this.entity.position.sub(collisionResult.value.minimumTranslationVector); + var relativeVelocity = this.calculateResponseVelocity(this.velocity, collisionResult.value.minimumTranslationVector); this.velocity.addEqual(relativeVelocity); } } @@ -3026,6 +3026,7 @@ var es; * @param collisionResult */ Mover.prototype.calculateMovement = function (motion, collisionResult) { + collisionResult.value = new es.CollisionResult(); var collider = null; if (this.entity.components.buffer.length > 0) for (var i = 0; i < this.entity.components.buffer.length; i++) { @@ -3064,16 +3065,16 @@ var es; // 不检测触发器 if (neighbor.isTrigger) return; - var _internalcollisionResult = new es.CollisionResult(); + var _internalcollisionResult = new es.Out(); if (collider_1.collidesWith(neighbor, motion, _internalcollisionResult)) { // 如果碰撞 则退回之前的移动量 - motion.subEqual(_internalcollisionResult.minimumTranslationVector); + motion.subEqual(_internalcollisionResult.value.minimumTranslationVector); // 如果我们碰到多个对象,为了简单起见,只取第一个。 - if (_internalcollisionResult.collider != null) { - collisionResult.collider = _internalcollisionResult.collider; - collisionResult.minimumTranslationVector = _internalcollisionResult.minimumTranslationVector; - collisionResult.normal = _internalcollisionResult.normal; - collisionResult.point = _internalcollisionResult.point; + if (_internalcollisionResult.value.collider != null) { + collisionResult.value.collider = _internalcollisionResult.value.collider; + collisionResult.value.minimumTranslationVector = _internalcollisionResult.value.minimumTranslationVector; + collisionResult.value.normal = _internalcollisionResult.value.normal; + collisionResult.value.point = _internalcollisionResult.value.point; } } } @@ -3081,7 +3082,7 @@ var es; } } es.ListPool.free(es.Collider, colliders); - return collisionResult.collider != null; + return collisionResult.value.collider != null; }; /** * 将calculatemomovement应用到实体并更新triggerHelper @@ -3102,7 +3103,7 @@ var es; Mover.prototype.move = function (motion, collisionResult) { this.calculateMovement(motion, collisionResult); this.applyMovement(motion); - return collisionResult.collider != null; + return collisionResult.value.collider != null; }; return Mover; }(es.Component)); @@ -3346,13 +3347,12 @@ var es; * @param result */ Collider.prototype.collidesWith = function (collider, motion, result) { - if (result === void 0) { result = new es.CollisionResult(); } // 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠 var oldPosition = this.entity.position; this.entity.position = this.entity.position.add(motion); var didCollide = this.shape.collidesWithShape(collider.shape, result); if (didCollide) - result.collider = collider; + result.value.collider = collider; // 将图形位置返回到检查前的位置 this.entity.position = oldPosition; return didCollide; @@ -3363,12 +3363,11 @@ var es; * @param result */ Collider.prototype.collidesWithNonMotion = function (collider, result) { - if (result === void 0) { result = new es.CollisionResult(); } if (this.shape.collidesWithShape(collider.shape, result)) { - result.collider = collider; + result.value.collider = collider; return true; } - result.collider = null; + result.value.collider = null; return false; }; /** @@ -3378,6 +3377,7 @@ var es; * @param result */ Collider.prototype.collidesWithAny = function (motion, result) { + result.value = new es.CollisionResult(); // 在我们的新位置上获取我们可能会碰到的任何东西 var colliderBounds = this.bounds.clone(); colliderBounds.x += motion.x; @@ -3387,16 +3387,14 @@ var es; var oldPosition = this.shape.position; this.shape.position = es.Vector2.add(this.shape.position, motion); var didCollide = false; - if (neighbors.length > 0) { - for (var i = 0; i < neighbors.length; i++) { - var neighbor = neighbors[i]; - if (neighbor.isTrigger) - continue; - if (this.collidesWithNonMotion(neighbor, result)) { - motion = motion.sub(result.minimumTranslationVector); - this.shape.position = this.shape.position.sub(result.minimumTranslationVector); - didCollide = true; - } + for (var i = 0; i < neighbors.length; i++) { + var neighbor = neighbors[i]; + if (neighbor.isTrigger) + continue; + if (this.collidesWithNonMotion(neighbor, result)) { + motion = motion.sub(result.value.minimumTranslationVector); + this.shape.position = this.shape.position.sub(result.value.minimumTranslationVector); + didCollide = true; } } // 将形状位置返回到检查之前的位置 @@ -3408,8 +3406,8 @@ var es; * @param result */ Collider.prototype.collidesWithAnyNonMotion = function (result) { - if (result === void 0) { result = new es.CollisionResult(); } var e_1, _a; + result.value = new es.CollisionResult(); // 在我们的新位置上获取我们可能会碰到的任何东西 var neighbors = es.Physics.boxcastBroadphaseExcludingSelfNonRect(this, this.collidesWithLayers.value); try { @@ -5449,7 +5447,7 @@ var es; */ Time.checkEvery = function (interval) { // 我们减去了delta,因为timeSinceSceneLoad已经包含了这个update ticks delta - return this.timeSinceSceneLoad / interval > (this.timeSinceSceneLoad - this.deltaTime) / interval; + return es.MathHelper.toInt(this.timeSinceSceneLoad / interval) > es.MathHelper.toInt((this.timeSinceSceneLoad - this.deltaTime) / interval); }; /** 游戏运行的总时间 */ Time.totalTime = 0; @@ -7469,6 +7467,7 @@ var es; * @returns 矩形边框上离点最近的点 */ Rectangle.prototype.getClosestPointOnRectangleBorderToPoint = function (point, edgeNormal) { + edgeNormal.value = es.Vector2.zero; // 对于每条轴,如果点在框外,就把它限制在框内,否则就不要管它 var res = es.Vector2.zero; res.x = es.MathHelper.clamp(point.x, this.left, this.right); @@ -7482,30 +7481,30 @@ var es; var min = Math.min(dl, dr, dt, db); if (min == dt) { res.y = this.top; - edgeNormal.y = -1; + edgeNormal.value.y = -1; } else if (min == db) { res.y = this.bottom; - edgeNormal.y = 1; + edgeNormal.value.y = 1; } else if (min == dl) { res.x = this.left; - edgeNormal.x = -1; + edgeNormal.value.x = -1; } else { res.x = this.right; - edgeNormal.x = 1; + edgeNormal.value.x = 1; } } else { if (res.x == this.left) - edgeNormal.x = -1; + edgeNormal.value.x = -1; if (res.x == this.right) - edgeNormal.x = 1; + edgeNormal.value.x = 1; if (res.y == this.top) - edgeNormal.y = -1; + edgeNormal.value.y = -1; if (res.y == this.bottom) - edgeNormal.y = 1; + edgeNormal.value.y = 1; } return res; }; @@ -8496,7 +8495,7 @@ var es; */ SpatialHash.prototype.overlapRectangle = function (rect, results, layerMask) { this._overlapTestBox.updateBox(rect.width, rect.height); - this._overlapTestBox.position = rect.location.clone(); + this._overlapTestBox.position = rect.location; var resultCounter = 0; var potentials = this.aabbBroadphase(rect, null, layerMask); for (var i = 0; i < potentials.length; i++) { @@ -8670,13 +8669,14 @@ var es; var colliderBounds = potential.bounds; var res = colliderBounds.rayIntersects(this._ray); if (res.intersected && res.distance <= 1) { - if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, this._tempHit)) { + var tempHit = new es.Out(this._tempHit); + if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, tempHit)) { // 检查一下,我们应该排除这些射线,射线cast是否在碰撞器中开始 if (!es.Physics.raycastsStartInColliders && potential.shape.containsPoint(this._ray.start)) continue; // TODO: 确保碰撞点在当前单元格中,如果它没有保存它以供以后计算 - this._tempHit.collider = potential; - this._cellHits.push(this._tempHit); + tempHit.value.collider = potential; + this._cellHits.push(tempHit.value); } } } @@ -8701,7 +8701,7 @@ var es; }; RaycastResultParser.compareRaycastHits = function (a, b) { if (a.distance !== b.distance) { - return b.distance - a.distance; + return a.distance - b.distance; } else { return a.collider.castSortOrder - b.collider.castSortOrder; @@ -8944,12 +8944,12 @@ var es; this.bounds.location = this.bounds.location.add(this.position); }; Polygon.prototype.overlaps = function (other) { - var result = new es.CollisionResult(); + var result = new es.Out(); if (other instanceof Polygon) return es.ShapeCollisionsPolygon.polygonToPolygon(this, other, result); if (other instanceof es.Circle) { if (es.ShapeCollisionsCircle.circleToPolygon(other, this, result)) { - result.invertResult(); + result.value.invertResult(); return true; } return false; @@ -8962,7 +8962,7 @@ var es; } if (other instanceof es.Circle) { if (es.ShapeCollisionsCircle.circleToPolygon(other, this, result)) { - result.invertResult(); + result.value.invertResult(); return true; } return false; @@ -9110,7 +9110,7 @@ var es; this.bounds = new es.Rectangle(this.position.x - this.radius, this.position.y - this.radius, this.radius * 2, this.radius * 2); }; Circle.prototype.overlaps = function (other) { - var result = new es.CollisionResult(); + var result = new es.Out(); if (other instanceof es.Box && other.isUnrotated) return es.Collisions.rectToCircle(other.bounds, this.position, this.radius); if (other instanceof Circle) @@ -9289,14 +9289,15 @@ var es; function ShapeCollisionsBox() { } ShapeCollisionsBox.boxToBox = function (first, second, result) { + result.value = new es.CollisionResult(); var minkowskiDiff = this.minkowskiDifference(first, second); if (minkowskiDiff.contains(0, 0)) { // 计算MTV。如果它是零,我们就可以称它为非碰撞 - result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin(); - if (result.minimumTranslationVector.equals(es.Vector2.zero)) + result.value.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin(); + if (result.value.minimumTranslationVector.equals(es.Vector2.zero)) return false; - result.normal = result.minimumTranslationVector.scale(-1); - result.normal = result.normal.normalize(); + result.value.normal = result.value.minimumTranslationVector.scale(-1); + result.value.normal = result.value.normal.normalize(); return true; } return false; @@ -9355,37 +9356,43 @@ var es; function ShapeCollisionsCircle() { } ShapeCollisionsCircle.circleToCircleCast = function (first, second, deltaMovement, hit) { + hit.value = new es.RaycastHit(); + // 在动圆的运动矢量上找到离圆中心最近的点(第一个) var endPointOfCast = first.position.add(deltaMovement); var d = this.closestPointOnLine(first.position, endPointOfCast, second.position); + // 然后求最近点到圆心的距离 var closestDistanceSquared = es.Vector2.sqrDistance(second.position, d); var sumOfRadiiSquared = (first.radius + second.radius) * (first.radius + second.radius); + // 如果它小于半径之和,则发生碰撞 if (closestDistanceSquared <= sumOfRadiiSquared) { var normalizedDeltaMovement = deltaMovement.normalize(); + // 边缘情况:如果端点等于线上最近的点,那么从它到 second.position 的线将不垂直于射线 if (d === endPointOfCast) { + // 延长投射半径距离的终点,因此我们得到一个垂直的点 endPointOfCast = first.position.add(deltaMovement.add(normalizedDeltaMovement.scale(second.radius))); d = this.closestPointOnLine(first.position, endPointOfCast, second.position); closestDistanceSquared = es.Vector2.sqrDistance(second.position, d); } var backDist = Math.sqrt(sumOfRadiiSquared - closestDistanceSquared); - hit.centroid = d.sub(normalizedDeltaMovement.scale(backDist)); - hit.normal = hit.centroid.sub(second.position).normalize(); - hit.fraction = (hit.centroid.x - first.position.x) / deltaMovement.x; - hit.distance = es.Vector2.distance(first.position, hit.centroid); - hit.point = second.position.add(hit.normal.scale(second.radius)); + hit.value.centroid = d.sub(normalizedDeltaMovement.scale(backDist)); + hit.value.normal = hit.value.centroid.sub(second.position).normalize(); + hit.value.fraction = (hit.value.centroid.x - first.position.x) / deltaMovement.x; + hit.value.distance = es.Vector2.distance(first.position, hit.value.centroid); + hit.value.point = second.position.add(hit.value.normal.scale(second.radius)); return true; } return false; }; ShapeCollisionsCircle.circleToCircle = function (first, second, result) { - if (result === void 0) { result = new es.CollisionResult(); } + result.value = new es.CollisionResult(); var distanceSquared = es.Vector2.sqrDistance(first.position, second.position); var sumOfRadii = first.radius + second.radius; var collided = distanceSquared < sumOfRadii * sumOfRadii; if (collided) { - result.normal = first.position.sub(second.position).normalize(); + result.value.normal = first.position.sub(second.position).normalize(); var depth = sumOfRadii - Math.sqrt(distanceSquared); - result.minimumTranslationVector = result.normal.scale(-depth); - result.point = second.position.add(result.normal.scale(second.radius)); + result.value.minimumTranslationVector = result.value.normal.scale(-depth); + result.value.point = second.position.add(result.value.normal.scale(second.radius)); return true; } return false; @@ -9397,38 +9404,40 @@ var es; * @param result */ ShapeCollisionsCircle.circleToBox = function (circle, box, result) { - if (result === void 0) { result = new es.CollisionResult(); } - var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, result.normal); + result.value = new es.CollisionResult(); + var normal = new es.Out(); + var closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, normal); + result.value.normal = normal.value; // 先处理中心在盒子里的圆,如果我们是包含的, 它的成本更低, if (box.containsPoint(circle.position)) { - result.point = closestPointOnBounds; + result.value.point = closestPointOnBounds; // 计算MTV。找出安全的、非碰撞的位置,并从中得到MTV - var safePlace = closestPointOnBounds.add(result.normal.scale(circle.radius)); - result.minimumTranslationVector = circle.position.sub(safePlace); + var safePlace = closestPointOnBounds.add(result.value.normal.scale(circle.radius)); + result.value.minimumTranslationVector = circle.position.sub(safePlace); return true; } var sqrDistance = es.Vector2.sqrDistance(closestPointOnBounds, circle.position); // 看框上的点距圆的半径是否小于圆的半径 if (sqrDistance == 0) { - result.minimumTranslationVector = result.normal.scale(circle.radius); + result.value.minimumTranslationVector = result.value.normal.scale(circle.radius); } else if (sqrDistance <= circle.radius * circle.radius) { - result.normal = circle.position.sub(closestPointOnBounds); - var depth = result.normal.magnitude() - circle.radius; - result.point = closestPointOnBounds; - result.normal = result.normal.normalize(); - result.minimumTranslationVector = result.normal.scale(depth); + result.value.normal = circle.position.sub(closestPointOnBounds); + var depth = result.value.normal.magnitude() - circle.radius; + result.value.point = closestPointOnBounds; + result.value.normal = result.value.normal.normalize(); + result.value.minimumTranslationVector = result.value.normal.scale(depth); return true; } return false; }; ShapeCollisionsCircle.circleToPolygon = function (circle, polygon, result) { - if (result === void 0) { result = new es.CollisionResult(); } + result.value = new es.CollisionResult(); // 圆圈在多边形中的位置坐标 var poly2Circle = circle.position.sub(polygon.position); // 首先,我们需要找到从圆到多边形的最近距离 var res = es.Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle); - result.normal = res.edgeNormal; + result.value.normal = res.edgeNormal; // 确保距离的平方小于半径的平方,否则我们不会相撞。 // 请注意,如果圆完全包含在多边形中,距离可能大于半径。 // 正因为如此,我们还要确保圆的位置不在多边形内。 @@ -9438,12 +9447,12 @@ var es; // 算出MTV。我们要注意处理完全包含在多边形中的圆或包含其中心的圆 var mtv; if (circleCenterInsidePoly) { - mtv = result.normal.scale(Math.sqrt(res.distanceSquared) - circle.radius); + mtv = result.value.normal.scale(Math.sqrt(res.distanceSquared) - circle.radius); } else { // 如果我们没有距离,这意味着圆心在多边形的边缘上。