优化实体更新效率
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@@ -23,6 +23,8 @@ module es {
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* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
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*/
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public _componentsToRemove: { [index: number]: Component } = {};
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public _componentsToAddList: Component[] = [];
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public _componentsToRemoveList: Component[] = [];
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public _tempBufferList: Component[] = [];
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/**
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* 用于确定是否需要对该框架中的组件进行排序的标志
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@@ -49,25 +51,30 @@ module es {
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public add(component: Component) {
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this._componentsToAdd[component.id] = component;
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this._componentsToAddList.push(component);
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this.addComponentsToAddByType(component);
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}
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public remove(component: Component) {
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if (this._componentsToAdd[component.id]) {
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let index = this._componentsToAddList.findIndex(c => c.id == component.id);
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if (index != -1)
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this._componentsToAddList.splice(index, 1);
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delete this._componentsToAdd[component.id];
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this.removeComponentsToAddByType(component);
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return;
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}
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this._componentsToRemove[component.id] = component;
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this._componentsToRemoveList.push(component);
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}
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/**
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* 立即从组件列表中删除所有组件
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*/
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public removeAllComponents() {
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for (let i = 0; i < this._components.length; i++) {
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this.handleRemove(this._components[i]);
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for (let component of this._components) {
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this.handleRemove(component);
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}
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this.componentsByType.clear();
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@@ -76,6 +83,8 @@ module es {
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this._updatableComponents.length = 0;
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this._componentsToAdd = {};
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this._componentsToRemove = {};
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this._componentsToAddList.length = 0;
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this._componentsToRemoveList.length = 0;
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}
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public deregisterAllComponents() {
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@@ -117,58 +126,64 @@ module es {
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* 处理任何需要删除或添加的组件
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*/
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public updateLists() {
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for (let i in this._componentsToRemove) {
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let component = this._componentsToRemove[i];
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this.handleRemove(component);
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for (let index = 0; index < this._components.length; index++) {
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let searchComponent = this._components[index];
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if (searchComponent.id == component.id) {
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if (this._componentsToRemoveList.length > 0) {
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for (let i = 0, l = this._componentsToRemoveList.length; i < l; ++ i) {
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let component = this._componentsToRemoveList[i];
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this.handleRemove(component);
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let index = this._components.findIndex(c => c.id == component.id);
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if (index != -1)
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this._components.splice(index, 1);
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break;
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this.removeComponentsByType(component);
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}
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this._componentsToRemove = {};
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this._componentsToRemoveList.length = 0;
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}
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if (this._componentsToAddList.length > 0) {
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for (let i = 0, l = this._componentsToAddList.length; i < l; ++ i) {
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let component = this._componentsToAddList[i];
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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this.addBits(component);
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this.addComponentsByType(component);
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this._components.push(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd = {};
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this._componentsToAddList.length = 0;
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this.componentsToAddByType.clear();
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this._isComponentListUnsorted = true;
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}
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if (this._tempBufferList.length > 0) {
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// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
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for (let i = 0, l = this._tempBufferList.length; i < l; ++ i) {
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let component = this._tempBufferList[i];
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component.onAddedToEntity();
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// enabled检查实体和组件
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if (component.enabled) {
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component.onEnabled();
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}
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}
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this.removeComponentsByType(component);
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this._tempBufferList.length = 0;
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}
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this._componentsToRemove = {};
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for (let i in this._componentsToAdd) {
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let component = this._componentsToAdd[i];
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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this.addBits(component);
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this.addComponentsByType(component);
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this._components.push(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd = {};
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this.componentsToAddByType.clear();
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this._isComponentListUnsorted = true;
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// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
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for (let i = 0; i < this._tempBufferList.length; i++) {
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let component = this._tempBufferList[i];
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component.onAddedToEntity();
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// enabled检查实体和组件
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if (component.enabled) {
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component.onEnabled();
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}
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}
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this._tempBufferList.length = 0;
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}
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public handleRemove(component: Component) {
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if (isIUpdatable(component))
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new es.List(this._updatableComponents).remove(component);
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if (isIUpdatable(component) && this._updatableComponents.length > 0) {
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let index = this._updatableComponents.findIndex((c) => (<any>c as Component).id == component.id);
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if (index != -1)
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this._updatableComponents.splice(index, 1);
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}
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this.decreaseBits(component);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -250,33 +265,32 @@ module es {
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public update() {
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this.updateLists();
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for (let i = 0; i < this._updatableComponents.length; i++) {
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if (this._updatableComponents[i].enabled)
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this._updatableComponents[i].update();
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}
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// for (let updateComponent of this._updatableComponents) {
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// if (updateComponent.enabled)
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// updateComponent.update();
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// }
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}
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public onEntityTransformChanged(comp: transform.Component) {
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for (let i = 0; i < this._components.length; i++) {
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if (this._components[i].enabled)
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this._components[i].onEntityTransformChanged(comp);
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for (let component of this._components) {
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if (component.enabled)
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component.onEntityTransformChanged(comp);
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}
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for (let i in this._componentsToAdd) {
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let component = this._componentsToAdd[i];
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for (let component of this._componentsToAddList) {
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if (component.enabled)
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component.onEntityTransformChanged(comp);
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}
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}
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public onEntityEnabled() {
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for (let i = 0; i < this._components.length; i++)
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this._components[i].onEnabled();
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for (let component of this._components)
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component.onEnabled();
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}
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public onEntityDisabled() {
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for (let i = 0; i < this._components.length; i++)
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this._components[i].onDisabled();
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for (let component of this._components)
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component.onDisabled();
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}
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}
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}
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