新增Coroutine
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39
source/src/Utils/Coroutines/Coroutine.ts
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39
source/src/Utils/Coroutines/Coroutine.ts
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module es {
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/**
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* startCoroutine返回的接口,它提供了中途停止coroutine的能力。
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*/
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export interface ICoroutine {
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/**
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* 停止Coroutine
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*/
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stop();
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/**
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* 设置Coroutine是否应该使用deltaTime或unscaledDeltaTime进行计时
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* @param useUnscaledDeltaTime
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*/
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setUseUnscaledDeltaTime(useUnscaledDeltaTime: boolean): ICoroutine;
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}
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export class Coroutine {
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/**
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* 导致Coroutine在指定的时间内暂停。在Coroutine.waitForSeconds的基础上,在Coroutine中使用Yield
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* @param seconds
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*/
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public static waitForSeconds(seconds: number) {
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return WaitForSeconds.waiter.wait(seconds);
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}
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}
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/**
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* 帮助类,用于当一个coroutine想要暂停一段时间时。返回Coroutine.waitForSeconds返回其中一个
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*/
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export class WaitForSeconds {
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public static waiter: WaitForSeconds = new WaitForSeconds();
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public waitTime: number = 0;
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public wait(seconds: number): WaitForSeconds {
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WaitForSeconds.waiter.waitTime = seconds;
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return WaitForSeconds.waiter;
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}
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}
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}
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146
source/src/Utils/Coroutines/CoroutineManager.ts
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146
source/src/Utils/Coroutines/CoroutineManager.ts
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module es {
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/**
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* CoroutineManager用于隐藏Coroutine所需数据的内部类
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*/
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export class CoroutineImpl implements ICoroutine, IPoolable {
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public enumerator: any;
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/**
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* 每当产生一个延迟,它就会被添加到跟踪延迟的waitTimer中
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*/
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public waitTimer: number = 0;
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public isDone: boolean;
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public waitForCoroutine: CoroutineImpl;
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public useUnscaledDeltaTime: boolean = false;
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public stop() {
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this.isDone = true;
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}
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public setUseUnscaledDeltaTime(useUnscaledDeltaTime: boolean) {
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this.useUnscaledDeltaTime = useUnscaledDeltaTime;
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return this;
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}
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public prepareForUse() {
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this.isDone = false;
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}
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public reset() {
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this.isDone = true;
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this.waitTimer = 0;
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this.waitForCoroutine = null;
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this.enumerator = null;
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this.useUnscaledDeltaTime = false;
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}
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}
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export class CoroutineManager extends GlobalManager {
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/**
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* 标志来跟踪我们何时处于更新循环中。
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* 如果在更新循环中启动了一个新的coroutine,我们必须将它贴在shouldRunNextFrame列表中,以避免在迭代时修改一个数组
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*/
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public _isInUpdate: boolean;
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public _unblockedCoroutines: CoroutineImpl[] = [];
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public _shouldRunNextFrame: CoroutineImpl[] = [];
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/**
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* 将IEnumerator添加到CoroutineManager中
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* Coroutine在每一帧调用Update之前被执行
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* @param enumerator
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*/
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public startCoroutine(enumerator: any) {
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// 找到或创建一个CoroutineImpl
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let coroutine = Pool.obtain<CoroutineImpl>(CoroutineImpl);
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coroutine.prepareForUse();
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// 设置coroutine并添加它
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coroutine.enumerator = enumerator;
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let shouldContinueCoroutine = this.tickCoroutine(coroutine);
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if (!shouldContinueCoroutine)
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return null;
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if (this._isInUpdate)
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this._shouldRunNextFrame.push(coroutine);
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else
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this._unblockedCoroutines.push(coroutine);
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return coroutine;
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}
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public update() {
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this._isInUpdate = true;
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for (let i = 0; i < this._unblockedCoroutines.length; i++) {
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let coroutine = this._unblockedCoroutines[i];
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if (coroutine.isDone) {
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Pool.free(coroutine);
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continue;
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}
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if (coroutine.waitForCoroutine != null) {
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if (coroutine.waitForCoroutine.isDone) {
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coroutine.waitForCoroutine = null;
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} else {
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this._shouldRunNextFrame.push(coroutine);
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continue;
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}
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}
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if (coroutine.waitTimer > 0) {
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// 递减,然后再运行下一帧,确保用适当的deltaTime递减
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coroutine.waitTimer -= coroutine.useUnscaledDeltaTime ? Time.unscaledDeltaTime : Time.deltaTime;
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this._shouldRunNextFrame.push(coroutine);
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continue;
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}
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if (this.tickCoroutine(coroutine))
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this._shouldRunNextFrame.push(coroutine);
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}
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let linqCoroutines = new linq.List(this._unblockedCoroutines);
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linqCoroutines.clear();
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linqCoroutines.addRange(this._shouldRunNextFrame);
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this._shouldRunNextFrame.length = 0;
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this._isInUpdate = false;
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}
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/**
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* 勾选一个coroutine,如果该coroutine应该在下一帧继续运行,则返回true。本方法会将完成的coroutine放回Pool
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* @param coroutine
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*/
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public tickCoroutine(coroutine: CoroutineImpl) {
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let chain = coroutine.enumerator.next();
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if (chain.done || coroutine.isDone) {
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Pool.free(coroutine);
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return false;
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}
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if (chain.value == null) {
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// 下一帧再运行
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return true;
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}
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if (chain.value instanceof WaitForSeconds) {
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coroutine.waitTimer = chain.value.waitTime;
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return true;
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}
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if (typeof chain.value == 'number') {
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coroutine.waitTimer = chain.value;
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return true;
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}
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if (chain.value instanceof CoroutineImpl) {
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coroutine.waitForCoroutine = chain.value;
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return true;
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} else {
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return true;
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}
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}
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}
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}
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