只需根据它的半径移动它 if (res.distanceSquared === 0) { - mtv = result.normal.scale(circle.radius); + mtv = result.value.normal.scale(circle.radius); } else { var distance = Math.sqrt(res.distanceSquared); @@ -9452,8 +9461,8 @@ var es; .scale(((circle.radius - distance) / distance) * -1); } } - result.minimumTranslationVector = mtv; - result.point = res.closestPoint.add(polygon.position); + result.value.minimumTranslationVector = mtv; + result.value.point = res.closestPoint.add(polygon.position); return true; }; ShapeCollisionsCircle.closestPointOnLine = function (lineA, lineB, closestTo) { @@ -9473,7 +9482,7 @@ var es; function ShapeCollisionsLine() { } ShapeCollisionsLine.lineToPoly = function (start, end, polygon, hit) { - if (hit === void 0) { hit = new es.RaycastHit(); } + hit.value = new es.RaycastHit(); var normal = es.Vector2.zero; var intersectionPoint = es.Vector2.zero; var fraction = Number.MAX_VALUE; @@ -9500,7 +9509,7 @@ var es; if (hasIntersection) { normal = normal.normalize(); var distance = es.Vector2.distance(start, intersectionPoint); - hit.setValues(fraction, distance, intersectionPoint, normal); + hit.value.setValues(fraction, distance, intersectionPoint, normal); return true; } return false; @@ -9525,6 +9534,7 @@ var es; return true; }; ShapeCollisionsLine.lineToCircle = function (start, end, s, hit) { + hit.value = new es.RaycastHit(); // 计算这里的长度并分别对d进行标准化,因为如果我们命中了我们需要它来得到分数 var lineLength = es.Vector2.distance(start, end); var d = es.Vector2.divideScaler(end.sub(start), lineLength); @@ -9539,14 +9549,14 @@ var es; if (discr < 0) return false; // 射线相交圆 - hit.fraction = -b - Math.sqrt(discr); + hit.value.fraction = -b - Math.sqrt(discr); // 如果分数为负数,射线从圈内开始, - if (hit.fraction < 0) - hit.fraction = 0; - hit.point = start.add(d.scale(hit.fraction)); - hit.distance = es.Vector2.distance(start, hit.point); - hit.normal = hit.point.sub(s.position).normalize(); - hit.fraction = hit.distance / lineLength; + if (hit.value.fraction < 0) + hit.value.fraction = 0; + hit.value.point = start.add(d.scale(hit.value.fraction)); + hit.value.distance = es.Vector2.distance(start, hit.value.point); + hit.value.normal = hit.value.point.sub(s.position).normalize(); + hit.value.fraction = hit.value.distance / lineLength; return true; }; return ShapeCollisionsLine; @@ -9559,36 +9569,39 @@ var es; function ShapeCollisionsPoint() { } ShapeCollisionsPoint.pointToCircle = function (point, circle, result) { + result.value = new es.CollisionResult(); var distanceSquared = es.Vector2.sqrDistance(point, circle.position); var sumOfRadii = 1 + circle.radius; var collided = distanceSquared < sumOfRadii * sumOfRadii; if (collided) { - result.normal = point.sub(circle.position).normalize(); + result.value.normal = point.sub(circle.position).normalize(); var depth = sumOfRadii - Math.sqrt(distanceSquared); - result.minimumTranslationVector = result.normal.scale(-depth); + result.value.minimumTranslationVector = result.value.normal.scale(-depth); ; - result.point = circle.position.add(result.normal.scale(circle.radius)); + result.value.point = circle.position.add(result.value.normal.scale(circle.radius)); return true; } return false; }; ShapeCollisionsPoint.pointToBox = function (point, box, result) { - if (result === void 0) { result = new es.CollisionResult(); } + result.value = new es.CollisionResult(); if (box.containsPoint(point)) { // 在方框的空间里找到点 - result.point = box.bounds.getClosestPointOnRectangleBorderToPoint(point, result.normal); - result.minimumTranslationVector = point.sub(result.point); + var normal = new es.Out(); + result.value.point = box.bounds.getClosestPointOnRectangleBorderToPoint(point, normal); + result.value.normal = normal.value; + result.value.minimumTranslationVector = point.sub(result.value.point); return true; } return false; }; ShapeCollisionsPoint.pointToPoly = function (point, poly, result) { - if (result === void 0) { result = new es.CollisionResult(); } + result.value = new es.CollisionResult(); if (poly.containsPoint(point)) { var res = es.Polygon.getClosestPointOnPolygonToPoint(poly.points, point.sub(poly.position)); - result.normal = res.edgeNormal; - result.minimumTranslationVector = result.normal.scale(Math.sqrt(res.distanceSquared)); - result.point = res.closestPoint.sub(poly.position); + result.value.normal = res.edgeNormal; + result.value.minimumTranslationVector = result.value.normal.scale(Math.sqrt(res.distanceSquared)); + result.value.point = res.closestPoint.sub(poly.position); return true; } return false; @@ -9609,6 +9622,7 @@ var es; * @param result */ ShapeCollisionsPolygon.polygonToPolygon = function (first, second, result) { + result.value = new es.CollisionResult(); var isIntersecting = true; var firstEdges = first.edgeNormals; var secondEdges = second.edgeNormals; @@ -9648,8 +9662,8 @@ var es; } } // 利用最小平移向量对多边形进行推入。 - result.normal = translationAxis; - result.minimumTranslationVector = translationAxis.scale(-minIntervalDistance); + result.value.normal = translationAxis; + result.value.minimumTranslationVector = translationAxis.scale(-minIntervalDistance); return true; }; /** @@ -11336,6 +11350,17 @@ var es; es.ValueChangeCommand = ValueChangeCommand; })(es || (es = {})); var es; +(function (es) { + var Out = /** @class */ (function () { + function Out(value) { + if (value === void 0) { value = null; } + this.value = value; + } + return Out; + }()); + es.Out = Out; +})(es || (es = {})); +var es; (function (es) { var Ref = /** @class */ (function () { function Ref(value) { @@ -13916,8 +13941,8 @@ var es; RectangleExt.getClosestPointOnRectangleBorderToPoint = function (rect, point) { // 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它 var res = es.Vector2.zero; - res.x = es.MathHelper.clamp(Math.trunc(point.x), rect.left, rect.right); - res.y = es.MathHelper.clamp(Math.trunc(point.y), rect.top, rect.bottom); + res.x = es.MathHelper.clamp(es.MathHelper.toInt(point.x), rect.left, rect.right); + res.y = es.MathHelper.clamp(es.MathHelper.toInt(point.y), rect.top, rect.bottom); // 如果点在矩形内,我们需要将res推到边框,因为它将在矩形内 if (rect.contains(res.x, res.y)) { var dl = rect.x - rect.left; @@ -13968,14 +13993,14 @@ var es; if (pt.y > maxY) maxY = pt.y; } - return this.fromMinMaxVector(new es.Vector2(Math.trunc(minX), Math.trunc(minY)), new es.Vector2(Math.trunc(maxX), Math.trunc(maxY))); + return this.fromMinMaxVector(new es.Vector2(es.MathHelper.toInt(minX), es.MathHelper.toInt(minY)), new es.Vector2(es.MathHelper.toInt(maxX), es.MathHelper.toInt(maxY))); }; RectangleExt.calculateBounds = function (rect, parentPosition, position, origin, scale, rotation, width, height) { if (rotation == 0) { - rect.x = Math.trunc(parentPosition.x + position.x - origin.x * scale.x); - rect.y = Math.trunc(parentPosition.y + position.y - origin.y * scale.y); - rect.width = Math.trunc(width * scale.x); - rect.height = Math.trunc(height * scale.y); + rect.x = es.MathHelper.toInt(parentPosition.x + position.x - origin.x * scale.x); + rect.y = es.MathHelper.toInt(parentPosition.y + position.y - origin.y * scale.y); + rect.width = es.MathHelper.toInt(width * scale.x); + rect.height = es.MathHelper.toInt(height * scale.y); } else { // 我们需要找到我们的绝对最小/最大值,并据此创建边界 @@ -14001,13 +14026,13 @@ var es; es.Vector2Ext.transformR(bottomLeft, transformMatrix, bottomLeft); es.Vector2Ext.transformR(bottomRight, transformMatrix, bottomRight); // 找出最小值和最大值,这样我们就可以计算出我们的边界框。 - var minX = Math.trunc(Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); - var maxX = Math.trunc(Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); - var minY = Math.trunc(Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); - var maxY = Math.trunc(Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); + var minX = es.MathHelper.toInt(Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); + var maxX = es.MathHelper.toInt(Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); + var minY = es.MathHelper.toInt(Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); + var maxY = es.MathHelper.toInt(Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); rect.location = new es.Vector2(minX, minY); - rect.width = Math.trunc(maxX - minX); - rect.height = Math.trunc(maxY - minY); + rect.width = es.MathHelper.toInt(maxX - minX); + rect.height = 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n=e.x>0,i=Math.abs(e.x)+this._skinWidth*this.rayOriginSkinMutiplier,r=n?t.Vector2.right:t.Vector2.left,o=this._raycastOrigins.bottomLeft.y,s=n?this._raycastOrigins.bottomRight.x-this._skinWidth*(this.rayOriginSkinMutiplier-1):this._raycastOrigins.bottomLeft.x+this._skinWidth*(this.rayOriginSkinMutiplier-1),a=0;a0)&&(a&=~this.oneWayPlatformMask);for(var c=0;cthis.jumpingThreshold){var i=this.slopeSpeedMultiplier?this.slopeSpeedMultiplier.lerp(n):1;e.x*=i,e.y=Math.abs(Math.tan(n*t.MathHelper.Deg2Rad)*e.x);var r=e.x>0,o=r?this._raycastOrigins.bottomRight:this._raycastOrigins.bottomLeft,s=null;(s=this.supportSlopedOneWayPlatforms&&this.collisionState.wasGroundedLastFrame?t.Physics.linecast(o,o.add(e),this.platformMask,this.ignoredColliders):t.Physics.linecast(o,o.add(e),this.platformMask&~this.oneWayPlatformMask,this.ignoredColliders)).collider&&(e.x=s.point.x-o.x,e.y=s.point.y-o.y,r?e.x-=this._skinWidth:e.x+=this._skinWidth),this._isGoingUpSlope=!0,this.collisionState.below=!0}}else e.x=0;return!0},i}();t.CharacterController=i}(es||(es={})),function(t){var e=function(){function e(){}return e.getITriggerListener=function(e,n){if(e.components._components.length>0)for(var i=0;i0)for(var r=0;r0)for(r=0;r0)for(r=0;r0)for(var u=0;u0)for(var r=0;r0)for(var a=0;an;n++){var i=t[n];this.processDelta(i,this.acc);var r=this.getRemainingDelay(i);r<=0?this.processExpired(i):this.offerDelay(r)}this.acc=0}else this.stop()},n.prototype.checkProcessing=function(){return!!this.running&&(this.acc+=t.Time.deltaTime,this.acc>=this.delay)},n.prototype.offerDelay=function(t){this.running?this.delay=Math.min(this.delay,t):(this.running=!0,this.delay=t)},n.prototype.getInitialTimeDelay=function(){return this.delay},n.prototype.getRemainingTimeUntilProcessing=function(){return this.running?this.delay-this.acc:0},n.prototype.isRunning=function(){return this.running},n.prototype.stop=function(){this.running=!1,this.acc=0},n}(t.EntitySystem);t.DelayedIteratingSystem=e}(es||(es={})),function(t){var e=function(t){function e(e){var n=t.call(this,e)||this;return n.enabled=!0,n}return __extends(e,t),e.prototype.lateProcessEntity=function(t){},e.prototype.process=function(t){if(0!=t.length)for(var e=0,n=t.length;e=this.interval&&(this.acc-=this.interval,this.intervalDelta=this.acc-this.intervalDelta,!0)},n.prototype.getIntervalDelta=function(){return this.interval+this.intervalDelta},n}(t.EntitySystem);t.IntervalSystem=e}(es||(es={})),function(t){var e=function(t){function e(e,n){return t.call(this,e,n)||this}return __extends(e,t),e.prototype.process=function(t){var e=this;t.forEach(function(t){return e.processEntity(t)})},e}(t.IntervalSystem);t.IntervalIteratingSystem=e}(es||(es={})),function(es){var JobSystem=function(_super){function JobSystem(t,e){var n=_super.call(this,t)||this;n._threads=e,n._jobs=new Array(e);for(var i=0;it.length&&(s=t.length);var a=o._jobs[n];if(a.set(t,r,s,o._executeStr,o),r!=s){var c=es.WorkerUtils.makeWorker(o.queueOnThread);es.WorkerUtils.workerMessage(c)(a).then(function(t){var n=t;e.resetJob(n),c.terminate()}).catch(function(t){a.err=t,c.terminate()})}},o=this,s=0;s-1?eval("(function(){return "+v+" })()"):v}),i=job.from;i0)for(var t=0,e=this._components.length;t0)for(var e=0,n=this._components.length;e0)for(var e=0,n=this._components.length;e0){for(var e=function(t,e){var i=n._componentsToRemoveList[t];n.handleRemove(i);var r=n._components.findIndex(function(t){return t.id==i.id});-1!=r&&n._components.splice(r,1),n.removeComponentsByType(i)},n=this,i=0,r=this._componentsToRemoveList.length;i0){for(i=0,r=this._componentsToAddList.length;i0){for(i=0,r=this._tempBufferList.length;i0){var n=this._updatableComponents.findIndex(function(t){return t.id==e.id});-1!=n&&this._updatableComponents.splice(n,1)}this.decreaseBits(e),this._entity.scene.entityProcessors.onComponentRemoved(this._entity),e.onRemovedFromEntity(),e.entity=null},e.prototype.removeComponentsByType=function(e){var n=this.componentsByType.get(t.TypeUtils.getType(e)),i=n.findIndex(function(t){return t.id==e.id});-1!=i&&n.splice(i,1)},e.prototype.addComponentsByType=function(e){var n=this.componentsByType.get(t.TypeUtils.getType(e));n||(n=[]),n.push(e),this.componentsByType.set(t.TypeUtils.getType(e),n)},e.prototype.removeComponentsToAddByType=function(e){var n=this.componentsToAddByType.get(t.TypeUtils.getType(e)),i=n.findIndex(function(t){return t.id==e.id});-1!=i&&n.splice(i,1)},e.prototype.addComponentsToAddByType=function(e){var n=this.componentsToAddByType.get(t.TypeUtils.getType(e));n||(n=[]),n.push(e),this.componentsToAddByType.set(t.TypeUtils.getType(e),n)},e.prototype.getComponent=function(t,e){var n=this.componentsByType.get(t);if(n&&n.length>0)return n[0];if(!e){var i=this.componentsToAddByType.get(t);if(i&&i.length>0)return i[0]}return null},e.prototype.getComponents=function(t,e){e||(e=[]);var n=this.componentsByType.get(t);n&&(e=e.concat(n));var i=this.componentsToAddByType.get(t);return i&&(e=e.concat(i)),e},e.prototype.update=function(){if(this.updateLists(),this._updatableComponents.length>0)for(var t=0,e=this._updatableComponents.length;t0)for(var e=0,n=this._components.length;e0)for(e=0,n=this._componentsToAddList.length;e0)for(var t=0,e=this._components.length;t0)for(var t=0,e=this._components.length;t0){for(var t=function(t,n){var i=e._entitiesToRemoveList[t];e.removeFromTagList(i);var r=e._entities.findIndex(function(t){return t.id==i.id});-1!=r&&e._entities.splice(r,1),i.onRemovedFromScene(),i.scene=null,e.scene.entityProcessors.onEntityRemoved(i)},e=this,n=0,i=this._entitiesToRemoveList.length;n0){for(n=0,i=this._entitiesToAddedList.length;n0)for(var e=0,n=this._entities.length;e0)for(e=0,n=this._entitiesToAddedList.length;e0)for(var e=0,n=this._entities.length;e0)try{for(var s=__values(r),a=s.next();!a.done;a=s.next()){var c=a.value;o.push(c)}}catch(t){n={error:t}}finally{try{a&&!a.done&&(i=s.return)&&i.call(s)}finally{if(n)throw n.error}}return o},e.prototype.entityWithTag=function(t){var e,n,i=this.getTagList(t);if(i.size>0)try{for(var r=__values(i),o=r.next();!o.done;o=r.next()){return o.value}}catch(t){e={error:t}}finally{try{o&&!o.done&&(n=r.return)&&n.call(r)}finally{if(e)throw e.error}}return null},e.prototype.findComponentOfType=function(t){if(this._entities.length>0)for(var e=0,n=this._entities.length;e0)for(e=0;e0)for(var i=0,r=this._entities.length;i0)for(i=0,r=this._entitiesToAddedList.length;i0)for(var i=0,r=this._entities.length;i0)for(var s=0,a=t.length;s0)for(i=0,r=this._entitiesToAddedList.length;i0)for(s=0,a=t.length;s=t)return n}for(e=1|t;ethis.maxPrimeArrayLength&&this.maxPrimeArrayLength>t?this.maxPrimeArrayLength:this.getPrime(e)},t.getHashCode=function(t){var e,n=0;if(0==(e="object"==typeof t?JSON.stringify(t):t.toString()).length)return n;for(var i=0;i0?this.ids.removeLast():this.nextAvailableId_++},e.prototype.checkIn=function(t){this.ids.add(t)},e}();t.IdentifierPool=e}(es||(es={})),function(t){var e=function(){function e(){this.allSet=[],this.exclusionSet=[],this.oneSet=[]}return e.empty=function(){return new e},e.prototype.getAllSet=function(){return this.allSet},e.prototype.getExclusionSet=function(){return this.exclusionSet},e.prototype.getOneSet=function(){return this.oneSet},e.prototype.isInterestedEntity=function(t){return this.isInterested(t.componentBits)},e.prototype.isInterested=function(e){if(0!=this.allSet.length)for(var n=0,i=this.allSet.length;n=e)return t;var i=!1;"-"==t.substr(0,1)&&(i=!0,t=t.substr(1));for(var r=e-n,o=0;o1?this.reverse(t.substring(1))+t.substring(0,1):t},t.cutOff=function(t,e,n,i){void 0===i&&(i=!0),e=Math.floor(e),n=Math.floor(n);var r=t.length;e>r&&(e=r);var o,s=e,a=e+n;return i?o=t.substring(0,s)+t.substr(a,r):(a=(s=r-1-e-n)+n,o=t.substring(0,s+1)+t.substr(a+1,r)),o},t.strReplace=function(t,e){for(var n=0,i=e.length;n",">",'"',""","'","'","®","®","©","©","™","™"],t}();t.StringUtils=e}(es||(es={})),function(t){var e=function(){function t(){}return t.update=function(t,e){var n=0;e?n=t:(-1==t&&(t=Date.now()),-1==this._lastTime&&(this._lastTime=t),n=(t-this._lastTime)/1e3),n>this.maxDeltaTime&&(n=this.maxDeltaTime),this.totalTime+=n,this.deltaTime=n*this.timeScale,this.unscaledDeltaTime=n,this.timeSinceSceneLoad+=n,this.frameCount++,this._lastTime=t},t.sceneChanged=function(){this.timeSinceSceneLoad=0},t.checkEvery=function(t){return this.timeSinceSceneLoad/t>(this.timeSinceSceneLoad-this.deltaTime)/t},t.totalTime=0,t.unscaledDeltaTime=0,t.deltaTime=0,t.timeScale=1,t.maxDeltaTime=Number.MAX_VALUE,t.frameCount=0,t.timeSinceSceneLoad=0,t._lastTime=-1,t}();t.Time=e}(es||(es={}));var TimeUtils=function(){function t(){}return t.monthId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getFullYear(),n=t.getMonth()+1;return parseInt(e+(n<10?"0":"")+n)},t.dateId=function(t){void 0===t&&(t=null);var e=(t=t||new Date).getMonth()+1,n=e<10?"0":"",i=t.getDate(),r=i<10?"0":"";return parseInt(t.getFullYear()+n+e+r+i)},t.weekId=function(t,e){void 0===t&&(t=null),void 0===e&&(e=!0),t=t||new Date;var n=new Date;n.setTime(t.getTime()),n.setDate(1),n.setMonth(0);var i=n.getFullYear(),r=n.getDay();0==r&&(r=7);var o=!1;r<=4?