新增相机bounds与可渲染组件bounds 并添加可渲染组件的剔除方法
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35
demo/libs/framework/framework.d.ts
vendored
35
demo/libs/framework/framework.d.ts
vendored
@@ -301,11 +301,16 @@ declare class Camera extends Component {
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private _minimumZoom;
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private _maximumZoom;
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private _areMatrixesDirty;
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private _inset;
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private _bounds;
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private _areBoundsDirty;
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readonly bounds: Rectangle;
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zoom: number;
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minimumZoom: number;
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maximumZoom: number;
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origin: Vector2;
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readonly transformMatrix: Matrix2D;
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readonly inverseTransformMatrix: Matrix2D;
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constructor();
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setMinimumZoom(minZoom: number): Camera;
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setMaximumZoom(maxZoom: number): Camera;
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@@ -314,8 +319,16 @@ declare class Camera extends Component {
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update(): void;
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setPosition(position: Vector2): this;
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updateMatrixes(): void;
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screenToWorldPoint(screenPosition: Vector2): Vector2;
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worldToScreenPoint(worldPosition: Vector2): Vector2;
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destory(): void;
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}
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declare class CameraInset {
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left: any;
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right: any;
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top: any;
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bottom: any;
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}
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declare class Mesh extends Component {
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private _verts;
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private _primitiveCount;
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@@ -337,6 +350,17 @@ declare class PolygonMesh extends Mesh {
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constructor(points: Vector2[], arePointsCCW?: boolean);
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}
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declare abstract class RenderableComponent extends Component {
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private _isVisible;
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private _areBoundsDirty;
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private _bounds;
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private _localOffset;
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readonly width: number;
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readonly height: number;
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isVisible: boolean;
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readonly bounds: Rectangle;
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protected onBecameVisible(): void;
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protected onBecameInvisible(): void;
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isVisibleFromCamera(camera: Camera): boolean;
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}
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declare class SpriteRenderer extends RenderableComponent {
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private _sprite;
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@@ -468,6 +492,8 @@ declare class MathHelper {
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static toRadians(degrees: number): number;
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static map(value: number, leftMin: number, leftMax: number, rightMin: number, rightMax: number): number;
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static clamp(value: number, min: number, max: number): number;
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static minOf(a: number, b: number, c: number, d: number): number;
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static maxOf(a: number, b: number, c: number, d: number): number;
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}
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declare class Matrix2D {
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m11: number;
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@@ -498,7 +524,16 @@ declare class Rectangle {
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y: number;
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width: number;
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height: number;
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private _tempMat;
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private _transformMat;
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readonly left: number;
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readonly right: number;
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readonly top: number;
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readonly bottom: number;
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location: Vector2;
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constructor(x: number, y: number, width: number, height: number);
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intersects(value: Rectangle): boolean;
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calculateBounds(parentPosition: Vector2, position: Vector2, origin: Vector2, scale: Vector2, rotation: number, width: number, height: number): void;
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}
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declare class Vector2 {
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x: number;
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