新增IUpdatable接口 用于减少update所带来的的性能损耗

This commit is contained in:
yhh
2020-07-10 11:24:42 +08:00
parent 877fc4c9bf
commit f6c2d81a83
14 changed files with 238 additions and 79 deletions

View File

@@ -1,28 +1,37 @@
class ComponentList {
private _entity: Entity;
/** 添加到实体的组件列表 */
private _components: Component[] = [];
/** 添加到此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
private _componentsToAdd: Component[] = [];
/** 标记要删除此框架的组件列表。用来对组件进行分组,这样我们就可以同时进行加工 */
private _componentsToRemove: Component[] = [];
/** 需要调用更新的所有组件的列表 */
private _updatableComponents: IUpdatable[] = [];
private _tempBufferList: Component[] = [];
constructor(entity: Entity){
constructor(entity: Entity) {
this._entity = entity;
}
public get count(){
public get count() {
return this._components.length;
}
public get buffer(){
public get buffer() {
return this._components;
}
public add(component: Component){
public add(component: Component) {
this._componentsToAdd.push(component);
}
public remove(component: Component){
if (this._componentsToAdd.contains(component)){
public remove(component: Component) {
if (this._componentsToRemove.contains(component))
console.warn(`You are trying to remove a Component (${component}) that you already removed`)
// 这可能不是一个活动的组件,所以我们必须注意它是否还没有被处理,它可能正在同一帧中被删除
if (this._componentsToAdd.contains(component)) {
this._componentsToAdd.remove(component);
return;
}
@@ -30,43 +39,58 @@ class ComponentList {
this._componentsToRemove.push(component);
}
public removeAllComponents(){
for (let i = 0; i < this._components.length; i ++){
/**
* 立即从组件列表中删除所有组件
*/
public removeAllComponents() {
for (let i = 0; i < this._components.length; i++) {
this.handleRemove(this._components[i]);
}
this._components.length = 0;
this._updatableComponents.length = 0;
this._componentsToAdd.length = 0;
this._componentsToRemove.length = 0;
}
public deregisterAllComponents(){
for (let i = 0; i < this._components.length; i ++){
public deregisterAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
// 处理渲染层列表
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
// 处理IUpdatable
if (egret.is(component, "IUpdatable"))
this._updatableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
}
}
public registerAllComponents(){
for (let i = 0; i < this._components.length; i ++){
public registerAllComponents() {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.push(component as any);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
}
}
public updateLists(){
if (this._componentsToRemove.length > 0){
for (let i = 0; i < this._componentsToRemove.length; i ++){
/**
* 处理任何需要删除或添加的组件
*/
public updateLists() {
if (this._componentsToRemove.length > 0) {
for (let i = 0; i < this._componentsToRemove.length; i++) {
this.handleRemove(this._componentsToRemove[i]);
this._components.remove(this._componentsToRemove[i]);
}
@@ -74,11 +98,15 @@ class ComponentList {
this._componentsToRemove.length = 0;
}
if (this._componentsToAdd.length > 0){
for (let i = 0, count = this._componentsToAdd.length; i < count; i ++){
if (this._componentsToAdd.length > 0) {
for (let i = 0, count = this._componentsToAdd.length; i < count; i++) {
let component = this._componentsToAdd[i];
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.add(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.push(component as any);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component));
this._entity.scene.entityProcessors.onComponentAdded(this._entity);
@@ -86,13 +114,16 @@ class ComponentList {
this._tempBufferList.push(component);
}
// 在调用onAddedToEntity之前清除以防添加更多组件
this._componentsToAdd.length = 0;
for (let i = 0; i < this._tempBufferList.length; i++){
// 现在所有的组件都添加到了场景中我们再次循环并调用onAddedToEntity/onEnabled
for (let i = 0; i < this._tempBufferList.length; i++) {
let component = this._tempBufferList[i];
component.onAddedToEntity();