(o=r>1,n.setDate(n.getDate()-(r-1))):n.setDate(n.getDate()+7-r+1);var s=this.diffDay(t,n,!1);if(s<0)return n.setDate(1),n.setMonth(0),n.setDate(n.getDate()-1),this.weekId(n,!1);var a=s/7,c=Math.floor(a)+1;if(53==c){n.setTime(t.getTime()),n.setDate(n.getDate()-1);var h=n.getDay();if(0==h&&(h=7),e&&(!o||h<4))return n.setFullYear(n.getFullYear()+1),n.setDate(1),n.setMonth(0),this.weekId(n,!1)}return parseInt(i+"00"+(c>9?"":"0")+c)},t.diffDay=function(t,e,n){void 0===n&&(n=!1);var i=(t.getTime()-e.getTime())/864e5;return n?Math.ceil(i):Math.floor(i)},t.getFirstDayOfWeek=function(t){var e=(t=t||new Date).getDay()||7;return new Date(t.getFullYear(),t.getMonth(),t.getDate()+1-e,0,0,0,0)},t.getFirstOfDay=function(t){return(t=t||new Date).setHours(0,0,0,0),t},t.getNextFirstOfDay=function(t){return new Date(this.getFirstOfDay(t).getTime()+864e5)},t.formatDate=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();return e+"-"+n+"-"+(i=i<10?"0"+i:i)},t.formatDateTime=function(t){var e=t.getFullYear(),n=t.getMonth()+1;n=n<10?"0"+n:n;var i=t.getDate();i=i<10?"0"+i:i;var r=t.getHours(),o=t.getMinutes();o=o<10?"0"+o:o;var s=t.getSeconds();return e+"-"+n+"-"+i+" "+r+":"+o+":"+(s=s<10?"0"+s:s)},t.parseDate=function(t){var e=Date.parse(t);return isNaN(e)?new Date:new Date(Date.parse(t.replace(/-/g,"/")))},t.secondToTime=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=":"),void 0===n&&(n=!0);var i=Math.floor(t/3600),r=Math.floor(t%3600/60),o=Math.floor(t%3600%60),s=i.toString(),a=r.toString(),c=o.toString();return i<10&&(s="0"+s),r<10&&(a="0"+a),o<10&&(c="0"+c),n?s+e+a+e+c:a+e+c},t.timeToMillisecond=function(t,e){void 0===e&&(e=":");for(var n=t.split(e),i=0,r=n.length,o=0;o=1?(e=1,n.range=this._points.length-4):(e=t.MathHelper.clamp01(e)*this._curveCount,n.range=t.MathHelper.toInt(e),e-=n.range,n.range*=3),n.time=e,n},e.prototype.setControlPoint=function(t,e){if(t%3==0){var n=e.sub(this._points[t]);t>0&&this._points[t-1].addEqual(n),t+1-Math.PI&&t<=Math.PI?t:(t%=2*Math.PI)<=-Math.PI?t+2*Math.PI:t>Math.PI?t-2*Math.PI:t},e.isPowerOfTwo=function(t){return t>0&&t%(t-1)==0},e.lerp=function(t,e,n){return t+(e-t)*this.clamp01(n)},e.betterLerp=function(t,n,i,r){return Math.abs(t-n)180&&(i-=360),t+i*this.clamp01(n)},e.lerpAngleRadians=function(t,e,n){var i=this.repeat(e-t,2*Math.PI);return i>Math.PI&&(i-=2*Math.PI),t+i*this.clamp01(n)},e.pingPong=function(t,e){return t=this.repeat(t,2*e),e-Math.abs(t-e)},e.signThreshold=function(t,e){return Math.abs(t)>=e?Math.sign(t):0},e.inverseLerp=function(t,e,n){if(te)return 1}else{if(nt)return 0}return(n-t)/(e-t)},e.lerpPrecise=function(t,e,n){return(1-n)*t+e*n},e.clamp=function(t,e,n){return tn?n:t},e.snap=function(t,e){return Math.round(t/e)*e},e.pointOnCirlce=function(n,i,r){var o=e.toRadians(r);return new t.Vector2(Math.cos(o)*o+n.x,Math.sin(o)*o+n.y)},e.isEven=function(t){return t%2==0},e.isOdd=function(t){return t%2!=0},e.roundWithRoundedAmount=function(t,e){var n=Math.round(t);return e.value=t-n*Math.round(t/n),n},e.clamp01=function(t){return t<0?0:t>1?1:t},e.angleBetweenVectors=function(t,e){return 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r=Math.cos(i),o=Math.sin(i),s=r*(e.x-n.x)-o*(e.y-n.y)+n.x,a=o*(e.x-n.x)+r*(e.y-n.y)+n.y;return new t.Vector2(s,a)},e.pointOnCircle=function(e,n,i){var r=this.toRadians(i);return new t.Vector2(Math.cos(r)*n+e.x,Math.sin(r)*n+e.y)},e.pointOnCircleRadians=function(e,n,i){return new t.Vector2(Math.cos(i)*n+e.x,Math.sin(i)*n+e.y)},e.lissajou=function(e,n,i,r,o){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=0);var s=Math.sin(t.Time.totalTime*e+o)*i,a=Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(s,a)},e.lissajouDamped=function(e,n,i,r,o,s,a){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=.5),void 0===s&&(s=0),void 0===a&&(a=5);var c=this.pingPong(t.Time.totalTime,a),h=Math.pow(Math.E,-s*c),u=h*Math.sin(t.Time.totalTime*e+o)*i,l=h*Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(u,l)},e.hermite=function(t,e,n,i,r){return 0==r?t:1==r?n:(2*t-2*n+i+e)*(r*r*r)+(3*n-3*t-2*e-i)*(r*r)+e*r+t},e.isValid=function(t){return!Number.isNaN(t)&&t!==1/0},e.smoothDamp=function(t,e,n,i,r,o){var s=2/(i=Math.max(1e-4,i)),a=s*o,c=1/(1+(a+(a*a*.48+a*(a*a)*.235))),h=t-e,u=e,l=r*i,p=(n+s*(h=this.clamp(h,-1*l,l)))*o;n=(n-s*p)*c;var f=(e=t-h)+(h+p)*c;return u-t>0==f>u&&(n=((f=u)-u)/o),{value:f,currentVelocity:n}},e.smoothDampVector=function(e,n,i,r,o,s){var a=t.Vector2.zero,c=this.smoothDamp(e.x,n.x,i.x,r,o,s);a.x=c.value,i.x=c.currentVelocity;var h=this.smoothDamp(e.y,n.y,i.y,r,o,s);return a.y=h.value,i.y=h.currentVelocity,a},e.mapMinMax=function(t,n,i,r,o){return r+(e.clamp(t,n,i)-n)*(o-r)/(i-n)},e.fromAngle=function(e){return new t.Vector2(Math.cos(e),Math.sin(e)).normalizeEqual()},e.toInt=function(t){return t>0?Math.floor(t):Math.ceil(t)},e.Epsilon=1e-5,e.Rad2Deg=57.29578,e.Deg2Rad=.0174532924,e.PiOver2=Math.PI/2,e}();t.MathHelper=e}(es||(es={})),function(t){var e=function(){function t(t,e,n,i,r,o,s,a,c,h,u,l,p,f,d,m){this.m11=t,this.m12=e,this.m13=n,this.m14=i,this.m21=r,this.m22=o,this.m23=s,this.m24=a,this.m31=c,this.m32=h,this.m33=u,this.m34=l,this.m41=p,this.m42=f,this.m43=d,this.m44=m}return Object.defineProperty(t,"Identity",{get:function(){return this.identity},enumerable:!0,configurable:!0}),t.createOrthographicOffCenter=function(e,n,i,r,o,s,a){void 0===a&&(a=new t),a.m11=2/(n-e),a.m12=0,a.m13=0,a.m14=0,a.m21=0,a.m22=2/(r-i),a.m23=0,a.m24=0,a.m31=0,a.m32=0,a.m33=1/(o-s),a.m34=0,a.m41=(e+n)/(e-n),a.m42=(r+i)/(i-r),a.m43=o/(o-s),a.m44=1},t.createTranslation=function(t,e){e.m11=1,e.m12=0,e.m13=0,e.m14=0,e.m21=0,e.m22=1,e.m23=0,e.m24=0,e.m31=0,e.m32=0,e.m33=1,e.m34=0,e.m41=t.x,e.m42=t.y,e.m43=0,e.m44=1},t.createRotationZ=function(e,n){n=t.Identity;var i=Math.cos(e),r=Math.sin(e);n.m11=i,n.m12=r,n.m21=-r,n.m22=i},t.multiply=function(e,n,i){void 0===i&&(i=new t);var r=e.m11*n.m11+e.m12*n.m21+e.m13*n.m31+e.m14*n.m41,o=e.m11*n.m12+e.m12*n.m22+e.m13*n.m32+e.m14*n.m42,s=e.m11*n.m13+e.m12*n.m23+e.m13*n.m33+e.m14*n.m43,a=e.m11*n.m14+e.m12*n.m24+e.m13*n.m34+e.m14*n.m44,c=e.m21*n.m11+e.m22*n.m21+e.m23*n.m31+e.m24*n.m41,h=e.m21*n.m12+e.m22*n.m22+e.m23*n.m32+e.m24*n.m42,u=e.m21*n.m13+e.m22*n.m23+e.m23*n.m33+e.m24*n.m43,l=e.m21*n.m14+e.m22*n.m24+e.m23*n.m34+e.m24*n.m44,p=e.m31*n.m11+e.m32*n.m21+e.m33*n.m31+e.m34*n.m41,f=e.m31*n.m12+e.m32*n.m22+e.m33*n.m32+e.m34*n.m42,d=e.m31*n.m13+e.m32*n.m23+e.m33*n.m33+e.m34*n.m43,m=e.m31*n.m14+e.m32*n.m24+e.m33*n.m34+e.m34*n.m44,y=e.m41*n.m11+e.m42*n.m21+e.m43*n.m31+e.m44*n.m41,g=e.m41*n.m12+e.m42*n.m22+e.m43*n.m32+e.m44*n.m42,_=e.m41*n.m13+e.m42*n.m23+e.m43*n.m33+e.m44*n.m43,v=e.m41*n.m14+e.m42*n.m24+e.m43*n.m34+e.m44*n.m44;i.m11=r,i.m12=o,i.m13=s,i.m14=a,i.m21=c,i.m22=h,i.m23=u,i.m24=l,i.m31=p,i.m32=f,i.m33=d,i.m34=m,i.m41=y,i.m42=g,i.m43=_,i.m44=v},t.identity=new t(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),t}();t.Matrix=e}(es||(es={})),function(t){var e=function(){function e(){this.m11=0,this.m12=0,this.m21=0,this.m22=0,this.m31=0,this.m32=0}return Object.defineProperty(e,"identity",{get:function(){return(new e).setIdentity()},enumerable:!0,configurable:!0}),e.prototype.setIdentity=function(){return this.setValues(1,0,0,1,0,0)},e.prototype.setValues=function(t,e,n,i,r,o){return this.m11=t,this.m12=e,this.m21=n,this.m22=i,this.m31=r,this.m32=o,this},Object.defineProperty(e.prototype,"translation",{get:function(){return new t.Vector2(this.m31,this.m32)},set:function(t){this.m31=t.x,this.m32=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotation",{get:function(){return Math.atan2(this.m21,this.m11)},set:function(t){var e=Math.cos(t),n=Math.sin(t);this.m11=e,this.m12=n,this.m21=-n,this.m22=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotationDegrees",{get:function(){return t.MathHelper.toDegrees(this.rotation)},set:function(e){this.rotation=t.MathHelper.toRadians(e)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"scale",{get:function(){return new t.Vector2(this.m11,this.m22)},set:function(t){this.m11=t.x,this.m22=t.y},enumerable:!0,configurable:!0}),e.createRotation=function(t,e){e.setIdentity();var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-1*i,e.m22=n},e.createRotationOut=function(t,e){var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-i,e.m22=n},e.createScale=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createScaleOut=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createTranslation=function(t,e,n){return n.m11=1,n.m12=0,n.m21=0,n.m22=1,n.m31=t,n.m32=e,n},e.createTranslationOut=function(t,e){e.m11=1,e.m12=0,e.m21=0,e.m22=1,e.m31=t.x,e.m32=t.y},e.invert=function(t){var e=1/t.determinant(),n=this.identity;return n.m11=t.m22*e,n.m12=-t.m12*e,n.m21=-t.m21*e,n.m22=t.m11*e,n.m31=(t.m32*t.m21-t.m31*t.m22)*e,n.m32=-(t.m32*t.m11-t.m31*t.m12)*e,n},e.prototype.add=function(t){return this.m11+=t.m11,this.m12+=t.m12,this.m21+=t.m21,this.m22+=t.m22,this.m31+=t.m31,this.m32+=t.m32,this},e.prototype.substract=function(t){return this.m11-=t.m11,this.m12-=t.m12,this.m21-=t.m21,this.m22-=t.m22,this.m31-=t.m31,this.m32-=t.m32,this},e.prototype.divide=function(t){return this.m11/=t.m11,this.m12/=t.m12,this.m21/=t.m21,this.m22/=t.m22,this.m31/=t.m31,this.m32/=t.m32,this},e.prototype.multiply=function(t){var e=this.m11*t.m11+this.m12*t.m21,n=this.m11*t.m12+this.m12*t.m22,i=this.m21*t.m11+this.m22*t.m21,r=this.m21*t.m12+this.m22*t.m22,o=this.m31*t.m11+this.m32*t.m21+t.m31,s=this.m31*t.m12+this.m32*t.m22+t.m32;return this.m11=e,this.m12=n,this.m21=i,this.m22=r,this.m31=o,this.m32=s,this},e.multiply=function(t,e,n){var i=t.m11*e.m11+t.m12*e.m21,r=t.m11*e.m12+t.m12*e.m22,o=t.m21*e.m11+t.m22*e.m21,s=t.m21*e.m12+t.m22*e.m22,a=t.m31*e.m11+t.m32*e.m21+e.m31,c=t.m31*e.m12+t.m32*e.m22+e.m32;n.m11=i,n.m12=r,n.m21=o,n.m22=s,n.m31=a,n.m32=c},e.prototype.determinant=function(){return this.m11*this.m22-this.m12*this.m21},e.lerp=function(t,e,n){return t.m11=t.m11+(e.m11-t.m11)*n,t.m12=t.m12+(e.m12-t.m12)*n,t.m21=t.m21+(e.m21-t.m21)*n,t.m22=t.m22+(e.m22-t.m22)*n,t.m31=t.m31+(e.m31-t.m31)*n,t.m32=t.m32+(e.m32-t.m32)*n,t},e.transpose=function(t){var e=this.identity;return e.m11=t.m11,e.m12=t.m21,e.m21=t.m12,e.m22=t.m22,e.m31=0,e.m32=0,e},e.prototype.mutiplyTranslation=function(n,i){var r=new e;return e.createTranslation(n,i,r),t.MatrixHelper.mutiply(this,r)},e.prototype.equals=function(t){return this==t},e.toMatrix=function(e){var n=new t.Matrix;return n.m11=e.m11,n.m12=e.m12,n.m13=0,n.m14=0,n.m21=e.m21,n.m22=e.m22,n.m23=0,n.m24=0,n.m31=0,n.m32=0,n.m33=1,n.m34=0,n.m41=e.m31,n.m42=e.m32,n.m43=0,n.m44=1,n},e.prototype.toString=function(){return"{m11:"+this.m11+" m12:"+this.m12+" m21:"+this.m21+" m22:"+this.m22+" m31:"+this.m31+" m32:"+this.m32+"}"},e}();t.Matrix2D=e}(es||(es={})),function(t){var e=function(){function e(){}return e.add=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11+n.m11,i.m12=e.m12+n.m12,i.m21=e.m21+n.m21,i.m22=e.m22+n.m22,i.m31=e.m31+n.m31,i.m32=e.m32+n.m32,i},e.divide=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11/n.m11,i.m12=e.m12/n.m12,i.m21=e.m21/n.m21,i.m22=e.m22/n.m22,i.m31=e.m31/n.m31,i.m32=e.m32/n.m32,i},e.mutiply=function(e,n){var i=t.Matrix2D.identity;if(n instanceof t.Matrix2D){var r=e.m11*n.m11+e.m12*n.m21,o=n.m11*n.m12+e.m12*n.m22,s=e.m21*n.m11+e.m22*n.m21,a=e.m21*n.m12+e.m22*n.m22,c=e.m31*n.m11+e.m32*n.m21+n.m31,h=e.m31*n.m12+e.m32*n.m22+n.m32;i.m11=r,i.m12=o,i.m21=s,i.m22=a,i.m31=c,i.m32=h}else"number"==typeof n&&(i.m11=e.m11*n,i.m12=e.m12*n,i.m21=e.m21*n,i.m22=e.m22*n,i.m31=e.m31*n,i.m32=e.m32*n);return i},e.subtract=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11-n.m11,i.m12=e.m12-n.m12,i.m21=e.m21-n.m21,i.m22=e.m22-n.m22,i.m31=e.m31-n.m31,i.m32=e.m32-n.m32,i},e}();t.MatrixHelper=e}(es||(es={})),function(t){var e=function(){function e(e,n,i,r){void 0===e&&(e=0),void 0===n&&(n=0),void 0===i&&(i=0),void 0===r&&(r=0),this.x=0,this.y=0,this.width=0,this.height=0,this._tempMat=new t.Matrix2D,this._transformMat=new t.Matrix2D,this.x=e,this.y=n,this.width=i,this.height=r}return Object.defineProperty(e,"empty",{get:function(){return new e},enumerable:!0,configurable:!0}),Object.defineProperty(e,"maxRect",{get:function(){return new e(Number.MIN_VALUE/2,Number.MIN_VALUE/2,Number.MAX_VALUE,Number.MAX_VALUE)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"left",{get:function(){return this.x},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"right",{get:function(){return this.x+this.width},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"top",{get:function(){return this.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"bottom",{get:function(){return this.y+this.height},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"max",{get:function(){return new t.Vector2(this.right,this.bottom)},enumerable:!0,configurable:!0}),e.prototype.isEmpty=function(){return 0==this.width&&0==this.height&&0==this.x&&0==this.y},Object.defineProperty(e.prototype,"location",{get:function(){return new t.Vector2(this.x,this.y)},set:function(t){this.x=t.x,this.y=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"size",{get:function(){return new t.Vector2(this.width,this.height)},set:function(t){this.width=t.x,this.height=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"center",{get:function(){return new t.Vector2(this.x+this.width/2,this.y+this.height/2)},enumerable:!0,configurable:!0}),e.fromMinMax=function(t,n,i,r){return new e(t,n,i-t,r-n)},e.rectEncompassingPoints=function(t){for(var e=Number.POSITIVE_INFINITY,n=Number.POSITIVE_INFINITY,i=Number.NEGATIVE_INFINITY,r=Number.NEGATIVE_INFINITY,o=0;oi&&(i=s.x),s.yr&&(r=s.y)}return this.fromMinMax(e,n,i,r)},e.prototype.getSide=function(e){switch(e){case t.Edge.top:return this.top;case t.Edge.bottom:return this.bottom;case t.Edge.left:return this.left;case t.Edge.right:return this.right;default:throw new Error("Argument Out Of Range")}},e.prototype.contains=function(t,e){return this.x<=t&&tthis.x+this.width)return e}else{var i=1/t.direction.x,r=(this.x-t.start.x)*i,o=(this.x+this.width-t.start.x)*i;if(r>o){var s=r;r=o,o=s}if(e.distance=Math.max(r,e.distance),n=Math.min(o,n),e.distance>n)return e}if(Math.abs(t.direction.y)<1e-6){if(t.start.ythis.y+this.height)return e}else{var a=1/t.direction.y,c=(this.y-t.start.y)*a,h=(this.y+this.height-t.start.y)*a;if(c>h){var u=c;c=h,h=u}if(e.distance=Math.max(c,e.distance),n=Math.max(h,n),e.distance>n)return e}return e.intersected=!0,e},e.prototype.containsRect=function(t){return this.x<=t.x&&t.x0?this.x:this.x+t,i.y=n>0?this.y:this.y+n,i.width=t>0?t+this.width:this.width-t,i.height=n>0?n+this.height:this.height-n,i},e.prototype.collisionCheck=function(t,e,n){e.value=n.value=0;var i=t.x-(this.x+this.width),r=t.x+t.width-this.x,o=t.y-(this.y+this.height),s=t.y+t.height-this.y;return!(i>0||r<0||o>0||s<0)&&(e.value=Math.abs(i)=l||Math.abs(u)>=p)return t.Vector2.zero;var f=h>0?l-h:-l-h,d=u>0?p-u:-p-u;return new t.Vector2(f,d)},e.prototype.equals=function(t){return this===t},e.prototype.getHashCode=function(){return Math.trunc(this.x)^Math.trunc(this.y)^Math.trunc(this.width)^Math.trunc(this.height)},e.prototype.clone=function(){return new e(this.x,this.y,this.width,this.height)},e}();t.Rectangle=e}(es||(es={})),function(t){var e=function(){function t(){this.remainder=0}return t.prototype.update=function(t){this.remainder+=t;var e=Math.trunc(this.remainder);return this.remainder-=e,t=e},t.prototype.reset=function(){this.remainder=0},t}();t.SubpixelFloat=e}(es||(es={})),function(t){var e=function(){function e(){this._x=new t.SubpixelFloat,this._y=new t.SubpixelFloat}return e.prototype.update=function(t){t.x=this._x.update(t.x),t.y=this._y.update(t.y)},e.prototype.reset=function(){this._x.reset(),this._y.reset()},e}();t.SubpixelVector2=e}(es||(es={})),function(t){var e=function(){function e(e){this._activeTriggerIntersections=new t.PairSet,this._previousTriggerIntersections=new t.PairSet,this._tempTriggerList=[],this._entity=e}return e.prototype.update=function(){var e=[],n=this.getColliders();if(n.length>0)for(var i=0;i=t.Collider.lateSortOrder?e.push(c):this.notifyTriggerListeners(c,!0)),this._activeTriggerIntersections.add(c)}}if(e.length>0)for(i=0;i0)for(var n=0;n0)for(var i=0;i0)for(var o=0;o1)return!1;var h=(a.x*r.y-a.y*r.x)/s;return!