优化实体更新效率
This commit is contained in:
@@ -88,7 +88,7 @@ module es {
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// 更新我们的实体组
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this.entities.update();
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if (this.entityProcessors != null)
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this.entityProcessors.lateUpdate();
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}
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@@ -23,6 +23,8 @@ module es {
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* 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工
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*/
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public _componentsToRemove: { [index: number]: Component } = {};
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public _componentsToAddList: Component[] = [];
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public _componentsToRemoveList: Component[] = [];
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public _tempBufferList: Component[] = [];
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/**
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* 用于确定是否需要对该框架中的组件进行排序的标志
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@@ -49,25 +51,30 @@ module es {
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public add(component: Component) {
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this._componentsToAdd[component.id] = component;
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this._componentsToAddList.push(component);
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this.addComponentsToAddByType(component);
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}
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public remove(component: Component) {
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if (this._componentsToAdd[component.id]) {
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let index = this._componentsToAddList.findIndex(c => c.id == component.id);
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if (index != -1)
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this._componentsToAddList.splice(index, 1);
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delete this._componentsToAdd[component.id];
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this.removeComponentsToAddByType(component);
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return;
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}
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this._componentsToRemove[component.id] = component;
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this._componentsToRemoveList.push(component);
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}
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/**
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* 立即从组件列表中删除所有组件
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*/
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public removeAllComponents() {
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for (let i = 0; i < this._components.length; i++) {
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this.handleRemove(this._components[i]);
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for (let component of this._components) {
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this.handleRemove(component);
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}
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this.componentsByType.clear();
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@@ -76,6 +83,8 @@ module es {
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this._updatableComponents.length = 0;
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this._componentsToAdd = {};
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this._componentsToRemove = {};
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this._componentsToAddList.length = 0;
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this._componentsToRemoveList.length = 0;
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}
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public deregisterAllComponents() {
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@@ -117,58 +126,64 @@ module es {
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* 处理任何需要删除或添加的组件
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*/
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public updateLists() {
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for (let i in this._componentsToRemove) {
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let component = this._componentsToRemove[i];
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this.handleRemove(component);
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for (let index = 0; index < this._components.length; index++) {
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let searchComponent = this._components[index];
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if (searchComponent.id == component.id) {
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if (this._componentsToRemoveList.length > 0) {
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for (let i = 0, l = this._componentsToRemoveList.length; i < l; ++ i) {
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let component = this._componentsToRemoveList[i];
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this.handleRemove(component);
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let index = this._components.findIndex(c => c.id == component.id);
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if (index != -1)
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this._components.splice(index, 1);
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break;
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this.removeComponentsByType(component);
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}
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this._componentsToRemove = {};
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this._componentsToRemoveList.length = 0;
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}
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if (this._componentsToAddList.length > 0) {
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for (let i = 0, l = this._componentsToAddList.length; i < l; ++ i) {
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let component = this._componentsToAddList[i];
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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this.addBits(component);
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this.addComponentsByType(component);
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this._components.push(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd = {};
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this._componentsToAddList.length = 0;
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this.componentsToAddByType.clear();
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this._isComponentListUnsorted = true;
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}
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if (this._tempBufferList.length > 0) {
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// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
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for (let i = 0, l = this._tempBufferList.length; i < l; ++ i) {
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let component = this._tempBufferList[i];
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component.onAddedToEntity();
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// enabled检查实体和组件
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if (component.enabled) {
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component.onEnabled();
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}
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}
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this.removeComponentsByType(component);
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this._tempBufferList.length = 0;
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}
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this._componentsToRemove = {};
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for (let i in this._componentsToAdd) {
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let component = this._componentsToAdd[i];
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if (isIUpdatable(component))
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this._updatableComponents.push(component);
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this.addBits(component);
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this._entity.scene.entityProcessors.onComponentAdded(this._entity);
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this.addComponentsByType(component);
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this._components.push(component);
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this._tempBufferList.push(component);
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}
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// 在调用onAddedToEntity之前清除,以防添加更多组件
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this._componentsToAdd = {};
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this.componentsToAddByType.clear();
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this._isComponentListUnsorted = true;
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// 现在所有的组件都添加到了场景中,我们再次循环并调用onAddedToEntity/onEnabled
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for (let i = 0; i < this._tempBufferList.length; i++) {
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let component = this._tempBufferList[i];
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component.onAddedToEntity();
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// enabled检查实体和组件
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if (component.enabled) {
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component.onEnabled();
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}
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}
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this._tempBufferList.length = 0;
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}
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public handleRemove(component: Component) {
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if (isIUpdatable(component))
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new es.List(this._updatableComponents).remove(component);
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if (isIUpdatable(component) && this._updatableComponents.length > 0) {
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let index = this._updatableComponents.findIndex((c) => (<any>c as Component).id == component.id);
