chore: release packages (#399)

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2025-12-30 18:08:38 +08:00
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parent 1f3a76aabe
commit ffd35a71cd
25 changed files with 137 additions and 49 deletions

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---
"@esengine/ecs-framework": minor
---
feat(ecs): 添加运行时环境区分机制 | add runtime environment detection
新增功能:
- `Core` 新增静态属性 `runtimeEnvironment`,支持 `'server' | 'client' | 'standalone'`
- `Core` 新增 `isServer` / `isClient` 静态只读属性
- `ICoreConfig` 新增 `runtimeEnvironment` 配置项
- `Scene` 新增 `isServer` / `isClient` 只读属性(默认从 Core 继承,可通过 config 覆盖)
- 新增 `@ServerOnly()` / `@ClientOnly()` / `@NotServer()` / `@NotClient()` 方法装饰器
用于网络游戏中区分服务端权威逻辑和客户端逻辑:
```typescript
// 方式1: 全局设置(推荐)
Core.create({ runtimeEnvironment: 'server' });
// 或直接设置静态属性
Core.runtimeEnvironment = 'server';
// 所有场景自动继承
const scene = new Scene();
console.log(scene.isServer); // true
// 方式2: 单个场景覆盖(可选)
const clientScene = new Scene({ runtimeEnvironment: 'client' });
// 在系统中检查环境
class CollectibleSpawnSystem extends EntitySystem {
private checkCollections(): void {
if (!this.scene.isServer) return; // 客户端跳过
// ... 服务端权威逻辑
}
}
```

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# @esengine/behavior-tree
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/behavior-tree",
"version": "3.0.1",
"version": "4.0.0",
"description": "ECS-based AI behavior tree system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
"main": "dist/index.js",
"module": "dist/index.js",

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# @esengine/blueprint
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/blueprint",
"version": "3.0.1",
"version": "4.0.0",
"description": "Visual scripting system - works with any ECS framework (ESEngine, Cocos, Laya, etc.)",
"main": "dist/index.js",
"module": "dist/index.js",

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# @esengine/ecs-framework
## 2.7.0
### Minor Changes
- [#398](https://github.com/esengine/esengine/pull/398) [`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028) Thanks [@esengine](https://github.com/esengine)! - feat(ecs): 添加运行时环境区分机制 | add runtime environment detection
新增功能:
- `Core` 新增静态属性 `runtimeEnvironment`,支持 `'server' | 'client' | 'standalone'`
- `Core` 新增 `isServer` / `isClient` 静态只读属性
- `ICoreConfig` 新增 `runtimeEnvironment` 配置项
- `Scene` 新增 `isServer` / `isClient` 只读属性(默认从 Core 继承,可通过 config 覆盖)
- 新增 `@ServerOnly()` / `@ClientOnly()` / `@NotServer()` / `@NotClient()` 方法装饰器
用于网络游戏中区分服务端权威逻辑和客户端逻辑:
```typescript
// 方式1: 全局设置(推荐)
Core.create({ runtimeEnvironment: 'server' });
// 或直接设置静态属性
Core.runtimeEnvironment = 'server';
// 所有场景自动继承
const scene = new Scene();
console.log(scene.isServer); // true
// 方式2: 单个场景覆盖(可选)
const clientScene = new Scene({ runtimeEnvironment: 'client' });
// 在系统中检查环境
class CollectibleSpawnSystem extends EntitySystem {
private checkCollections(): void {
if (!this.scene.isServer) return; // 客户端跳过
// ... 服务端权威逻辑
}
}
```
## 2.6.1
### Patch Changes

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{
"name": "@esengine/ecs-framework",
"version": "2.6.1",
"version": "2.7.0",
"description": "用于Laya、Cocos Creator等JavaScript游戏引擎的高性能ECS框架",
"main": "dist/index.cjs",
"module": "dist/index.mjs",

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# @esengine/fsm
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/fsm",
"version": "3.0.1",
"version": "4.0.0",
"description": "Finite State Machine for ECS Framework / ECS 框架的有限状态机",
"type": "module",
"main": "./dist/index.js",

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# @esengine/network
## 5.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 4.0.1
### Patch Changes

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{
"name": "@esengine/network",
"version": "4.0.1",
"version": "5.0.0",
"description": "Network synchronization for multiplayer games",
"esengine": {
"plugin": true,

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# @esengine/pathfinding
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/pathfinding",
"version": "3.0.1",
"version": "4.0.0",
"description": "寻路系统 | Pathfinding System - A*, Grid, NavMesh",
"type": "module",
"main": "./dist/index.js",

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# @esengine/procgen
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/procgen",
"version": "3.0.1",
"version": "4.0.0",
"description": "Procedural generation tools for ECS Framework / ECS 框架的程序化生成工具",
"type": "module",
"main": "./dist/index.js",

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# @esengine/server
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
## 3.0.0
### Minor Changes

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{
"name": "@esengine/server",
"version": "3.0.0",
"version": "4.0.0",
"description": "Game server framework for ESEngine with file-based routing",
"type": "module",
"main": "./dist/index.js",
@@ -51,7 +51,7 @@
"peerDependencies": {
"ws": ">=8.0.0",
"jsonwebtoken": ">=9.0.0",
"@esengine/ecs-framework": ">=2.6.1"
"@esengine/ecs-framework": ">=2.7.0"
},
"peerDependenciesMeta": {
"jsonwebtoken": {

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# @esengine/spatial
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/spatial",
"version": "3.0.1",
"version": "4.0.0",
"description": "Spatial query and indexing system for ECS Framework / ECS 框架的空间查询和索引系统",
"type": "module",
"main": "./dist/index.js",

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# @esengine/timer
## 4.0.0
### Patch Changes
- Updated dependencies [[`1f3a76a`](https://github.com/esengine/esengine/commit/1f3a76aabea2d3eb8a5eb8b73e29127da57e2028)]:
- @esengine/ecs-framework@2.7.0
- @esengine/blueprint@4.0.0
## 3.0.1
### Patch Changes

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{
"name": "@esengine/timer",
"version": "3.0.1",
"version": "4.0.0",
"description": "Timer and cooldown system for ECS Framework / ECS 框架的定时器和冷却系统",
"type": "module",
"main": "./dist/index.js",

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# @esengine/transaction
## 2.0.5
### Patch Changes
- Updated dependencies []:
- @esengine/server@4.0.0
## 2.0.4
### Patch Changes

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{
"name": "@esengine/transaction",
"version": "2.0.4",
"version": "2.0.5",
"description": "Game transaction system with distributed support | 游戏事务系统,支持分布式事务",
"type": "module",
"main": "./dist/index.js",

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# @esengine/demos
## 1.0.9
### Patch Changes
- Updated dependencies []:
- @esengine/fsm@4.0.0
- @esengine/pathfinding@4.0.0
- @esengine/procgen@4.0.0
- @esengine/spatial@4.0.0
- @esengine/timer@4.0.0
## 1.0.8
### Patch Changes

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{
"name": "@esengine/demos",
"version": "1.0.8",
"version": "1.0.9",
"private": true,
"description": "Demo tests for ESEngine modules documentation",
"type": "module",