(h<0||h>1)},n.lineToLineIntersection=function(e,n,i,r,o){void 0===o&&(o=t.Vector2.zero),o.x=0,o.y=0;var s=n.sub(e),a=r.sub(i),c=s.x*a.y-s.y*a.x;if(0==c)return!1;var h=i.sub(e),u=(h.x*a.y-h.y*a.x)/c;if(u<0||u>1)return!1;var l=(h.x*s.y-h.y*s.x)/c;if(l<0||l>1)return!1;var p=e.add(s.scale(u));return o.x=p.x,o.y=p.y,!0},n.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scale(o))},n.circleToCircle=function(e,n,i,r){return t.Vector2.sqrDistance(e,i)<(n+r)*(n+r)},n.circleToLine=function(e,n,i,r){return t.Vector2.sqrDistance(e,this.closestPointOnLine(i,r,e))=t&&r.y>=e&&r.x=t+i&&(s|=e.right),o.y=n+r&&(s|=e.bottom),s},n}();t.Collisions=n}(es||(es={})),function(t){var e=function(){function e(e,n,i,r,o){this.fraction=0,this.distance=0,this.point=t.Vector2.zero,this.normal=t.Vector2.zero,this.collider=e,this.fraction=n,this.distance=i,this.point=r,this.centroid=t.Vector2.zero}return e.prototype.setAllValues=function(t,e,n,i,r){this.collider=t,this.fraction=e,this.distance=n,this.point=i,this.normal=r},e.prototype.setValues=function(t,e,n,i){this.fraction=t,this.distance=e,this.point=n,this.normal=i},e.prototype.reset=function(){this.collider=null,this.fraction=this.distance=0},e.prototype.clone=function(){var t=new e;return t.setAllValues(this.collider,this.fraction,this.distance,this.point,this.normal),t},e.prototype.toString=function(){return"[RaycastHit] fraction: "+this.fraction+", distance: "+this.distance+", normal: "+this.normal+", centroid: "+this.centroid+", point: "+this.point},e}();t.RaycastHit=e}(es||(es={})),function(t){var e=function(){function e(){}return e.reset=function(){this._spatialHash=new t.SpatialHash(this.spatialHashCellSize),this._hitArray[0].reset(),this._colliderArray[0]=null},e.clear=function(){this._spatialHash.clear()},e.overlapCircle=function(t,n,i){return void 0===i&&(i=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapCircle(t,n,this._colliderArray,i),this._colliderArray[0]},e.overlapCircleAll=function(t,e,n,i){return void 0===i&&(i=this.allLayers),this._spatialHash.overlapCircle(t,e,n,i)},e.boxcastBroadphase=function(t,e){return void 0===e&&(e=this.allLayers),this._spatialHash.aabbBroadphase(t,null,e)},e.boxcastBroadphaseExcludingSelf=function(t,e,n){return void 0===n&&(n=this.allLayers),this._spatialHash.aabbBroadphase(e,t,n)},e.boxcastBroadphaseExcludingSelfNonRect=function(t,e){void 0===e&&(e=this.allLayers);var n=t.bounds;return this._spatialHash.aabbBroadphase(n,t,e)},e.boxcastBroadphaseExcludingSelfDelta=function(t,n,i,r){void 0===r&&(r=e.allLayers);var o=t.bounds.getSweptBroadphaseBounds(n,i);return this._spatialHash.aabbBroadphase(o,t,r)},e.addCollider=function(t){e._spatialHash.register(t)},e.removeCollider=function(t){e._spatialHash.remove(t)},e.updateCollider=function(t){this._spatialHash.remove(t),this._spatialHash.register(t)},e.linecast=function(t,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._hitArray[0].reset(),e.linecastAll(t,n,this._hitArray,i,r),this._hitArray[0]},e.linecastAll=function(t,e,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._spatialHash.linecast(t,e,n,i,r)},e.overlapRectangle=function(t,n){return void 0===n&&(n=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapRectangle(t,this._colliderArray,n),this._colliderArray[0]},e.overlapRectangleAll=function(t,n,i){return void 0===i&&(i=e.allLayers),0==n.length?(console.warn("传入了一个空的结果数组。不会返回任何结果"),0):this._spatialHash.overlapRectangle(t,n,i)},e.gravity=new t.Vector2(0,-300),e.spatialHashCellSize=100,e.allLayers=-1,e.raycastsHitTriggers=!1,e.raycastsStartInColliders=!1,e.debugRender=!1,e._hitArray=[new t.RaycastHit],e._colliderArray=[null],e}();t.Physics=e}(es||(es={})),function(t){var e=function(){function t(t,e){this._start=t.clone(),this._end=e.clone(),this._direction=this._end.sub(this._start)}return Object.defineProperty(t.prototype,"start",{get:function(){return this._start},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"direction",{get:function(){return this._direction},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"end",{get:function(){return this._end},enumerable:!0,configurable:!0}),t}();t.Ray2D=e}(es||(es={})),function(t){var e=function(){function e(e){void 0===e&&(e=100),this.gridBounds=new t.Rectangle,this._overlapTestBox=new t.Box(0,0),this._overlapTestCircle=new t.Circle(0),this._cellDict=new n,this._tempHashSet=new Set,this._cellSize=e,this._inverseCellSize=1/this._cellSize,this._raycastParser=new i}return e.prototype.register=function(e){var n=e.bounds.clone();e.registeredPhysicsBounds=n;var i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom);this.gridBounds.contains(i.x,i.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,i)),this.gridBounds.contains(r.x,r.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,r));for(var o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){this.cellAtPosition(o,s,!0).push(e)}},e.prototype.remove=function(e){for(var n=e.registeredPhysicsBounds.clone(),i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom),o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){var a=this.cellAtPosition(o,s);t.Insist.isNotNull(a,"从不存在碰撞器的单元格中移除碰撞器: ["+e+"]"),null!=a&&new t.List(a).remove(e)}},e.prototype.removeWithBruteForce=function(t){this._cellDict.remove(t)},e.prototype.clear=function(){this._cellDict.clear()},e.prototype.aabbBroadphase=function(e,n,i){this._tempHashSet.clear();for(var r=this.cellCoords(e.x,e.y),o=this.cellCoords(e.right,e.bottom),s=r.x;s<=o.x;s++)for(var a=r.y;a<=o.y;a++){var c=this.cellAtPosition(s,a);if(c&&c.length>0)for(var h=0;h0)for(var c=0;c=this.points.length?this.points[0]:this.points[i+1];var o=t.Vector2Ext.perpendicular(r,e);t.Vector2Ext.normalize(o),this._edgeNormals[i]=o}},n.buildSymmetricalPolygon=function(e,n){for(var i=new Array(e),r=0;ri&&(i=o,n=r)}return t[n]},n.getClosestPointOnPolygonToPoint=function(e,n){for(var i={distanceSquared:Number.MAX_VALUE,edgeNormal:t.Vector2.zero,closestPoint:t.Vector2.zero},r=0,o=0;ot.y!=this.points[i].y>t.y&&t.x<(this.points[i].x-this.points[n].x)*(t.y-this.points[n].y)/(this.points[i].y-this.points[n].y)+this.points[n].x&&(e=!e);return e},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToPoly(e,this,n)},n}(t.Shape);t.Polygon=e}(es||(es={})),function(t){var e=function(e){function n(t,i){var r=e.call(this,n.buildBox(t,i),!0)||this;return r.width=t,r.height=i,r}return __extends(n,e),n.buildBox=function(e,n){var i=e/2,r=n/2,o=new Array(4);return o[0]=new t.Vector2(-i,-r),o[1]=new t.Vector2(i,-r),o[2]=new t.Vector2(i,r),o[3]=new t.Vector2(-i,r),o},n.prototype.updateBox=function(e,n){this.width=e,this.height=n;var i=e/2,r=n/2;this.points[0]=new t.Vector2(-i,-r),this.points[1]=new t.Vector2(i,-r),this.points[2]=new t.Vector2(i,r),this.points[3]=new t.Vector2(-i,r);for(var o=0;o1)return!1;var c,h=s.start.add(s.direction.scale(r)),u=0;h.xn.bounds.right&&(u|=1),h.yn.bounds.bottom&&(u|=2);var l=c+u;return 3==l&&console.log("m == 3. corner "+t.Time.frameCount),!0},e.corner=function(e,n){var i=t.Vector2.zero;return i.x=0==(1&n)?e.right:e.left,i.y=0==(1&n)?e.bottom:e.top,i},e.testCircleBox=function(t,e,n){var i=e.bounds.getClosestPointOnRectangleToPoint(t.position).sub(t.position);return i.dot(i)<=t.radius*t.radius},e}();t.RealtimeCollisions=e}(es||(es={})),function(t){var e=function(){function e(){}return e.boxToBox=function(e,n,i){var r=this.minkowskiDifference(e,n);return!!r.contains(0,0)&&(i.minimumTranslationVector=r.getClosestPointOnBoundsToOrigin(),!i.minimumTranslationVector.equals(t.Vector2.zero)&&(i.normal=i.minimumTranslationVector.scale(-1),i.normal=i.normal.normalize(),!0))},e.boxToBoxCast=function(e,n,i,r){var o=this.minkowskiDifference(e,n);if(o.contains(0,0)){var s=o.getClosestPointOnBoundsToOrigin();return!s.equals(t.Vector2.zero)&&(r.normal=new t.Vector2(-s.x,-s.y),r.normal=r.normal.normalize(),r.distance=0,r.fraction=0,!0)}var a=new t.Ray2D(t.Vector2.zero,i.scale(-1)),c=o.rayIntersects(a);return!!(c.intersected&&c.distance<=1)&&(r.fraction=c.distance,r.distance=i.magnitude()*c.distance,r.normal=i.scale(-1),r.normal=r.normal.normalize(),r.centroid=e.bounds.center.add(i.scale(c.distance)),!0)},e.minkowskiDifference=function(e,n){var i=e.position.sub(e.bounds.center),r=e.bounds.location.add(i.sub(n.bounds.max)),o=e.bounds.size.add(n.bounds.size);return new t.Rectangle(r.x,r.y,o.x,o.y)},e}();t.ShapeCollisionsBox=e}(es||(es={})),function(t){var e=function(){function e(){}return e.circleToCircleCast=function(e,n,i,r){var o=e.position.add(i),s=this.closestPointOnLine(e.position,o,n.position),a=t.Vector2.sqrDistance(n.position,s),c=(e.radius+n.radius)*(e.radius+n.radius);if(a<=c){var h=i.normalize();s===o&&(o=e.position.add(i.add(h.scale(n.radius))),s=this.closestPointOnLine(e.position,o,n.position),a=t.Vector2.sqrDistance(n.position,s));var u=Math.sqrt(c-a);return r.centroid=s.sub(h.scale(u)),r.normal=r.centroid.sub(n.position).normalize(),r.fraction=(r.centroid.x-e.position.x)/i.x,r.distance=t.Vector2.distance(e.position,r.centroid),r.point=n.position.add(r.normal.scale(n.radius)),!0}return!1},e.circleToCircle=function(e,n,i){void 0===i&&(i=new t.CollisionResult);var r=t.Vector2.sqrDistance(e.position,n.position),o=e.radius+n.radius;if(re.radius*e.radius&&!a)return!1;if(a)s=i.normal.scale(Math.sqrt(o.distanceSquared)-e.radius);else if(0===o.distanceSquared)s=i.normal.scale(e.radius);else{var c=Math.sqrt(o.distanceSquared);s=r.sub(o.closestPoint).scale((e.radius-c)/c*-1)}return i.minimumTranslationVector=s,i.point=o.closestPoint.add(n.position),!0},e.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scaleEqual(o))},e}();t.ShapeCollisionsCircle=e}(es||(es={})),function(t){var e=function(){function e(){}return e.lineToPoly=function(n,i,r,o){void 0===o&&(o=new t.RaycastHit);for(var s=t.Vector2.zero,a=t.Vector2.zero,c=Number.MAX_VALUE,h=!1,u=r.points.length-1,l=0;l1)return!1;var u=(c.x*o.y-c.y*o.x)/a;if(u<0||u>1)return!1;var l=t.add(o.scale(h));return r.x=l.x,r.y=l.y,!0},e.lineToCircle=function(e,n,i,r){var o=t.Vector2.distance(e,n),s=t.Vector2.divideScaler(n.sub(e),o),a=e.sub(i.position),c=a.dot(s),h=a.dot(a)-i.radius*i.radius;if(h>0&&c>0)return!1;var u=c*c-h;return!(u<0)&&(r.fraction=-c-Math.sqrt(u),r.fraction<0&&(r.fraction=0),r.point=e.add(s.scale(r.fraction)),r.distance=t.Vector2.distance(e,r.point),r.normal=r.point.sub(i.position).normalize(),r.fraction=r.distance/o,!0)},e}();t.ShapeCollisionsLine=e}(es||(es={})),function(t){var e=function(){function e(){}return e.pointToCircle=function(e,n,i){var r=t.Vector2.sqrDistance(e,n.position),o=1+n.radius;if(r0&&(o=!1),!o)return!1;(p=Math.abs(p))i.max&&(i.max=n);return i},e.intervalDistance=function(t,e,n,i){return t=this._duration?(i=this._elapsedTime-this._duration,this._elapsedTime=this._duration,this._tweenState=n.complete):this._isRunningInReverse&&this._elapsedTime<=0&&(i=0-this._elapsedTime,this._elapsedTime=0,this._tweenState=n.complete),this._elapsedTime>=0&&this._elapsedTime<=this._duration&&this.updateValue(),this._loopType!=e.none&&this._tweenState==n.complete&&0!=this._loops&&this.handleLooping(i);var r=this._isTimeScaleIndependent?t.Time.unscaledDeltaTime:t.Time.deltaTime;return r*=this._timeScale,this._isRunningInReverse?this._elapsedTime-=r:this._elapsedTime+=r,this._tweenState==n.complete&&(this._completionHandler&&this._completionHandler(this),null!=this._nextTween&&(this._nextTween.start(),this._nextTween=null),!0)},i.prototype.recycleSelf=function(){this._shouldRecycleTween&&(this._target=null,this._nextTween=null)},i.prototype.isRunning=function(){return this._tweenState==n.running},i.prototype.start=function(){this._isFromValueOverridden||(this._fromValue=this._target.getTweenedValue()),this._tweenState==n.complete&&(this._tweenState=n.running,t.TweenManager.addTween(this))},i.prototype.pause=function(){this._tweenState=n.paused},i.prototype.resume=function(){this._tweenState=n.running},i.prototype.stop=function(i){void 0===i&&(i=!1),this._tweenState=n.complete,i?(this._elapsedTime=this._isRunningInReverse?0:this._duration,this._loopType=e.none,this._loops=0):t.TweenManager.removeTween(this)},i.prototype.jumpToElapsedTime=function(e){this._elapsedTime=t.MathHelper.clamp(e,0,this._duration),this.updateValue()},i.prototype.reverseTween=function(){this._isRunningInReverse=!this._isRunningInReverse},i.prototype.waitForCompletion=function(){return __generator(this,function(t){switch(t.label){case 0:return this._tweenState==n.complete?[3,2]:[4,null];case 1:return t.sent(),[3,0];case 2:return[2]}})},i.prototype.getTargetObject=function(){return this._target.getTargetObject()},i.prototype.resetState=function(){this.context=null,this._completionHandler=this._loopCompleteHandler=null,this._isFromValueOverridden=!1,this._isTimeScaleIndependent=!1,this._tweenState=n.complete,this._isRelative=!1,this._easeType=t.TweenManager.defaultEaseType,null!=this._nextTween&&(this._nextTween.recycleSelf(),this._nextTween=null),this._delay=0,this._duration=0,this._timeScale=1,this._elapsedTime=0,this._loopType=e.none,this._delayBetweenLoops=0,this._loops=0,this._isRunningInReverse=!1},i.prototype.initialize=function(t,e,n){this.resetState(),this._target=t,this._toValue=e,this._duration=n},i.prototype.handleLooping=function(t){this._loops--,this._loopType==e.pingpong&&this.reverseTween(),this._loopType!=e.restartFromBeginning&&this._loops%2!=0||this._loopCompleteHandler&&this._completionHandler(this),0!=this._loops&&(this._tweenState=n.running,this._loopType==e.restartFromBeginning?this._elapsedTime=t-this._delayBetweenLoops:this._isRunningInReverse?this._elapsedTime+=this._delayBetweenLoops-t:this._elapsedTime=t-this._delayBetweenLoops,0==this._delayBetweenLoops&&t>0&&this.updateValue())},i}();t.Tween=i}(es||(es={})),function(t){var e=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheNumberTweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue+=this._fromValue,this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheNumberTweens&&t.Pool.free(n,this)},n}(t.Tween);t.NumberTween=e;var n=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheVector2Tweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue.add(this._fromValue),this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheVector2Tweens&&t.Pool.free(n,this)},n}(t.Tween);t.Vector2Tween=n;var i=function(e){function n(t,n,i){var r=e.call(this)||this;return r.initialize(t,n,i),r}return __extends(n,e),n.create=function(){return t.TweenManager.cacheRectTweens?t.Pool.obtain(n):new n},n.prototype.setIsRelative=function(){return this._isRelative=!0,this._toValue=new t.Rectangle(this._toValue.x+this._fromValue.x,this._toValue.y+this._fromValue.y,this._toValue.width+this._fromValue.width,this._toValue.height+this._fromValue.height),this},n.prototype.updateValue=function(){this._target.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},n.prototype.recycleSelf=function(){e.prototype.recycleSelf.call(this),this._shouldRecycleTween&&t.TweenManager.cacheRectTweens&&t.Pool.free(n,this)},n}(t.Tween);t.RectangleTween=i}(es||(es={})),function(t){var e;!function(t){t[t.position=0]="position",t[t.localPosition=1]="localPosition",t[t.scale=2]="scale",t[t.localScale=3]="localScale",t[t.rotationDegrees=4]="rotationDegrees",t[t.localRotationDegrees=5]="localRotationDegrees"}(e=t.TransformTargetType||(t.TransformTargetType={}));var n=function(n){function i(){return null!==n&&n.apply(this,arguments)||this}return __extends(i,n),i.prototype.setTweenedValue=function(t){switch(this._targetType){case e.position:this._transform.position=t;break;case e.localPosition:this._transform.localPosition=t;break;case e.scale:this._transform.scale=t;break;case e.localScale:this._transform.localScale=t;break;case e.rotationDegrees:this._transform.rotationDegrees=t.x;case e.localRotationDegrees:this._transform.localRotationDegrees=t.x}},i.prototype.getTweenedValue=function(){switch(this._targetType){case e.position:return this._transform.position;case e.localPosition:return this._transform.localPosition;case e.scale:return this._transform.scale;case e.localScale:return this._transform.localScale;case e.rotationDegrees:return new t.Vector2(this._transform.rotationDegrees,this._transform.rotationDegrees);case e.localRotationDegrees:return new t.Vector2(this._transform.localRotationDegrees,0)}},i.prototype.getTargetObject=function(){return this._transform},i.prototype.setTargetAndType=function(t,e){this._transform=t,this._targetType=e},i.prototype.updateValue=function(){this._targetType!