if (component.enabled){
// enabled检查实体和组件
if (component.enabled) {
component.onEnabled();
}
}
@@ -101,22 +132,25 @@ class ComponentList {
}
}
public onEntityTransformChanged(comp: TransformComponent){
for (let i = 0; i < this._components.length; i ++){
public onEntityTransformChanged(comp: TransformComponent) {
for (let i = 0; i < this._components.length; i++) {
if (this._components[i].enabled)
this._components[i].onEntityTransformChanged(comp);
}
for (let i = 0; i < this._componentsToAdd.length; i ++){
for (let i = 0; i < this._componentsToAdd.length; i++) {
if (this._componentsToAdd[i].enabled)
this._componentsToAdd[i].onEntityTransformChanged(comp);
}
}
private handleRemove(component: Component){
private handleRemove(component: Component) {
if (component instanceof RenderableComponent)
this._entity.scene.renderableComponents.remove(component);
if (egret.is(component, "IUpdatable"))
this._updatableComponents.remove(component);
this._entity.componentBits.set(ComponentTypeManager.getIndexFor(component), false);
this._entity.scene.entityProcessors.onComponentRemoved(this._entity);
@@ -124,15 +158,23 @@ class ComponentList {
component.entity = null;
}
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T{
for (let i = 0; i < this._components.length; i ++){
/**
* 获取类型T的第一个组件并返回它
* 可以选择跳过检查未初始化的组件(尚未调用onAddedToEntity方法的组件)
* 如果没有找到组件则返回null。
* @param type
* @param onlyReturnInitializedComponents
*/
public getComponent<T extends Component>(type, onlyReturnInitializedComponents: boolean): T {
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (component instanceof type)
return component as T;
}
if (!onlyReturnInitializedComponents){
for (let i = 0; i < this._componentsToAdd.length; i ++){
// 我们可以选择检查挂起的组件以防addComponent和getComponent在同一个框架中被调用
if (!onlyReturnInitializedComponents) {
for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (component instanceof type)
return component as T;
@@ -142,31 +184,36 @@ class ComponentList {
return null;
}
public getComponents(typeName: string | any, components?){
/**
* 获取T类型的所有组件但不使用列表分配
* @param typeName
* @param components
*/
public getComponents(typeName: string | any, components?) {
if (!components)
components = [];
for (let i = 0; i < this._components.length; i ++){
for (let i = 0; i < this._components.length; i++) {
let component = this._components[i];
if (typeof(typeName) == "string"){
if (egret.is(component, typeName)){
if (typeof (typeName) == "string") {
if (egret.is(component, typeName)) {
components.push(component);
}
}else{
if (component instanceof typeName){
} else {
if (component instanceof typeName) {
components.push(component);
}
}
}
for (let i = 0; i < this._componentsToAdd.length; i ++){
for (let i = 0; i < this._componentsToAdd.length; i++) {
let component = this._componentsToAdd[i];
if (typeof(typeName) == "string"){
if (egret.is(component, typeName)){
if (typeof (typeName) == "string") {
if (egret.is(component, typeName)) {
components.push(component);
}
}else{
if (component instanceof typeName){
} else {
if (component instanceof typeName) {
components.push(component);
}
}
@@ -175,12 +222,19 @@ class ComponentList {
return components;
}
public update(){
public update() {
this.updateLists();
for (let i = 0; i < this._components.length; i ++){
let component = this._components[i];
if (component.enabled && (component.updateInterval == 1 || Time.frameCount % component.updateInterval == 0))
component.update();
for (let i = 0; i < this._updatableComponents.length; i++) {
let updatable = this._updatableComponents[i];
let updateableComponent;
if (updatable instanceof Component)
updateableComponent = updatable as Component;
if (updatable.enabled &&
updateableComponent.enabled &&
(updateableComponent.updateInterval == 1 ||
Time.frameCount % updateableComponent.updateInterval == 0))
updatable.update();
}
}
}