新增IUpdatable接口 用于减少update所带来的的性能损耗

This commit is contained in:
yhh
2020-07-10 11:24:42 +08:00
parent 877fc4c9bf
commit f6c2d81a83
14 changed files with 238 additions and 79 deletions

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@@ -1,5 +1,5 @@
///<reference path="../Component.ts"/>
class Camera extends Component {
class Camera extends Component implements IUpdatable {
private _zoom;
private _origin: Vector2 = Vector2.zero;

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@@ -1,4 +1,4 @@
abstract class Collider extends Component {
abstract class Collider extends Component implements IUpdatable {
/** 对撞机的基本形状 */
public shape: Shape;
/** 在处理冲突时physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */

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@@ -1,5 +1,5 @@
///<reference path="./SpriteRenderer.ts" />
class SpriteAnimator extends SpriteRenderer {
class SpriteAnimator extends SpriteRenderer implements IUpdatable {
/** 在动画完成时触发,包括动画名称; */
public onAnimationCompletedEvent: Function;
/** 动画播放速度 */