=e.rotationDegrees&&this._targetType!=e.localRotationDegrees||this._isRelative?this.setTweenedValue(t.Lerps.ease(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration)):this.setTweenedValue(t.Lerps.easeAngle(this._easeType,this._fromValue,this._toValue,this._elapsedTime,this._duration))},i.prototype.recycleSelf=function(){this._shouldRecycleTween&&(this._target=null,this._nextTween=null,this._transform=null,t.Pool.free(t.Vector2Tween,this))},i}(t.Vector2Tween);t.TransformVector2Tween=n}(es||(es={})),function(t){var e;!function(t){t[t.linear=0]="linear",t[t.sineIn=1]="sineIn",t[t.sineOut=2]="sineOut",t[t.sineInOut=3]="sineInOut",t[t.quadIn=4]="quadIn",t[t.quadOut=5]="quadOut",t[t.quadInOut=6]="quadInOut",t[t.quintIn=7]="quintIn",t[t.quintOut=8]="quintOut",t[t.quintInOut=9]="quintInOut",t[t.cubicIn=10]="cubicIn",t[t.cubicOut=11]="cubicOut",t[t.cubicInOut=12]="cubicInOut",t[t.quartIn=13]="quartIn",t[t.quartOut=14]="quartOut",t[t.quartInOut=15]="quartInOut",t[t.expoIn=16]="expoIn",t[t.expoOut=17]="expoOut",t[t.expoInOut=18]="expoInOut",t[t.circleIn=19]="circleIn",t[t.circleOut=20]="circleOut",t[t.circleInOut=21]="circleInOut",t[t.elasticIn=22]="elasticIn",t[t.elasticOut=23]="elasticOut",t[t.elasticInOut=24]="elasticInOut",t[t.punch=25]="punch",t[t.backIn=26]="backIn",t[t.backOut=27]="backOut",t[t.backInOut=28]="backInOut",t[t.bounceIn=29]="bounceIn",t[t.bounceOut=30]="bounceOut",t[t.bounceInOut=31]="bounceInOut"}(e=t.EaseType||(t.EaseType={}));var n=function(){function n(){}return n.oppositeEaseType=function(t){switch(t){case e.linear:return t;case e.backIn:return e.backOut;case e.backOut:return e.backIn;case e.backInOut:return t;case e.bounceIn:return e.bounceOut;case e.bounceOut:return e.bounceIn;case e.bounceInOut:return t;case e.circleIn:return e.circleOut;case e.circleOut:return e.circleIn;case e.circleInOut:return t;case e.cubicIn:return e.cubicOut;case e.cubicOut:return e.cubicIn;case e.circleInOut:case e.punch:return t;case e.expoIn:return e.expoOut;case e.expoOut:return e.expoIn;case e.expoInOut:return t;case e.quadIn:return e.quadOut;case e.quadOut:return e.quadIn;case e.quadInOut:return t;case e.quartIn:return e.quadOut;case e.quartOut:return e.quartIn;case e.quadInOut:return t;case e.sineIn:return e.sineOut;case e.sineOut:return e.sineIn;case e.sineInOut:default:return t}},n.ease=function(n,i,r){switch(n){case e.linear:return t.Easing.Linear.easeNone(i,r);case e.backIn:return t.Easing.Back.easeIn(i,r);case e.backOut:return t.Easing.Back.easeOut(i,r);case e.backInOut:return t.Easing.Back.easeInOut(i,r);case e.bounceIn:return t.Easing.Bounce.easeIn(i,r);case e.bounceOut:return t.Easing.Bounce.easeOut(i,r);case e.bounceInOut:return t.Easing.Bounce.easeInOut(i,r);case e.circleIn:return t.Easing.Circular.easeIn(i,r);case e.circleOut:return t.Easing.Circular.easeOut(i,r);case e.circleInOut:return t.Easing.Circular.easeInOut(i,r);case e.cubicIn:return t.Easing.Cubic.easeIn(i,r);case e.cubicOut:return t.Easing.Cubic.easeOut(i,r);case e.cubicInOut:return t.Easing.Cubic.easeInOut(i,r);case e.elasticIn:return t.Easing.Elastic.easeIn(i,r);case e.elasticOut:return t.Easing.Elastic.easeOut(i,r);case e.elasticInOut:return t.Easing.Elastic.easeInOut(i,r);case e.punch:return t.Easing.Elastic.punch(i,r);case e.expoIn:return t.Easing.Exponential.easeIn(i,r);case e.expoOut:return t.Easing.Exponential.easeOut(i,r);case e.expoInOut:return t.Easing.Exponential.easeInOut(i,r);case e.quadIn:return t.Easing.Quadratic.easeIn(i,r);case e.quadOut:return t.Easing.Quadratic.easeOut(i,r);case e.quadInOut:return t.Easing.Quadratic.easeInOut(i,r);case e.quintIn:return t.Easing.Quintic.easeIn(i,r);case e.quintOut:return t.Easing.Quintic.easeOut(i,r);case e.quintInOut:return t.Easing.Quintic.easeInOut(i,r);case e.sineIn:return t.Easing.Sinusoidal.easeIn(i,r);case e.sineOut:return t.Easing.Sinusoidal.easeOut(i,r);case e.sineInOut:return t.Easing.Sinusoidal.easeInOut(i,r);default:return t.Easing.Linear.easeNone(i,r)}},n}();t.EaseHelper=n}(es||(es={})),function(t){var e=function(){function t(){}return Object.defineProperty(t.prototype,"enabled",{get:function(){return 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r=t.getHours(),o=t.getMinutes();o=o<10?"0"+o:o;var s=t.getSeconds();return e+"-"+n+"-"+i+" "+r+":"+o+":"+(s=s<10?"0"+s:s)},t.parseDate=function(t){var e=Date.parse(t);return isNaN(e)?new Date:new Date(Date.parse(t.replace(/-/g,"/")))},t.secondToTime=function(t,e,n){void 0===t&&(t=0),void 0===e&&(e=":"),void 0===n&&(n=!0);var i=Math.floor(t/3600),r=Math.floor(t%3600/60),o=Math.floor(t%3600%60),s=i.toString(),a=r.toString(),u=o.toString();return i<10&&(s="0"+s),r<10&&(a="0"+a),o<10&&(u="0"+u),n?s+e+a+e+u:a+e+u},t.timeToMillisecond=function(t,e){void 0===e&&(e=":");for(var n=t.split(e),i=0,r=n.length,o=0;o=1?(e=1,n.range=this._points.length-4):(e=t.MathHelper.clamp01(e)*this._curveCount,n.range=t.MathHelper.toInt(e),e-=n.range,n.range*=3),n.time=e,n},e.prototype.setControlPoint=function(t,e){if(t%3==0){var n=e.sub(this._points[t]);t>0&&this._points[t-1].addEqual(n),t+1-Math.PI&&t<=Math.PI?t:(t%=2*Math.PI)<=-Math.PI?t+2*Math.PI:t>Math.PI?t-2*Math.PI:t},e.isPowerOfTwo=function(t){return t>0&&t%(t-1)==0},e.lerp=function(t,e,n){return t+(e-t)*this.clamp01(n)},e.betterLerp=function(t,n,i,r){return Math.abs(t-n)180&&(i-=360),t+i*this.clamp01(n)},e.lerpAngleRadians=function(t,e,n){var i=this.repeat(e-t,2*Math.PI);return i>Math.PI&&(i-=2*Math.PI),t+i*this.clamp01(n)},e.pingPong=function(t,e){return t=this.repeat(t,2*e),e-Math.abs(t-e)},e.signThreshold=function(t,e){return Math.abs(t)>=e?Math.sign(t):0},e.inverseLerp=function(t,e,n){if(te)return 1}else{if(nt)return 0}return(n-t)/(e-t)},e.lerpPrecise=function(t,e,n){return(1-n)*t+e*n},e.clamp=function(t,e,n){return tn?n:t},e.snap=function(t,e){return Math.round(t/e)*e},e.pointOnCirlce=function(n,i,r){var o=e.toRadians(r);return new t.Vector2(Math.cos(o)*o+n.x,Math.sin(o)*o+n.y)},e.isEven=function(t){return t%2==0},e.isOdd=function(t){return t%2!=0},e.roundWithRoundedAmount=function(t,e){var n=Math.round(t);return e.value=t-n*Math.round(t/n),n},e.clamp01=function(t){return t<0?0:t>1?1:t},e.angleBetweenVectors=function(t,e){return Math.atan2(e.y-t.y,e.x-t.x)},e.angleToVector=function(e,n){return new t.Vector2(Math.cos(e)*n,Math.sin(e)*n)},e.incrementWithWrap=function(t,e){return++t==e?0:t},e.decrementWithWrap=function(t,e){return--t<0?e-1:t},e.hypotenuse=function(t,e){return Math.sqrt(t*t+e*e)},e.closestPowerOfTwoGreaterThan=function(t){return t--,t|=t>>1,t|=t>>2,t|=t>>4,t|=t>>8,(t|=t>>16)+1},e.roundToNearest=function(t,e){return Math.round(t/e)*e},e.withinEpsilon=function(t,e){return void 0===e&&(e=this.Epsilon),Math.abs(t)180&&(n-=360),n},e.between=function(t,e,n){return t>=e&&t<=n},e.deltaAngleRadians=function(t,e){var n=this.repeat(e-t,2*Math.PI);return n>Math.PI&&(n-=2*Math.PI),n},e.repeat=function(t,e){return t-Math.floor(t/e)*e},e.floorToInt=function(t){return this.toInt(Math.floor(t))},e.rotateAround=function(e,n){var i=t.Time.totalTime*n,r=Math.cos(i),o=Math.sin(i);return new t.Vector2(e.x+r,e.y+o)},e.rotateAround2=function(e,n,i){i=this.toRadians(i);var r=Math.cos(i),o=Math.sin(i),s=r*(e.x-n.x)-o*(e.y-n.y)+n.x,a=o*(e.x-n.x)+r*(e.y-n.y)+n.y;return new t.Vector2(s,a)},e.pointOnCircle=function(e,n,i){var r=this.toRadians(i);return new t.Vector2(Math.cos(r)*n+e.x,Math.sin(r)*n+e.y)},e.pointOnCircleRadians=function(e,n,i){return new t.Vector2(Math.cos(i)*n+e.x,Math.sin(i)*n+e.y)},e.lissajou=function(e,n,i,r,o){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=0);var s=Math.sin(t.Time.totalTime*e+o)*i,a=Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(s,a)},e.lissajouDamped=function(e,n,i,r,o,s,a){void 0===e&&(e=2),void 0===n&&(n=3),void 0===i&&(i=1),void 0===r&&(r=1),void 0===o&&(o=.5),void 0===s&&(s=0),void 0===a&&(a=5);var u=this.pingPong(t.Time.totalTime,a),h=Math.pow(Math.E,-s*u),c=h*Math.sin(t.Time.totalTime*e+o)*i,l=h*Math.cos(t.Time.totalTime*n)*r;return new t.Vector2(c,l)},e.hermite=function(t,e,n,i,r){return 0==r?t:1==r?n:(2*t-2*n+i+e)*(r*r*r)+(3*n-3*t-2*e-i)*(r*r)+e*r+t},e.isValid=function(t){return!Number.isNaN(t)&&t!==1/0},e.smoothDamp=function(t,e,n,i,r,o){var s=2/(i=Math.max(1e-4,i)),a=s*o,u=1/(1+(a+(a*a*.48+a*(a*a)*.235))),h=t-e,c=e,l=r*i,p=(n+s*(h=this.clamp(h,-1*l,l)))*o;n=(n-s*p)*u;var f=(e=t-h)+(h+p)*u;return c-t>0==f>c&&(n=((f=c)-c)/o),{value:f,currentVelocity:n}},e.smoothDampVector=function(e,n,i,r,o,s){var a=t.Vector2.zero,u=this.smoothDamp(e.x,n.x,i.x,r,o,s);a.x=u.value,i.x=u.currentVelocity;var h=this.smoothDamp(e.y,n.y,i.y,r,o,s);return a.y=h.value,i.y=h.currentVelocity,a},e.mapMinMax=function(t,n,i,r,o){return r+(e.clamp(t,n,i)-n)*(o-r)/(i-n)},e.fromAngle=function(e){return new t.Vector2(Math.cos(e),Math.sin(e)).normalizeEqual()},e.toInt=function(t){return t>0?Math.floor(t):Math.ceil(t)},e.Epsilon=1e-5,e.Rad2Deg=57.29578,e.Deg2Rad=.0174532924,e.PiOver2=Math.PI/2,e}();t.MathHelper=e}(es||(es={})),function(t){var e=function(){function 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r=e.m11*n.m11+e.m12*n.m21+e.m13*n.m31+e.m14*n.m41,o=e.m11*n.m12+e.m12*n.m22+e.m13*n.m32+e.m14*n.m42,s=e.m11*n.m13+e.m12*n.m23+e.m13*n.m33+e.m14*n.m43,a=e.m11*n.m14+e.m12*n.m24+e.m13*n.m34+e.m14*n.m44,u=e.m21*n.m11+e.m22*n.m21+e.m23*n.m31+e.m24*n.m41,h=e.m21*n.m12+e.m22*n.m22+e.m23*n.m32+e.m24*n.m42,c=e.m21*n.m13+e.m22*n.m23+e.m23*n.m33+e.m24*n.m43,l=e.m21*n.m14+e.m22*n.m24+e.m23*n.m34+e.m24*n.m44,p=e.m31*n.m11+e.m32*n.m21+e.m33*n.m31+e.m34*n.m41,f=e.m31*n.m12+e.m32*n.m22+e.m33*n.m32+e.m34*n.m42,d=e.m31*n.m13+e.m32*n.m23+e.m33*n.m33+e.m34*n.m43,m=e.m31*n.m14+e.m32*n.m24+e.m33*n.m34+e.m34*n.m44,y=e.m41*n.m11+e.m42*n.m21+e.m43*n.m31+e.m44*n.m41,g=e.m41*n.m12+e.m42*n.m22+e.m43*n.m32+e.m44*n.m42,_=e.m41*n.m13+e.m42*n.m23+e.m43*n.m33+e.m44*n.m43,v=e.m41*n.m14+e.m42*n.m24+e.m43*n.m34+e.m44*n.m44;i.m11=r,i.m12=o,i.m13=s,i.m14=a,i.m21=u,i.m22=h,i.m23=c,i.m24=l,i.m31=p,i.m32=f,i.m33=d,i.m34=m,i.m41=y,i.m42=g,i.m43=_,i.m44=v},t.identity=new t(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),t}();t.Matrix=e}(es||(es={})),function(t){var e=function(){function e(){this.m11=0,this.m12=0,this.m21=0,this.m22=0,this.m31=0,this.m32=0}return Object.defineProperty(e,"identity",{get:function(){return(new e).setIdentity()},enumerable:!0,configurable:!0}),e.prototype.setIdentity=function(){return this.setValues(1,0,0,1,0,0)},e.prototype.setValues=function(t,e,n,i,r,o){return this.m11=t,this.m12=e,this.m21=n,this.m22=i,this.m31=r,this.m32=o,this},Object.defineProperty(e.prototype,"translation",{get:function(){return new t.Vector2(this.m31,this.m32)},set:function(t){this.m31=t.x,this.m32=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotation",{get:function(){return Math.atan2(this.m21,this.m11)},set:function(t){var e=Math.cos(t),n=Math.sin(t);this.m11=e,this.m12=n,this.m21=-n,this.m22=e},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"rotationDegrees",{get:function(){return t.MathHelper.toDegrees(this.rotation)},set:function(e){this.rotation=t.MathHelper.toRadians(e)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"scale",{get:function(){return new t.Vector2(this.m11,this.m22)},set:function(t){this.m11=t.x,this.m22=t.y},enumerable:!0,configurable:!0}),e.createRotation=function(t,e){e.setIdentity();var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-1*i,e.m22=n},e.createRotationOut=function(t,e){var n=Math.cos(t),i=Math.sin(t);e.m11=n,e.m12=i,e.m21=-i,e.m22=n},e.createScale=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createScaleOut=function(t,e,n){n.m11=t,n.m12=0,n.m21=0,n.m22=e,n.m31=0,n.m32=0},e.createTranslation=function(t,e,n){return n.m11=1,n.m12=0,n.m21=0,n.m22=1,n.m31=t,n.m32=e,n},e.createTranslationOut=function(t,e){e.m11=1,e.m12=0,e.m21=0,e.m22=1,e.m31=t.x,e.m32=t.y},e.invert=function(t){var e=1/t.determinant(),n=this.identity;return n.m11=t.m22*e,n.m12=-t.m12*e,n.m21=-t.m21*e,n.m22=t.m11*e,n.m31=(t.m32*t.m21-t.m31*t.m22)*e,n.m32=-(t.m32*t.m11-t.m31*t.m12)*e,n},e.prototype.add=function(t){return this.m11+=t.m11,this.m12+=t.m12,this.m21+=t.m21,this.m22+=t.m22,this.m31+=t.m31,this.m32+=t.m32,this},e.prototype.substract=function(t){return this.m11-=t.m11,this.m12-=t.m12,this.m21-=t.m21,this.m22-=t.m22,this.m31-=t.m31,this.m32-=t.m32,this},e.prototype.divide=function(t){return this.m11/=t.m11,this.m12/=t.m12,this.m21/=t.m21,this.m22/=t.m22,this.m31/=t.m31,this.m32/=t.m32,this},e.prototype.multiply=function(t){var e=this.m11*t.m11+this.m12*t.m21,n=this.m11*t.m12+this.m12*t.m22,i=this.m21*t.m11+this.m22*t.m21,r=this.m21*t.m12+this.m22*t.m22,o=this.m31*t.m11+this.m32*t.m21+t.m31,s=this.m31*t.m12+this.m32*t.m22+t.m32;return this.m11=e,this.m12=n,this.m21=i,this.m22=r,this.m31=o,this.m32=s,this},e.multiply=function(t,e,n){var i=t.m11*e.m11+t.m12*e.m21,r=t.m11*e.m12+t.m12*e.m22,o=t.m21*e.m11+t.m22*e.m21,s=t.m21*e.m12+t.m22*e.m22,a=t.m31*e.m11+t.m32*e.m21+e.m31,u=t.m31*e.m12+t.m32*e.m22+e.m32;n.m11=i,n.m12=r,n.m21=o,n.m22=s,n.m31=a,n.m32=u},e.prototype.determinant=function(){return this.m11*this.m22-this.m12*this.m21},e.lerp=function(t,e,n){return t.m11=t.m11+(e.m11-t.m11)*n,t.m12=t.m12+(e.m12-t.m12)*n,t.m21=t.m21+(e.m21-t.m21)*n,t.m22=t.m22+(e.m22-t.m22)*n,t.m31=t.m31+(e.m31-t.m31)*n,t.m32=t.m32+(e.m32-t.m32)*n,t},e.transpose=function(t){var e=this.identity;return e.m11=t.m11,e.m12=t.m21,e.m21=t.m12,e.m22=t.m22,e.m31=0,e.m32=0,e},e.prototype.mutiplyTranslation=function(n,i){var r=new e;return e.createTranslation(n,i,r),t.MatrixHelper.mutiply(this,r)},e.prototype.equals=function(t){return this==t},e.toMatrix=function(e){var n=new t.Matrix;return n.m11=e.m11,n.m12=e.m12,n.m13=0,n.m14=0,n.m21=e.m21,n.m22=e.m22,n.m23=0,n.m24=0,n.m31=0,n.m32=0,n.m33=1,n.m34=0,n.m41=e.m31,n.m42=e.m32,n.m43=0,n.m44=1,n},e.prototype.toString=function(){return"{m11:"+this.m11+" m12:"+this.m12+" m21:"+this.m21+" m22:"+this.m22+" m31:"+this.m31+" m32:"+this.m32+"}"},e}();t.Matrix2D=e}(es||(es={})),function(t){var e=function(){function e(){}return e.add=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11+n.m11,i.m12=e.m12+n.m12,i.m21=e.m21+n.m21,i.m22=e.m22+n.m22,i.m31=e.m31+n.m31,i.m32=e.m32+n.m32,i},e.divide=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11/n.m11,i.m12=e.m12/n.m12,i.m21=e.m21/n.m21,i.m22=e.m22/n.m22,i.m31=e.m31/n.m31,i.m32=e.m32/n.m32,i},e.mutiply=function(e,n){var i=t.Matrix2D.identity;if(n instanceof t.Matrix2D){var r=e.m11*n.m11+e.m12*n.m21,o=n.m11*n.m12+e.m12*n.m22,s=e.m21*n.m11+e.m22*n.m21,a=e.m21*n.m12+e.m22*n.m22,u=e.m31*n.m11+e.m32*n.m21+n.m31,h=e.m31*n.m12+e.m32*n.m22+n.m32;i.m11=r,i.m12=o,i.m21=s,i.m22=a,i.m31=u,i.m32=h}else"number"==typeof n&&(i.m11=e.m11*n,i.m12=e.m12*n,i.m21=e.m21*n,i.m22=e.m22*n,i.m31=e.m31*n,i.m32=e.m32*n);return i},e.subtract=function(e,n){var i=t.Matrix2D.identity;return i.m11=e.m11-n.m11,i.m12=e.m12-n.m12,i.m21=e.m21-n.m21,i.m22=e.m22-n.m22,i.m31=e.m31-n.m31,i.m32=e.m32-n.m32,i},e}();t.MatrixHelper=e}(es||(es={})),function(t){var e=function(){function e(e,n,i,r){void 0===e&&(e=0),void 0===n&&(n=0),void 0===i&&(i=0),void 0===r&&(r=0),this.x=0,this.y=0,this.width=0,this.height=0,this._tempMat=new t.Matrix2D,this._transformMat=new t.Matrix2D,this.x=e,this.y=n,this.width=i,this.height=r}return Object.defineProperty(e,"empty",{get:function(){return new e},enumerable:!0,configurable:!0}),Object.defineProperty(e,"maxRect",{get:function(){return new e(Number.MIN_VALUE/2,Number.MIN_VALUE/2,Number.MAX_VALUE,Number.MAX_VALUE)},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"left",{get:function(){return this.x},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"right",{get:function(){return this.x+this.width},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"top",{get:function(){return this.