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if (index != -1)
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this._updatableComponents.splice(index, 1);
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}
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this.decreaseBits(component);
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this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
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@@ -250,33 +265,32 @@ module es {
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public update() {
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this.updateLists();
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for (let i = 0; i < this._updatableComponents.length; i++) {
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if (this._updatableComponents[i].enabled)
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this._updatableComponents[i].update();
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}
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// for (let updateComponent of this._updatableComponents) {
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// if (updateComponent.enabled)
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// updateComponent.update();
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// }
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}
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public onEntityTransformChanged(comp: transform.Component) {
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for (let i = 0; i < this._components.length; i++) {
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if (this._components[i].enabled)
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this._components[i].onEntityTransformChanged(comp);
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for (let component of this._components) {
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if (component.enabled)
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component.onEntityTransformChanged(comp);
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}
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for (let i in this._componentsToAdd) {
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let component = this._componentsToAdd[i];
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for (let component of this._componentsToAddList) {
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if (component.enabled)
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component.onEntityTransformChanged(comp);
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}
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}
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public onEntityEnabled() {
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for (let i = 0; i < this._components.length; i++)
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this._components[i].onEnabled();
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for (let component of this._components)
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component.onEnabled();
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}
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public onEntityDisabled() {
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for (let i = 0; i < this._components.length; i++)
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this._components[i].onDisabled();
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for (let component of this._components)
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component.onDisabled();
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}
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}
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}
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@@ -8,12 +8,13 @@ module es {
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/**
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* 本帧添加的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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// public _entitiesToAdded: Entity[] = [];
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public _entitiesToAdded: {[index: number]: Entity} = {};
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/**
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* 本帧被标记为删除的实体列表。用于对实体进行分组,以便我们可以同时处理它们
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*/
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public _entitiesToRemove: {[index: number]: Entity} = {};
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public _entitiesToAddedList: Entity[] = [];
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public _entitiesToRemoveList: Entity[] = [];
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/**
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* 标志,用于确定我们是否需要在这一帧中对实体进行排序
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*/
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@@ -50,6 +51,7 @@ module es {
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*/
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public add(entity: Entity) {
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this._entitiesToAdded[entity.id] = entity;
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this._entitiesToAddedList.push(entity);
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}
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/**
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@@ -59,10 +61,14 @@ module es {
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public remove(entity: Entity) {
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// 防止在同一帧中添加或删除实体
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if (this._entitiesToAdded[entity.id]) {
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let index = this._entitiesToAddedList.findIndex(e => e.id == entity.id);
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if (index != -1)
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this._entitiesToAddedList.splice(index, 1);
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delete this._entitiesToAdded[entity.id];
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return;
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}
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this._entitiesToRemoveList.push(entity);
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if (!this._entitiesToRemove[entity.id])
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this._entitiesToRemove[entity.id] = entity;
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}
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@@ -73,6 +79,7 @@ module es {
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public removeAllEntities() {
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this._unsortedTags.clear();
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this._entitiesToAdded = {};
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this._entitiesToAddedList.length = 0;
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this._isEntityListUnsorted = false;
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// 为什么我们要在这里更新列表?主要是为了处理在场景切换前被分离的实体。
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@@ -119,41 +126,52 @@ module es {
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}
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public update() {
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for (let entity of this._entities) {
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for (let i = 0, s = this._entities.length; i < s; ++ i) {
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let entity = this._entities[i];
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if (entity.enabled && (entity.updateInterval == 1 || Time.frameCount % entity.updateInterval == 0))
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entity.update();
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}
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}
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public updateLists() {
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for (let i in this._entitiesToRemove) {
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let entity = this._entitiesToRemove[i];
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this.removeFromTagList(entity);
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// 处理常规实体列表
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new es.List(this._entities).remove(entity);
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entity.onRemovedFromScene();
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entity.scene = null;
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this.scene.entityProcessors.onEntityRemoved(entity);
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}
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this._entitiesToRemove = {};
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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this._entities.push(entity);
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entity.scene = this.scene;
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this.addToTagList(entity);
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this.scene.entityProcessors.onEntityAdded(entity);
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if (this._entitiesToRemoveList.length > 0) {
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for (let i = 0, s = this._entitiesToRemoveList.length; i < s; ++ i) {
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let entity = this._entitiesToRemoveList[i];
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this.removeFromTagList(entity);
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// 处理常规实体列表
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let index = this._entities.findIndex(e => e.id == entity.id);
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if (index != -1)
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this._entities.splice(index, 1);
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entity.onRemovedFromScene();
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entity.scene = null;
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this.scene.entityProcessors.onEntityRemoved(entity);
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}
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this._entitiesToRemove = {};
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this._entitiesToRemoveList.length = 0;
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}
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for (let i in this._entitiesToAdded) {
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this._entitiesToAdded[i].onAddedToScene();
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}
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if (this._entitiesToAddedList.length > 0) {
