新增IUpdatable接口 用于减少update所带来的的性能损耗
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///<reference path="../Component.ts"/>
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class Camera extends Component {
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class Camera extends Component implements IUpdatable {
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private _zoom;
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private _origin: Vector2 = Vector2.zero;
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@@ -1,4 +1,4 @@
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abstract class Collider extends Component {
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abstract class Collider extends Component implements IUpdatable {
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/** 对撞机的基本形状 */
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public shape: Shape;
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/** 在处理冲突时,physicsLayer可以用作过滤器。Flags类有帮助位掩码的方法。 */
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@@ -1,5 +1,5 @@
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///<reference path="./SpriteRenderer.ts" />
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class SpriteAnimator extends SpriteRenderer {
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class SpriteAnimator extends SpriteRenderer implements IUpdatable {
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/** 在动画完成时触发,包括动画名称; */
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public onAnimationCompletedEvent: Function;
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/** 动画播放速度 */
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