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"bottom",{get:function(){return this.y+this.height},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"max",{get:function(){return new t.Vector2(this.right,this.bottom)},enumerable:!0,configurable:!0}),e.prototype.isEmpty=function(){return 0==this.width&&0==this.height&&0==this.x&&0==this.y},Object.defineProperty(e.prototype,"location",{get:function(){return new t.Vector2(this.x,this.y)},set:function(t){this.x=t.x,this.y=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"size",{get:function(){return new t.Vector2(this.width,this.height)},set:function(t){this.width=t.x,this.height=t.y},enumerable:!0,configurable:!0}),Object.defineProperty(e.prototype,"center",{get:function(){return new t.Vector2(this.x+this.width/2,this.y+this.height/2)},enumerable:!0,configurable:!0}),e.fromMinMax=function(t,n,i,r){return new e(t,n,i-t,r-n)},e.rectEncompassingPoints=function(t){for(var e=Number.POSITIVE_INFINITY,n=Number.POSITIVE_INFINITY,i=Number.NEGATIVE_INFINITY,r=Number.NEGATIVE_INFINITY,o=0;oi&&(i=s.x),s.yr&&(r=s.y)}return this.fromMinMax(e,n,i,r)},e.prototype.getSide=function(e){switch(e){case t.Edge.top:return this.top;case t.Edge.bottom:return this.bottom;case t.Edge.left:return this.left;case t.Edge.right:return this.right;default:throw new Error("Argument Out Of Range")}},e.prototype.contains=function(t,e){return this.x<=t&&tthis.x+this.width)return e}else{var i=1/t.direction.x,r=(this.x-t.start.x)*i,o=(this.x+this.width-t.start.x)*i;if(r>o){var s=r;r=o,o=s}if(e.distance=Math.max(r,e.distance),n=Math.min(o,n),e.distance>n)return e}if(Math.abs(t.direction.y)<1e-6){if(t.start.ythis.y+this.height)return e}else{var a=1/t.direction.y,u=(this.y-t.start.y)*a,h=(this.y+this.height-t.start.y)*a;if(u>h){var c=u;u=h,h=c}if(e.distance=Math.max(u,e.distance),n=Math.max(h,n),e.distance>n)return e}return e.intersected=!0,e},e.prototype.containsRect=function(t){return this.x<=t.x&&t.x0?this.x:this.x+t,i.y=n>0?this.y:this.y+n,i.width=t>0?t+this.width:this.width-t,i.height=n>0?n+this.height:this.height-n,i},e.prototype.collisionCheck=function(t,e,n){e.value=n.value=0;var i=t.x-(this.x+this.width),r=t.x+t.width-this.x,o=t.y-(this.y+this.height),s=t.y+t.height-this.y;return!(i>0||r<0||o>0||s<0)&&(e.value=Math.abs(i)=l||Math.abs(c)>=p)return t.Vector2.zero;var f=h>0?l-h:-l-h,d=c>0?p-c:-p-c;return new t.Vector2(f,d)},e.prototype.equals=function(t){return this===t},e.prototype.getHashCode=function(){return Math.trunc(this.x)^Math.trunc(this.y)^Math.trunc(this.width)^Math.trunc(this.height)},e.prototype.clone=function(){return new e(this.x,this.y,this.width,this.height)},e}();t.Rectangle=e}(es||(es={})),function(t){var e=function(){function t(){this.remainder=0}return t.prototype.update=function(t){this.remainder+=t;var e=Math.trunc(this.remainder);return this.remainder-=e,t=e},t.prototype.reset=function(){this.remainder=0},t}();t.SubpixelFloat=e}(es||(es={})),function(t){var e=function(){function e(){this._x=new t.SubpixelFloat,this._y=new t.SubpixelFloat}return e.prototype.update=function(t){t.x=this._x.update(t.x),t.y=this._y.update(t.y)},e.prototype.reset=function(){this._x.reset(),this._y.reset()},e}();t.SubpixelVector2=e}(es||(es={})),function(t){var e=function(){function e(e){this._activeTriggerIntersections=new t.PairSet,this._previousTriggerIntersections=new t.PairSet,this._tempTriggerList=[],this._entity=e}return e.prototype.update=function(){var e=[],n=this.getColliders();if(n.length>0)for(var i=0;i=t.Collider.lateSortOrder?e.push(u):this.notifyTriggerListeners(u,!0)),this._activeTriggerIntersections.add(u)}}if(e.length>0)for(i=0;i0)for(var n=0;n0)for(var i=0;i0)for(var o=0;o1)return!1;var h=(a.x*r.y-a.y*r.x)/s;return!(h<0||h>1)},n.lineToLineIntersection=function(e,n,i,r,o){void 0===o&&(o=t.Vector2.zero),o.x=0,o.y=0;var s=n.sub(e),a=r.sub(i),u=s.x*a.y-s.y*a.x;if(0==u)return!1;var h=i.sub(e),c=(h.x*a.y-h.y*a.x)/u;if(c<0||c>1)return!1;var l=(h.x*s.y-h.y*s.x)/u;if(l<0||l>1)return!1;var p=e.add(s.scale(c));return o.x=p.x,o.y=p.y,!0},n.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scale(o))},n.circleToCircle=function(e,n,i,r){return t.Vector2.sqrDistance(e,i)<(n+r)*(n+r)},n.circleToLine=function(e,n,i,r){return t.Vector2.sqrDistance(e,this.closestPointOnLine(i,r,e))=t&&r.y>=e&&r.x=t+i&&(s|=e.right),o.y=n+r&&(s|=e.bottom),s},n}();t.Collisions=n}(es||(es={})),function(t){var e=function(){function e(e,n,i,r,o){this.fraction=0,this.distance=0,this.point=t.Vector2.zero,this.normal=t.Vector2.zero,this.collider=e,this.fraction=n,this.distance=i,this.point=r,this.centroid=t.Vector2.zero}return e.prototype.setAllValues=function(t,e,n,i,r){this.collider=t,this.fraction=e,this.distance=n,this.point=i,this.normal=r},e.prototype.setValues=function(t,e,n,i){this.fraction=t,this.distance=e,this.point=n,this.normal=i},e.prototype.reset=function(){this.collider=null,this.fraction=this.distance=0},e.prototype.clone=function(){var t=new e;return t.setAllValues(this.collider,this.fraction,this.distance,this.point,this.normal),t},e.prototype.toString=function(){return"[RaycastHit] fraction: "+this.fraction+", distance: "+this.distance+", normal: "+this.normal+", centroid: "+this.centroid+", point: "+this.point},e}();t.RaycastHit=e}(es||(es={})),function(t){var e=function(){function e(){}return e.reset=function(){this._spatialHash=new t.SpatialHash(this.spatialHashCellSize),this._hitArray[0].reset(),this._colliderArray[0]=null},e.clear=function(){this._spatialHash.clear()},e.overlapCircle=function(t,n,i){return void 0===i&&(i=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapCircle(t,n,this._colliderArray,i),this._colliderArray[0]},e.overlapCircleAll=function(t,e,n,i){return void 0===i&&(i=this.allLayers),this._spatialHash.overlapCircle(t,e,n,i)},e.boxcastBroadphase=function(t,e){return void 0===e&&(e=this.allLayers),this._spatialHash.aabbBroadphase(t,null,e)},e.boxcastBroadphaseExcludingSelf=function(t,e,n){return void 0===n&&(n=this.allLayers),this._spatialHash.aabbBroadphase(e,t,n)},e.boxcastBroadphaseExcludingSelfNonRect=function(t,e){void 0===e&&(e=this.allLayers);var n=t.bounds;return this._spatialHash.aabbBroadphase(n,t,e)},e.boxcastBroadphaseExcludingSelfDelta=function(t,n,i,r){void 0===r&&(r=e.allLayers);var o=t.bounds.getSweptBroadphaseBounds(n,i);return this._spatialHash.aabbBroadphase(o,t,r)},e.addCollider=function(t){e._spatialHash.register(t)},e.removeCollider=function(t){e._spatialHash.remove(t)},e.updateCollider=function(t){this._spatialHash.remove(t),this._spatialHash.register(t)},e.linecast=function(t,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._hitArray[0].reset(),e.linecastAll(t,n,this._hitArray,i,r),this._hitArray[0]},e.linecastAll=function(t,e,n,i,r){return void 0===i&&(i=this.allLayers),void 0===r&&(r=null),this._spatialHash.linecast(t,e,n,i,r)},e.overlapRectangle=function(t,n){return void 0===n&&(n=e.allLayers),this._colliderArray[0]=null,this._spatialHash.overlapRectangle(t,this._colliderArray,n),this._colliderArray[0]},e.overlapRectangleAll=function(t,n,i){return void 0===i&&(i=e.allLayers),0==n.length?(console.warn("传入了一个空的结果数组。不会返回任何结果"),0):this._spatialHash.overlapRectangle(t,n,i)},e.gravity=new t.Vector2(0,-300),e.spatialHashCellSize=100,e.allLayers=-1,e.raycastsHitTriggers=!1,e.raycastsStartInColliders=!1,e.debugRender=!1,e._hitArray=[new t.RaycastHit],e._colliderArray=[null],e}();t.Physics=e}(es||(es={})),function(t){var e=function(){function t(t,e){this._start=t.clone(),this._end=e.clone(),this._direction=this._end.sub(this._start)}return Object.defineProperty(t.prototype,"start",{get:function(){return this._start},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"direction",{get:function(){return this._direction},enumerable:!0,configurable:!0}),Object.defineProperty(t.prototype,"end",{get:function(){return this._end},enumerable:!0,configurable:!0}),t}();t.Ray2D=e}(es||(es={})),function(t){var e=function(){function e(e){void 0===e&&(e=100),this.gridBounds=new t.Rectangle,this._overlapTestBox=new t.Box(0,0),this._overlapTestCircle=new t.Circle(0),this._cellDict=new n,this._tempHashSet=new Set,this._cellSize=e,this._inverseCellSize=1/this._cellSize,this._raycastParser=new i}return e.prototype.register=function(e){var n=e.bounds.clone();e.registeredPhysicsBounds=n;var i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom);this.gridBounds.contains(i.x,i.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,i)),this.gridBounds.contains(r.x,r.y)||(this.gridBounds=t.RectangleExt.union(this.gridBounds,r));for(var o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){this.cellAtPosition(o,s,!0).push(e)}},e.prototype.remove=function(e){for(var n=e.registeredPhysicsBounds.clone(),i=this.cellCoords(n.x,n.y),r=this.cellCoords(n.right,n.bottom),o=i.x;o<=r.x;o++)for(var s=i.y;s<=r.y;s++){var a=this.cellAtPosition(o,s);t.Insist.isNotNull(a,"从不存在碰撞器的单元格中移除碰撞器: ["+e+"]"),null!=a&&new t.List(a).remove(e)}},e.prototype.removeWithBruteForce=function(t){this._cellDict.remove(t)},e.prototype.clear=function(){this._cellDict.clear()},e.prototype.aabbBroadphase=function(e,n,i){this._tempHashSet.clear();for(var r=this.cellCoords(e.x,e.y),o=this.cellCoords(e.right,e.bottom),s=r.x;s<=o.x;s++)for(var a=r.y;a<=o.y;a++){var u=this.cellAtPosition(s,a);if(u&&u.length>0)for(var h=0;h0)for(var u=0;u=this.points.length?this.points[0]:this.points[i+1];var o=t.Vector2Ext.perpendicular(r,e);t.Vector2Ext.normalize(o),this._edgeNormals[i]=o}},n.buildSymmetricalPolygon=function(e,n){for(var i=new Array(e),r=0;ri&&(i=o,n=r)}return t[n]},n.getClosestPointOnPolygonToPoint=function(e,n){for(var i={distanceSquared:Number.MAX_VALUE,edgeNormal:t.Vector2.zero,closestPoint:t.Vector2.zero},r=0,o=0;ot.y!=this.points[i].y>t.y&&t.x<(this.points[i].x-this.points[n].x)*(t.y-this.points[n].y)/(this.points[i].y-this.points[n].y)+this.points[n].x&&(e=!e);return e},n.prototype.pointCollidesWithShape=function(e,n){return t.ShapeCollisionsPoint.pointToPoly(e,this,n)},n}(t.Shape);t.Polygon=e}(es||(es={})),function(t){var e=function(e){function n(t,i){var r=e.call(this,n.buildBox(t,i),!0)||this;return r.width=t,r.height=i,r}return __extends(n,e),n.buildBox=function(e,n){var i=e/2,r=n/2,o=new Array(4);return o[0]=new t.Vector2(-i,-r),o[1]=new t.Vector2(i,-r),o[2]=new t.Vector2(i,r),o[3]=new t.Vector2(-i,r),o},n.prototype.updateBox=function(e,n){this.width=e,this.height=n;var i=e/2,r=n/2;this.points[0]=new t.Vector2(-i,-r),this.points[1]=new t.Vector2(i,-r),this.points[2]=new t.Vector2(i,r),this.points[3]=new t.Vector2(-i,r);for(var o=0;o1)return!1;var u,h=s.start.add(s.direction.scale(r)),c=0;h.xn.bounds.right&&(c|=1),h.yn.bounds.bottom&&(c|=2);var l=u+c;return 3==l&&console.log("m == 3. corner "+t.Time.frameCount),!0},e.corner=function(e,n){var i=t.Vector2.zero;return i.x=0==(1&n)?e.right:e.left,i.y=0==(1&n)?e.bottom:e.top,i},e.testCircleBox=function(t,e,n){var i=e.bounds.getClosestPointOnRectangleToPoint(t.position).sub(t.position);return i.dot(i)<=t.radius*t.radius},e}();t.RealtimeCollisions=e}(es||(es={})),function(t){var e=function(){function e(){}return e.boxToBox=function(e,n,i){i.value=new t.CollisionResult;var r=this.minkowskiDifference(e,n);return!!r.contains(0,0)&&(i.value.minimumTranslationVector=r.getClosestPointOnBoundsToOrigin(),!i.value.minimumTranslationVector.equals(t.Vector2.zero)&&(i.value.normal=i.value.minimumTranslationVector.scale(-1),i.value.normal=i.value.normal.normalize(),!0))},e.boxToBoxCast=function(e,n,i,r){var o=this.minkowskiDifference(e,n);if(o.contains(0,0)){var s=o.getClosestPointOnBoundsToOrigin();return!s.equals(t.Vector2.zero)&&(r.normal=new t.Vector2(-s.x,-s.y),r.normal=r.normal.normalize(),r.distance=0,r.fraction=0,!0)}var a=new t.Ray2D(t.Vector2.zero,i.scale(-1)),u=o.rayIntersects(a);return!!(u.intersected&&u.distance<=1)&&(r.fraction=u.distance,r.distance=i.magnitude()*u.distance,r.normal=i.scale(-1),r.normal=r.normal.normalize(),r.centroid=e.bounds.center.add(i.scale(u.distance)),!0)},e.minkowskiDifference=function(e,n){var i=e.position.sub(e.bounds.center),r=e.bounds.location.add(i.sub(n.bounds.max)),o=e.bounds.size.add(n.bounds.size);return new t.Rectangle(r.x,r.y,o.x,o.y)},e}();t.ShapeCollisionsBox=e}(es||(es={})),function(t){var e=function(){function e(){}return e.circleToCircleCast=function(e,n,i,r){r.value=new t.RaycastHit;var o=e.position.add(i),s=this.closestPointOnLine(e.position,o,n.position),a=t.Vector2.sqrDistance(n.position,s),u=(e.radius+n.radius)*(e.radius+n.radius);if(a<=u){var h=i.normalize();s===o&&(o=e.position.add(i.add(h.scale(n.radius))),s=this.closestPointOnLine(e.position,o,n.position),a=t.Vector2.sqrDistance(n.position,s));var c=Math.sqrt(u-a);return r.value.centroid=s.sub(h.scale(c)),r.value.normal=r.value.centroid.sub(n.position).normalize(),r.value.fraction=(r.value.centroid.x-e.position.x)/i.x,r.value.distance=t.Vector2.distance(e.position,r.value.centroid),r.value.point=n.position.add(r.value.normal.scale(n.radius)),!0}return!1},e.circleToCircle=function(e,n,i){i.value=new t.CollisionResult;var r=t.Vector2.sqrDistance(e.position,n.position),o=e.radius+n.radius;if(re.radius*e.radius&&!a)return!1;if(a)s=i.value.normal.scale(Math.sqrt(o.distanceSquared)-e.radius);else if(0===o.distanceSquared)s=i.value.normal.scale(e.radius);else{var u=Math.sqrt(o.distanceSquared);s=r.sub(o.closestPoint).scale((e.radius-u)/u*-1)}return i.value.minimumTranslationVector=s,i.value.point=o.closestPoint.add(n.position),!0},e.closestPointOnLine=function(e,n,i){var r=n.sub(e),o=i.sub(e).dot(r)/r.dot(r);return o=t.MathHelper.clamp(o,0,1),e.add(r.scaleEqual(o))},e}();t.ShapeCollisionsCircle=e}(es||(es={})),function(t){var e=function(){function e(){}return e.lineToPoly=function(n,i,r,o){o.value=new t.RaycastHit;for(var s=t.Vector2.zero,a=t.Vector2.zero,u=Number.MAX_VALUE,h=!1,c=r.points.length-1,l=0;l1)return!1;var c=(u.x*o.y-u.y*o.x)/a;if(c<0||c>1)return!1;var l=t.add(o.scale(h));return r.x=l.x,r.y=l.y,!0},e.lineToCircle=function(e,n,i,r){r.value=new t.RaycastHit;var o=t.Vector2.distance(e,n),s=t.Vector2.divideScaler(n.sub(e),o),a=e.sub(i.position),u=a.dot(s),h=a.dot(a)-i.radius*i.radius;if(h>0&&u>0)return!1;var c=u*u-h;return!(c<0)&&(r.value.fraction=-u-Math.sqrt(c),r.value.fraction<0&&(r.value.fraction=0),r.value.point=e.add(s.scale(r.value.fraction)),r.value.distance=t.Vector2.distance(e,r.value.point),r.value.normal=r.value.point.sub(i.position).normalize(),r.value.fraction=r.value.distance/o,!0)},e}();t.ShapeCollisionsLine=e}(es||(es={})),function(t){var e=function(){function e(){}return e.pointToCircle=function(e,n,i){i.value=new t.CollisionResult;var r=t.Vector2.sqrDistance(e,n.position),o=1+n.radius;if(r0&&(o=!1),!o)return!1;(p=Math.abs(p))i.max&&(i.max=n);return i},e.intervalDistance=function(t,e,n,i){return t=this._duration?(i=this._elapsedTime-this._duration,this._elapsedTime=this._duration,this._tweenState=n.complete):this._isRunningInReverse&&this._elapsedTime<=0&&(i=0-this._elapsedTime,this._elapsedTime=0,this._tweenState=n.complete),this._elapsedTime>=0&&this._elapsedTime<=this._duration&&this.updateValue(),this._loopType!=e.none&&this._tweenState==n.complete&&0!=this._loops&&this.handleLooping(i);var r=this._isTimeScaleIndependent?t.Time.unscaledDeltaTime:t.Time.deltaTime;return 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如果附近有一个ArcadeRigidbody,我们就会处理完整的碰撞响应。