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for (let i = 0, s = this._entitiesToAddedList.length; i < s; ++ i) {
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let entity = this._entitiesToAddedList[i];
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this._entities.push(entity);
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entity.scene = this.scene;
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this.addToTagList(entity);
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this.scene.entityProcessors.onEntityAdded(entity);
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}
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for (let i = 0, s = this._entitiesToAddedList.length; i < s; ++ i) {
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let entity = this._entitiesToAddedList[i];
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entity.onAddedToScene();
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}
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this._entitiesToAdded = {};
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this._entitiesToAdded = {};
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this._entitiesToAddedList.length = 0;
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}
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}
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/**
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@@ -161,13 +179,14 @@ module es {
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* @param name
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*/
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public findEntity(name: string) {
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for (let i = 0; i < this._entities.length; i++) {
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if (this._entities[i].name == name)
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return this._entities[i];
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for (let i = 0, s = this._entities.length; i < s; ++ i) {
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let entity = this._entities[i];
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if (entity[i].name == name)
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return entity;
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}
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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for (let i = 0, s = this._entitiesToAddedList.length; i < s; ++ i) {
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let entity = this._entitiesToAddedList[i];
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if (entity.name == name)
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return entity;
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}
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@@ -181,9 +200,10 @@ module es {
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* @returns
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*/
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public findEntityById(id: number) {
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for (let i = 0; i < this._entities.length; i ++) {
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if (this._entities[i].id == id)
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return this._entities[i];
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for (let i = 0, s = this._entities.length; i < s; ++ i) {
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let entity = this._entities[i];
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if (entity.id == id)
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return entity;
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}
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return this._entitiesToAdded[id];
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@@ -225,25 +245,17 @@ module es {
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* @param type
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*/
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public findComponentOfType<T extends Component>(type): T {
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for (let i = 0; i < this._entities.length; i++) {
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if (this._entities[i].enabled) {
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let comp = this._entities[i].getComponent<T>(type);
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for (let i = 0, s = this._entities.length; i < s; i++) {
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let entity = this._entities[i];
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if (entity.enabled) {
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let comp = entity.getComponent<T>(type);
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if (comp)
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return comp;
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}
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}
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity: Entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled) {
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// let comp = entity.getComponent<T>(type);
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// if (comp)
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// return comp;
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// }
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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for (let i = 0; i < this._entitiesToAddedList.length; i++) {
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let entity = this._entitiesToAddedList[i];
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if (entity.enabled) {
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let comp = entity.getComponent<T>(type);
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if (comp)
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@@ -266,14 +278,7 @@ module es {
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this._entities[i].getComponents(type, comps);
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}
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled)
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// entity.getComponents(type, comps);
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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for (let entity of this._entitiesToAddedList) {
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if (entity.enabled)
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entity.getComponents(type, comps);
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}
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@@ -305,26 +310,7 @@ module es {
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}
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}
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// for (let i = 0; i < this._entitiesToAdded.getCount(); i++) {
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// let entity: Entity = this._entitiesToAdded.toArray()[i];
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// if (entity.enabled) {
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// let meet = true;
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// for (let type of types) {
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// let hasComp = entity.hasComponent(type);
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// if (!hasComp) {
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// meet = false;
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// break;
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// }
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// }
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// if (meet) {
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// entities.push(entity);
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// }
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// }
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// }
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for (let i in this._entitiesToAdded) {
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let entity = this._entitiesToAdded[i];
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for (let entity of this._entitiesToAddedList) {
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if (entity.enabled) {
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let meet = true;
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for (let type of types) {
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@@ -31,13 +31,19 @@ module es {
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}
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public update() {
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for (let i = 0; i < this._processors.length; i++) {
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if (this._processors.length == 0)
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return;
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for (let i = 0, s = this._processors.length; i < s; ++ i) {
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this._processors[i].update();
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}
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}
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public lateUpdate() {
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for (let i = 0; i < this._processors.length; i++) {
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if (this._processors.length == 0)
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return;
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for (let i = 0, s = this._processors.length; i < s; ++ i) {
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this._processors[i].lateUpdate();
|
||||
}
|
||||
}
|
||||
@@ -47,7 +53,10 @@ module es {
|
||||
}
|
||||
|
||||
public getProcessor<T extends EntitySystem>(): T {
|
||||
for (let i = 0; i < this._processors.length; i++) {
|
||||
if (this._processors.length == 0)
|
||||
return null;
|
||||
|
||||
for (let i = 0, s = this._processors.length; i < s; ++ i) {
|
||||
let processor = this._processors[i];
|
||||
if (processor instanceof EntitySystem)
|
||||
return processor as T;
|
||||
@@ -57,13 +66,19 @@ module es {
|
||||
}
|
||||
|
||||
protected notifyEntityChanged(entity: Entity) {
|
||||
for (let i = 0; i < this._processors.length; i++) {
|
||||
if (this._processors.length == 0)
|
||||
return;
|
||||
|
||||
for (let i = 0, s = this._processors.length; i < s; ++ i) {
|
||||
this._processors[i].onChanged(entity);
|
||||
}
|
||||
}
|
||||
|
||||
protected removeFromProcessors(entity: Entity) {
|
||||
for (let i = 0; i < this._processors.length; i++) {
|
||||
if (this._processors.length == 0)
|
||||
return;
|
||||
|
||||
for (let i = 0, s = this._processors.length; i < s; ++ i) {
|
||||
this._processors[i].remove(entity);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user