如果没有,我们会根据附近是不可移动的来计算事情 let neighborRigidbody = neighbor.entity.getComponent(ArcadeRigidbody); if (neighborRigidbody != null) { - this.processOverlap(neighborRigidbody, collisionResult.minimumTranslationVector); - this.processCollision(neighborRigidbody, collisionResult.minimumTranslationVector); + this.processOverlap(neighborRigidbody, collisionResult.value.minimumTranslationVector); + this.processCollision(neighborRigidbody, collisionResult.value.minimumTranslationVector); } else { // 没有ArcadeRigidbody,所以我们假设它是不动的,只移动我们自己的 - this.entity.position = this.entity.position.sub(collisionResult.minimumTranslationVector); - const relativeVelocity = this.calculateResponseVelocity(this.velocity, collisionResult.minimumTranslationVector); + this.entity.position = this.entity.position.sub(collisionResult.value.minimumTranslationVector); + const relativeVelocity = this.calculateResponseVelocity(this.velocity, collisionResult.value.minimumTranslationVector); this.velocity.addEqual(relativeVelocity); } } diff --git a/source/src/ECS/Components/Physics/Colliders/Collider.ts b/source/src/ECS/Components/Physics/Colliders/Collider.ts index 9860f73f..2b3af5f8 100644 --- a/source/src/ECS/Components/Physics/Colliders/Collider.ts +++ b/source/src/ECS/Components/Physics/Colliders/Collider.ts @@ -184,14 +184,14 @@ module es { * @param motion * @param result */ - public collidesWith(collider: Collider, motion: Vector2, result: CollisionResult = new CollisionResult()): boolean { + public collidesWith(collider: Collider, motion: Vector2, result: Out): boolean { // 改变形状的位置,使它在移动后的位置,这样我们可以检查重叠 const oldPosition = this.entity.position; this.entity.position = this.entity.position.add(motion); const didCollide = this.shape.collidesWithShape(collider.shape, result); if (didCollide) - result.collider = collider; + result.value.collider = collider; // 将图形位置返回到检查前的位置 this.entity.position = oldPosition; @@ -204,13 +204,13 @@ module es { * @param collider * @param result */ - public collidesWithNonMotion(collider: Collider, result: CollisionResult = new CollisionResult()): boolean { + public collidesWithNonMotion(collider: Collider, result: Out): boolean { if (this.shape.collidesWithShape(collider.shape, result)) { - result.collider = collider; + result.value.collider = collider; return true; } - result.collider = null; + result.value.collider = null; return false; } @@ -220,7 +220,9 @@ module es { * @param motion * @param result */ - public collidesWithAny(motion: Vector2, result: CollisionResult) { + public collidesWithAny(motion: Vector2, result: Out) { + result.value = new CollisionResult(); + // 在我们的新位置上获取我们可能会碰到的任何东西 let colliderBounds = this.bounds.clone(); colliderBounds.x += motion.x; @@ -232,17 +234,15 @@ module es { this.shape.position = Vector2.add(this.shape.position, motion); let didCollide = false; - if (neighbors.length > 0) { - for (let i = 0; i < neighbors.length; i ++ ){ - const neighbor = neighbors[i]; - if (neighbor.isTrigger) - continue; - - if (this.collidesWithNonMotion(neighbor, result)) { - motion = motion.sub(result.minimumTranslationVector); - this.shape.position = this.shape.position.sub(result.minimumTranslationVector); - didCollide = true; - } + for (let i = 0; i < neighbors.length; i ++ ){ + const neighbor = neighbors[i]; + if (neighbor.isTrigger) + continue; + + if (this.collidesWithNonMotion(neighbor, result)) { + motion = motion.sub(result.value.minimumTranslationVector); + this.shape.position = this.shape.position.sub(result.value.minimumTranslationVector); + didCollide = true; } } @@ -256,7 +256,8 @@ module es { * 检查此碰撞器是否与场景中的其他碰撞器碰撞。它相交的第一个碰撞器将在碰撞结果中返回碰撞数据。 * @param result */ - public collidesWithAnyNonMotion(result: CollisionResult = new CollisionResult()) { + public collidesWithAnyNonMotion(result: Out) { + result.value = new CollisionResult(); // 在我们的新位置上获取我们可能会碰到的任何东西 let neighbors = Physics.boxcastBroadphaseExcludingSelfNonRect(this, this.collidesWithLayers.value); diff --git a/source/src/ECS/Components/Physics/Mover.ts b/source/src/ECS/Components/Physics/Mover.ts index 2dfe0a94..6ad9aa99 100644 --- a/source/src/ECS/Components/Physics/Mover.ts +++ b/source/src/ECS/Components/Physics/Mover.ts @@ -18,7 +18,9 @@ module es { * @param motion * @param collisionResult */ - public calculateMovement(motion: Vector2, collisionResult: CollisionResult): boolean { + public calculateMovement(motion: Vector2, collisionResult: Out): boolean { + collisionResult.value = new CollisionResult(); + let collider = null; if (this.entity.components.buffer.length > 0) for (let i = 0; i < this.entity.components.buffer.length; i++) { @@ -65,16 +67,16 @@ module es { if (neighbor.isTrigger) return; - let _internalcollisionResult: CollisionResult = new CollisionResult(); + let _internalcollisionResult = new Out(); if (collider.collidesWith(neighbor, motion, _internalcollisionResult)) { // 如果碰撞 则退回之前的移动量 - motion.subEqual(_internalcollisionResult.minimumTranslationVector); + motion.subEqual(_internalcollisionResult.value.minimumTranslationVector); // 如果我们碰到多个对象,为了简单起见,只取第一个。 - if (_internalcollisionResult.collider != null) { - collisionResult.collider = _internalcollisionResult.collider; - collisionResult.minimumTranslationVector = _internalcollisionResult.minimumTranslationVector; - collisionResult.normal = _internalcollisionResult.normal; - collisionResult.point = _internalcollisionResult.point; + if (_internalcollisionResult.value.collider != null) { + collisionResult.value.collider = _internalcollisionResult.value.collider; + collisionResult.value.minimumTranslationVector = _internalcollisionResult.value.minimumTranslationVector; + collisionResult.value.normal = _internalcollisionResult.value.normal; + collisionResult.value.point = _internalcollisionResult.value.point; } } } @@ -83,7 +85,7 @@ module es { } ListPool.free(Collider, colliders); - return collisionResult.collider != null; + return collisionResult.value.collider != null; } /** @@ -104,10 +106,10 @@ module es { * @param motion * @param collisionResult */ - public move(motion: Vector2, collisionResult: CollisionResult) { + public move(motion: Vector2, collisionResult: Out) { this.calculateMovement(motion, collisionResult); this.applyMovement(motion); - return collisionResult.collider != null; + return collisionResult.value.collider != null; } } } diff --git a/source/src/ECS/Utils/Time.ts b/source/src/ECS/Utils/Time.ts index 6788268f..c5c6715a 100644 --- a/source/src/ECS/Utils/Time.ts +++ b/source/src/ECS/Utils/Time.ts @@ -53,7 +53,7 @@ module es { */ public static checkEvery(interval: number) { // 我们减去了delta,因为timeSinceSceneLoad已经包含了这个update ticks delta - return this.timeSinceSceneLoad / interval > (this.timeSinceSceneLoad - this.deltaTime) / interval; + return MathHelper.toInt(this.timeSinceSceneLoad / interval) > MathHelper.toInt((this.timeSinceSceneLoad - this.deltaTime) / interval); } } } diff --git a/source/src/Math/Rectangle.ts b/source/src/Math/Rectangle.ts index d18f9c02..f2e5594f 100644 --- a/source/src/Math/Rectangle.ts +++ b/source/src/Math/Rectangle.ts @@ -318,9 +318,10 @@ module es { * @param edgeNormal * @returns 矩形边框上离点最近的点 */ - public getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Vector2): Vector2 { + public getClosestPointOnRectangleBorderToPoint(point: Vector2, edgeNormal: Out): Vector2 { + edgeNormal.value = Vector2.zero; // 对于每条轴,如果点在框外,就把它限制在框内,否则就不要管它 - let res = es.Vector2.zero; + const res = Vector2.zero; res.x = MathHelper.clamp(point.x, this.left, this.right); res.y = MathHelper.clamp(point.y, this.top, this.bottom); @@ -334,22 +335,22 @@ module es { let min = Math.min(dl, dr, dt, db); if (min == dt) { res.y = this.top; - edgeNormal.y = -1; + edgeNormal.value.y = -1; } else if (min == db) { res.y = this.bottom; - edgeNormal.y = 1; + edgeNormal.value.y = 1; } else if (min == dl) { res.x = this.left; - edgeNormal.x = -1; + edgeNormal.value.x = -1; } else { res.x = this.right; - edgeNormal.x = 1; + edgeNormal.value.x = 1; } } else { - if (res.x == this.left) edgeNormal.x = -1; - if (res.x == this.right) edgeNormal.x = 1; - if (res.y == this.top) edgeNormal.y = -1; - if (res.y == this.bottom) edgeNormal.y = 1; + if (res.x == this.left) edgeNormal.value.x = -1; + if (res.x == this.right) edgeNormal.value.x = 1; + if (res.y == this.top) edgeNormal.value.y = -1; + if (res.y == this.bottom) edgeNormal.value.y = 1; } return res; diff --git a/source/src/Physics/Shapes/Box.ts b/source/src/Physics/Shapes/Box.ts index 4e7b7af3..14137a23 100644 --- a/source/src/Physics/Shapes/Box.ts +++ b/source/src/Physics/Shapes/Box.ts @@ -66,7 +66,7 @@ module es { return super.overlaps(other); } - public collidesWithShape(other: Shape, result: CollisionResult): boolean { + public collidesWithShape(other: Shape, result: Out): boolean { // 特殊情况,这一个高性能方式实现,其他情况则使用polygon方法检测 if (other instanceof Box && (other as Box).isUnrotated) { return ShapeCollisionsBox.boxToBox(this, other, result); @@ -84,7 +84,7 @@ module es { return super.containsPoint(point); } - public pointCollidesWithShape(point: es.Vector2, result: es.CollisionResult): boolean { + public pointCollidesWithShape(point: Vector2, result: Out): boolean { if (this.isUnrotated) return ShapeCollisionsPoint.pointToBox(point, this, result); diff --git a/source/src/Physics/Shapes/Circle.ts b/source/src/Physics/Shapes/Circle.ts index 02c9b541..b687bb38 100644 --- a/source/src/Physics/Shapes/Circle.ts +++ b/source/src/Physics/Shapes/Circle.ts @@ -34,7 +34,7 @@ module es { } public overlaps(other: Shape) { - let result: CollisionResult = new CollisionResult(); + const result = new Out(); if (other instanceof Box && (other as Box).isUnrotated) return Collisions.rectToCircle(other.bounds, this.position, this.radius); @@ -47,7 +47,7 @@ module es { throw new Error(`overlaps of circle to ${other} are not supported`); } - public collidesWithShape(other: Shape, result: CollisionResult): boolean { + public collidesWithShape(other: Shape, result: Out): boolean { if (other instanceof Box && (other as Box).isUnrotated) { return ShapeCollisionsCircle.circleToBox(this, other, result); } @@ -63,7 +63,7 @@ module es { throw new Error(`Collisions of Circle to ${other} are not supported`); } - public collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean { + public collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean { return ShapeCollisionsLine.lineToCircle(start, end, this, hit); } @@ -82,7 +82,7 @@ module es { return (point.sub(this.position)).lengthSquared() <= this.radius * this.radius; } - public pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean { + public pointCollidesWithShape(point: Vector2, result: Out): boolean { return ShapeCollisionsPoint.pointToCircle(point, this, result); } } diff --git a/source/src/Physics/Shapes/Polygon.ts b/source/src/Physics/Shapes/Polygon.ts index 10c8909c..25027603 100644 --- a/source/src/Physics/Shapes/Polygon.ts +++ b/source/src/Physics/Shapes/Polygon.ts @@ -287,13 +287,13 @@ module es { } public overlaps(other: Shape) { - let result: CollisionResult = new CollisionResult(); + let result = new Out(); if (other instanceof Polygon) return ShapeCollisionsPolygon.polygonToPolygon(this, other, result); if (other instanceof Circle) { if (ShapeCollisionsCircle.circleToPolygon(other, this, result)) { - result.invertResult(); + result.value.invertResult(); return true; } @@ -303,14 +303,14 @@ module es { throw new Error(`overlaps of Pologon to ${other} are not supported`); } - public collidesWithShape(other: Shape, result: CollisionResult): boolean { + public collidesWithShape(other: Shape, result: Out): boolean { if (other instanceof Polygon) { return ShapeCollisionsPolygon.polygonToPolygon(this, other, result); } if (other instanceof Circle) { if (ShapeCollisionsCircle.circleToPolygon(other, this, result)) { - result.invertResult(); + result.value.invertResult(); return true; } @@ -320,7 +320,7 @@ module es { throw new Error(`overlaps of Polygon to ${other} are not supported`); } - public collidesWithLine(start: es.Vector2, end: es.Vector2, hit: es.RaycastHit): boolean { + public collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean { return ShapeCollisionsLine.lineToPoly(start, end, this, hit); } @@ -345,7 +345,7 @@ module es { return isInside; } - public pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean { + public pointCollidesWithShape(point: Vector2, result: Out): boolean { return ShapeCollisionsPoint.pointToPoly(point, this, result); } } diff --git a/source/src/Physics/Shapes/Shape.ts b/source/src/Physics/Shapes/Shape.ts index 949d27b1..eca46f1a 100644 --- a/source/src/Physics/Shapes/Shape.ts +++ b/source/src/Physics/Shapes/Shape.ts @@ -19,12 +19,12 @@ module es { public abstract overlaps(other: Shape): boolean; - public abstract collidesWithShape(other: Shape, collisionResult: CollisionResult): boolean; + public abstract collidesWithShape(other: Shape, collisionResult: Out): boolean; - public abstract collidesWithLine(start: Vector2, end: Vector2, hit: RaycastHit): boolean; + public abstract collidesWithLine(start: Vector2, end: Vector2, hit: Out): boolean; public abstract containsPoint(point: Vector2); - public abstract pointCollidesWithShape(point: Vector2, result: CollisionResult): boolean; + public abstract pointCollidesWithShape(point: Vector2, result: Out): boolean; } } diff --git a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsBox.ts b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsBox.ts index fdb43604..ee21dd0c 100644 --- a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsBox.ts +++ b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsBox.ts @@ -1,16 +1,18 @@ module es { export class ShapeCollisionsBox { - public static boxToBox(first: Box, second: Box, result: CollisionResult): boolean { + public static boxToBox(first: Box, second: Box, result: Out): boolean { + result.value = new CollisionResult(); + const minkowskiDiff = this.minkowskiDifference(first, second); if (minkowskiDiff.contains(0, 0)) { // 计算MTV。如果它是零,我们就可以称它为非碰撞 - result.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin(); + result.value.minimumTranslationVector = minkowskiDiff.getClosestPointOnBoundsToOrigin(); - if (result.minimumTranslationVector.equals(Vector2.zero)) + if (result.value.minimumTranslationVector.equals(Vector2.zero)) return false; - result.normal = result.minimumTranslationVector.scale(-1); - result.normal = result.normal.normalize(); + result.value.normal = result.value.minimumTranslationVector.scale(-1); + result.value.normal = result.value.normal.normalize(); return true; } diff --git a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsCircle.ts b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsCircle.ts index 4e85e5e5..31566c29 100644 --- a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsCircle.ts +++ b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsCircle.ts @@ -1,46 +1,51 @@ module es { export class ShapeCollisionsCircle { - public static circleToCircleCast(first: Circle,second: Circle,deltaMovement: Vector2,hit: RaycastHit): boolean { - let endPointOfCast = first.position.add(deltaMovement); - let d = this.closestPointOnLine(first.position,endPointOfCast,second.position); + public static circleToCircleCast(first: Circle, second: Circle, deltaMovement: Vector2, hit: Out): boolean { + hit.value = new RaycastHit(); + // 在动圆的运动矢量上找到离圆中心最近的点(第一个) + let endPointOfCast = first.position.add(deltaMovement); + let d = this.closestPointOnLine(first.position, endPointOfCast, second.position); + + // 然后求最近点到圆心的距离 let closestDistanceSquared = Vector2.sqrDistance(second.position, d); const sumOfRadiiSquared = (first.radius + second.radius) * (first.radius + second.radius); + + // 如果它小于半径之和,则发生碰撞 if (closestDistanceSquared <= sumOfRadiiSquared) { const normalizedDeltaMovement = deltaMovement.normalize(); + + // 边缘情况:如果端点等于线上最近的点,那么从它到 second.position 的线将不垂直于射线 if (d === endPointOfCast) { - endPointOfCast = first.position.add( - deltaMovement.add(normalizedDeltaMovement.scale(second.radius)) - ); - d = this.closestPointOnLine( - first.position, - endPointOfCast, - second.position - ); + // 延长投射半径距离的终点,因此我们得到一个垂直的点 + endPointOfCast = first.position.add(deltaMovement.add(normalizedDeltaMovement.scale(second.radius))); + d = this.closestPointOnLine(first.position, endPointOfCast, second.position); closestDistanceSquared = Vector2.sqrDistance(second.position, d); } const backDist = Math.sqrt(sumOfRadiiSquared - closestDistanceSquared); - hit.centroid = d.sub(normalizedDeltaMovement.scale(backDist)); - hit.normal = hit.centroid.sub(second.position).normalize(); - hit.fraction = (hit.centroid.x - first.position.x) / deltaMovement.x; - hit.distance = Vector2.distance(first.position, hit.centroid); - hit.point = second.position.add(hit.normal.scale(second.radius)); + hit.value.centroid = d.sub(normalizedDeltaMovement.scale(backDist)); + hit.value.normal = hit.value.centroid.sub(second.position).normalize(); + hit.value.fraction = (hit.value.centroid.x - first.position.x) / deltaMovement.x; + hit.value.distance = Vector2.distance(first.position, hit.value.centroid); + hit.value.point = second.position.add(hit.value.normal.scale(second.radius)); return true; } return false; - } + } + + public static circleToCircle(first: Circle, second: Circle, result: Out): boolean { + result.value = new CollisionResult(); - public static circleToCircle(first: Circle, second: Circle, result: CollisionResult = new CollisionResult()): boolean { const distanceSquared = Vector2.sqrDistance(first.position, second.position); const sumOfRadii = first.radius + second.radius; const collided = distanceSquared < sumOfRadii * sumOfRadii; if (collided) { - result.normal = first.position.sub(second.position).normalize(); + result.value.normal = first.position.sub(second.position).normalize(); const depth = sumOfRadii - Math.sqrt(distanceSquared); - result.minimumTranslationVector = result.normal.scale(-depth); - result.point = second.position.add(result.normal.scale(second.radius)); + result.value.minimumTranslationVector = result.value.normal.scale(-depth); + result.value.point = second.position.add(result.value.normal.scale(second.radius)); return true; } @@ -54,32 +59,35 @@ module es { * @param box * @param result */ - public static circleToBox(circle: Circle, box: Box, result: CollisionResult = new CollisionResult()): boolean { - const closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, result.normal); + public static circleToBox(circle: Circle, box: Box, result: Out): boolean { + result.value = new CollisionResult(); + const normal = new Out(); + const closestPointOnBounds = box.bounds.getClosestPointOnRectangleBorderToPoint(circle.position, normal); + result.value.normal = normal.value; // 先处理中心在盒子里的圆,如果我们是包含的, 它的成本更低, if (box.containsPoint(circle.position)) { - result.point = closestPointOnBounds; + result.value.point = closestPointOnBounds; // 计算MTV。找出安全的、非碰撞的位置,并从中得到MTV - const safePlace = closestPointOnBounds.add(result.normal.scale(circle.radius)); - result.minimumTranslationVector = circle.position.sub(safePlace); + const safePlace = closestPointOnBounds.add(result.value.normal.scale(circle.radius)); + result.value.minimumTranslationVector = circle.position.sub(safePlace); return true; } const sqrDistance = Vector2.sqrDistance(closestPointOnBounds, circle.position); - + // 看框上的点距圆的半径是否小于圆的半径 if (sqrDistance == 0) { - result.minimumTranslationVector = result.normal.scale(circle.radius); + result.value.minimumTranslationVector = result.value.normal.scale(circle.radius); } else if (sqrDistance <= circle.radius * circle.radius) { - result.normal = circle.position.sub(closestPointOnBounds); - const depth = result.normal.magnitude() - circle.radius; + result.value.normal = circle.position.sub(closestPointOnBounds); + const depth = result.value.normal.magnitude() - circle.radius; - result.point = closestPointOnBounds; - result.normal = result.normal.normalize(); - result.minimumTranslationVector = result.normal.scale(depth); + result.value.point = closestPointOnBounds; + result.value.normal = result.value.normal.normalize(); + result.value.minimumTranslationVector = result.value.normal.scale(depth); return true; } @@ -87,13 +95,15 @@ module es { return false; } - public static circleToPolygon(circle: Circle, polygon: Polygon, result: CollisionResult = new CollisionResult()): boolean { + public static circleToPolygon(circle: Circle, polygon: Polygon, result: Out): boolean { + result.value = new CollisionResult(); + // 圆圈在多边形中的位置坐标 const poly2Circle = circle.position.sub(polygon.position); // 首先,我们需要找到从圆到多边形的最近距离 - const res = Polygon.getClosestPointOnPolygonToPoint(polygon.points,poly2Circle); - result.normal = res.edgeNormal; + const res = Polygon.getClosestPointOnPolygonToPoint(polygon.points, poly2Circle); + result.value.normal = res.edgeNormal; // 确保距离的平方小于半径的平方,否则我们不会相撞。 // 请注意,如果圆完全包含在多边形中,距离可能大于半径。 @@ -105,11 +115,11 @@ module es { // 算出MTV。我们要注意处理完全包含在多边形中的圆或包含其中心的圆 let mtv: Vector2; if (circleCenterInsidePoly) { - mtv = result.normal.scale(Math.sqrt(res.distanceSquared) - circle.radius); + mtv = result.value.normal.scale(Math.sqrt(res.distanceSquared) - circle.radius); } else { // 如果我们没有距离,这意味着圆心在多边形的边缘上。只需根据它的半径移动它 if (res.distanceSquared === 0) { - mtv = result.normal.scale(circle.radius); + mtv = result.value.normal.scale(circle.radius); } else { const distance = Math.sqrt(res.distanceSquared); mtv = poly2Circle @@ -118,8 +128,8 @@ module es { } } - result.minimumTranslationVector = mtv; - result.point = res.closestPoint.add(polygon.position); + result.value.minimumTranslationVector = mtv; + result.value.point = res.closestPoint.add(polygon.position); return true; } diff --git a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsLine.ts b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsLine.ts index b758f44d..f007dd9e 100644 --- a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsLine.ts +++ b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsLine.ts @@ -1,6 +1,8 @@ module es { export class ShapeCollisionsLine { - public static lineToPoly(start: Vector2, end: Vector2, polygon: Polygon, hit: RaycastHit = new RaycastHit()): boolean { + public static lineToPoly(start: Vector2, end: Vector2, polygon: Polygon, hit: Out): boolean { + hit.value = new RaycastHit(); + let normal = Vector2.zero; let intersectionPoint = Vector2.zero; let fraction = Number.MAX_VALUE; @@ -31,7 +33,7 @@ module es { if (hasIntersection){ normal = normal.normalize(); const distance = Vector2.distance(start, intersectionPoint); - hit.setValues(fraction, distance, intersectionPoint, normal); + hit.value.setValues(fraction, distance, intersectionPoint, normal); return true; } @@ -63,7 +65,9 @@ module es { return true; } - public static lineToCircle(start: Vector2, end: Vector2, s: Circle, hit: RaycastHit): boolean{ + public static lineToCircle(start: Vector2, end: Vector2, s: Circle, hit: Out): boolean{ + hit.value = new RaycastHit(); + // 计算这里的长度并分别对d进行标准化,因为如果我们命中了我们需要它来得到分数 const lineLength = Vector2.distance(start, end); const d = Vector2.divideScaler(end.sub(start), lineLength); @@ -81,16 +85,16 @@ module es { return false; // 射线相交圆 - hit.fraction = -b - Math.sqrt(discr); + hit.value.fraction = -b - Math.sqrt(discr); // 如果分数为负数,射线从圈内开始, - if (hit.fraction < 0) - hit.fraction = 0; + if (hit.value.fraction < 0) + hit.value.fraction = 0; - hit.point = start.add(d.scale(hit.fraction)); - hit.distance = Vector2.distance(start, hit.point); - hit.normal = hit.point.sub(s.position).normalize(); - hit.fraction = hit.distance / lineLength; + hit.value.point = start.add(d.scale(hit.value.fraction)); + hit.value.distance = Vector2.distance(start, hit.value.point); + hit.value.normal = hit.value.point.sub(s.position).normalize(); + hit.value.fraction = hit.value.distance / lineLength; return true; } diff --git a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPoint.ts b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPoint.ts index a2270497..9573b9fe 100644 --- a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPoint.ts +++ b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPoint.ts @@ -1,14 +1,16 @@ module es { export class ShapeCollisionsPoint { - public static pointToCircle(point: Vector2, circle: Circle, result: CollisionResult): boolean { + public static pointToCircle(point: Vector2, circle: Circle, result: Out): boolean { + result.value = new CollisionResult(); + let distanceSquared = Vector2.sqrDistance(point, circle.position); let sumOfRadii = 1 + circle.radius; let collided = distanceSquared < sumOfRadii * sumOfRadii; if (collided) { - result.normal = point.sub(circle.position).normalize(); + result.value.normal = point.sub(circle.position).normalize(); let depth = sumOfRadii - Math.sqrt(distanceSquared); - result.minimumTranslationVector = result.normal.scale(-depth);; - result.point = circle.position.add(result.normal.scale(circle.radius)); + result.value.minimumTranslationVector = result.value.normal.scale(-depth);; + result.value.point = circle.position.add(result.value.normal.scale(circle.radius)); return true; } @@ -16,11 +18,15 @@ module es { return false; } - public static pointToBox(point: Vector2, box: Box, result: CollisionResult = new CollisionResult()) { + public static pointToBox(point: Vector2, box: Box, result: Out) { + result.value = new CollisionResult(); + if (box.containsPoint(point)) { // 在方框的空间里找到点 - result.point = box.bounds.getClosestPointOnRectangleBorderToPoint(point, result.normal); - result.minimumTranslationVector = point.sub(result.point); + const normal = new Out(); + result.value.point = box.bounds.getClosestPointOnRectangleBorderToPoint(point, normal); + result.value.normal = normal.value; + result.value.minimumTranslationVector = point.sub(result.value.point); return true; } @@ -28,17 +34,17 @@ module es { return false; } - public static pointToPoly(point: Vector2, poly: Polygon, result: CollisionResult = new CollisionResult()): boolean { + public static pointToPoly(point: Vector2, poly: Polygon, result: Out): boolean { + result.value = new CollisionResult(); + if (poly.containsPoint(point)) { const res = Polygon.getClosestPointOnPolygonToPoint( poly.points, point.sub(poly.position) ); - result.normal = res.edgeNormal; - result.minimumTranslationVector = result.normal.scale( - Math.sqrt(res.distanceSquared) - ); - result.point = res.closestPoint.sub(poly.position); + result.value.normal = res.edgeNormal; + result.value.minimumTranslationVector = result.value.normal.scale(Math.sqrt(res.distanceSquared)); + result.value.point = res.closestPoint.sub(poly.position); return true; } diff --git a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPolygon.ts b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPolygon.ts index d20c2b4d..d8838953 100644 --- a/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPolygon.ts +++ b/source/src/Physics/Shapes/ShapeCollisions/ShapeCollisionsPolygon.ts @@ -6,7 +6,8 @@ module es { * @param second * @param result */ - public static polygonToPolygon(first: Polygon, second: Polygon, result: CollisionResult): boolean { + public static polygonToPolygon(first: Polygon, second: Polygon, result: Out): boolean { + result.value = new CollisionResult(); let isIntersecting = true; const firstEdges = first.edgeNormals; @@ -24,8 +25,8 @@ module es { // 求多边形在当前轴上的投影 let intervalDist = 0; - let {min: minA, max: maxA} = this.getInterval(axis, first); - const {min: minB, max: maxB} = this.getInterval(axis, second); + let { min: minA, max: maxA } = this.getInterval(axis, first); + const { min: minB, max: maxB } = this.getInterval(axis, second); // 将区间设为第二个多边形的空间。由轴上投影的位置差偏移。 const relativeIntervalOffset = polygonOffset.dot(axis); @@ -56,8 +57,8 @@ module es { } // 利用最小平移向量对多边形进行推入。 - result.normal = translationAxis; - result.minimumTranslationVector = translationAxis.scale(-minIntervalDistance); + result.value.normal = translationAxis; + result.value.minimumTranslationVector = translationAxis.scale(-minIntervalDistance); return true; } @@ -69,8 +70,8 @@ module es { * @param min * @param max */ - public static getInterval(axis: Vector2, polygon: Polygon): {min: number, max: number} { - const res = {min: 0, max: 0}; + public static getInterval(axis: Vector2, polygon: Polygon): { min: number, max: number } { + const res = { min: 0, max: 0 }; let dot: number; dot = polygon.points[0].dot(axis); res.max = dot; @@ -93,7 +94,7 @@ module es { * @param minB * @param maxB */ - public static intervalDistance(minA: number, maxA: number, minB: number, maxB: number) { + public static intervalDistance(minA: number, maxA: number, minB: number, maxB: number) { if (minA < minB) return minB - maxA; diff --git a/source/src/Physics/SpatialHash.ts b/source/src/Physics/SpatialHash.ts index 0358655c..16071d89 100644 --- a/source/src/Physics/SpatialHash.ts +++ b/source/src/Physics/SpatialHash.ts @@ -213,7 +213,7 @@ module es { */ public overlapRectangle(rect: Rectangle, results: Collider[], layerMask: number) { this._overlapTestBox.updateBox(rect.width, rect.height); - this._overlapTestBox.position = rect.location.clone(); + this._overlapTestBox.position = rect.location; let resultCounter = 0; let potentials = this.aabbBroadphase(rect, null, layerMask); @@ -410,15 +410,16 @@ module es { const colliderBounds = potential.bounds; const res = colliderBounds.rayIntersects(this._ray); if (res.intersected && res.distance <= 1) { - if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, this._tempHit)) { + let tempHit = new Out(this._tempHit); + if (potential.shape.collidesWithLine(this._ray.start, this._ray.end, tempHit)) { // 检查一下,我们应该排除这些射线,射线cast是否在碰撞器中开始 if (!Physics.raycastsStartInColliders && potential.shape.containsPoint(this._ray.start)) continue; // TODO: 确保碰撞点在当前单元格中,如果它没有保存它以供以后计算 - this._tempHit.collider = potential; - this._cellHits.push(this._tempHit); + tempHit.value.collider = potential; + this._cellHits.push(tempHit.value); } } } diff --git a/source/src/Utils/Extensions/RectangleExt.ts b/source/src/Utils/Extensions/RectangleExt.ts index a7533a2e..a2f45374 100644 --- a/source/src/Utils/Extensions/RectangleExt.ts +++ b/source/src/Utils/Extensions/RectangleExt.ts @@ -265,8 +265,8 @@ module es { public static getClosestPointOnRectangleBorderToPoint(rect: Rectangle, point: Vector2) { // 对于每个轴,如果该点在盒子外面,则将在盒子上,否则不理会它 let res = es.Vector2.zero; - res.x = MathHelper.clamp(Math.trunc(point.x), rect.left, rect.right) - res.y = MathHelper.clamp(Math.trunc(point.y), rect.top, rect.bottom); + res.x = MathHelper.clamp(MathHelper.toInt(point.x), rect.left, rect.right) + res.y = MathHelper.clamp(MathHelper.toInt(point.y), rect.top, rect.bottom); // 如果点在矩形内,我们需要将res推到边框,因为它将在矩形内 if (rect.contains(res.x, res.y)) { @@ -327,16 +327,16 @@ module es { maxY = pt.y; } - return this.fromMinMaxVector(new Vector2(Math.trunc(minX), Math.trunc(minY)), new Vector2(Math.trunc(maxX), Math.trunc(maxY))); + return this.fromMinMaxVector(new Vector2(MathHelper.toInt(minX), MathHelper.toInt(minY)), new Vector2(MathHelper.toInt(maxX), MathHelper.toInt(maxY))); } public static calculateBounds(rect: Rectangle, parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number) { if (rotation == 0) { - rect.x = Math.trunc(parentPosition.x + position.x - origin.x * scale.x); - rect.y = Math.trunc(parentPosition.y + position.y - origin.y * scale.y); - rect.width = Math.trunc(width * scale.x); - rect.height = Math.trunc(height * scale.y); + rect.x = MathHelper.toInt(parentPosition.x + position.x - origin.x * scale.x); + rect.y = MathHelper.toInt(parentPosition.y + position.y - origin.y * scale.y); + rect.width = MathHelper.toInt(width * scale.x); + rect.height = MathHelper.toInt(height * scale.y); } else { // 我们需要找到我们的绝对最小/最大值,并据此创建边界 let worldPosX = parentPosition.x + position.x; @@ -366,14 +366,14 @@ module es { Vector2Ext.transformR(bottomRight, transformMatrix, bottomRight); // 找出最小值和最大值,这样我们就可以计算出我们的边界框。 - let minX = Math.trunc(Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); - let maxX = Math.trunc(Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); - let minY = Math.trunc(Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); - let maxY = Math.trunc(Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); + let minX = MathHelper.toInt(Math.min(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); + let maxX = MathHelper.toInt(Math.max(topLeft.x, bottomRight.x, topRight.x, bottomLeft.x)); + let minY = MathHelper.toInt(Math.min(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); + let maxY = MathHelper.toInt(Math.max(topLeft.y, bottomRight.y, topRight.y, bottomLeft.y)); rect.location = new Vector2(minX, minY); - rect.width = Math.trunc(maxX - minX); - rect.height = Math.trunc(maxY - minY); + rect.width = MathHelper.toInt(maxX - minX); + rect.height = MathHelper.toInt(maxY - minY); } } @@ -383,10 +383,10 @@ module es { * @param scale */ public static scale(rect: Rectangle, scale: Vector2) { - rect.x = Math.trunc(rect.x * scale.x); - rect.y = Math.trunc(rect.y * scale.y); - rect.width = Math.trunc(rect.width * scale.x); - rect.height = Math.trunc(rect.height * scale.y); + rect.x = MathHelper.toInt(rect.x * scale.x); + rect.y = MathHelper.toInt(rect.y * scale.y); + rect.width = MathHelper.toInt(rect.width * scale.x); + rect.height = MathHelper.toInt(rect.height * scale.y); } public static translate(rect: Rectangle, vec: Vector2) { diff --git a/source/src/Utils/Out.ts b/source/src/Utils/Out.ts new file mode 100644 index 00000000..89dbacde --- /dev/null +++ b/source/src/Utils/Out.ts @@ -0,0 +1,9 @@ +module es { + export class Out { + public value: T; + + constructor(value: T = null) { + this.value = value; + } + } +} \ No newline at end of file