新增IUpdatable接口 用于减少update所带来的的性能损耗
This commit is contained in:
16
source/bin/framework.d.ts
vendored
16
source/bin/framework.d.ts
vendored
@@ -193,15 +193,17 @@ declare abstract class Component extends egret.DisplayObjectContainer {
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private _enabled;
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updateInterval: number;
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userData: any;
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private _updateOrder;
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enabled: boolean;
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readonly localPosition: Vector2;
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setEnabled(isEnabled: boolean): this;
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updateOrder: number;
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setUpdateOrder(updateOrder: number): this;
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initialize(): void;
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onAddedToEntity(): void;
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onRemovedFromEntity(): void;
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onEnabled(): void;
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onDisabled(): void;
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update(): void;
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debugRender(): void;
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onEntityTransformChanged(comp: TransformComponent): void;
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registerComponent(): void;
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@@ -253,6 +255,11 @@ declare enum TransformComponent {
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scale = 1,
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position = 2
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}
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interface IUpdatable {
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enabled: boolean;
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updateOrder: number;
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update(): any;
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}
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declare class Scene extends egret.DisplayObjectContainer {
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camera: Camera;
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readonly entities: EntityList;
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@@ -297,7 +304,7 @@ declare class SceneManager {
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static render(): void;
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static startSceneTransition<T extends SceneTransition>(sceneTransition: T): T;
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}
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declare class Camera extends Component {
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declare class Camera extends Component implements IUpdatable {
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private _zoom;
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private _origin;
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private _minimumZoom;
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@@ -396,7 +403,7 @@ declare class SpriteRenderer extends RenderableComponent {
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onRemovedFromEntity(): void;
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reset(): void;
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}
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declare class SpriteAnimator extends SpriteRenderer {
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declare class SpriteAnimator extends SpriteRenderer implements IUpdatable {
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onAnimationCompletedEvent: Function;
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speed: number;
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animationState: State;
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@@ -450,7 +457,7 @@ declare class Mover extends Component {
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applyMovement(motion: Vector2): void;
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move(motion: Vector2): CollisionResult;
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}
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declare abstract class Collider extends Component {
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declare abstract class Collider extends Component implements IUpdatable {
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shape: Shape;
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physicsLayer: number;
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isTrigger: boolean;
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@@ -548,6 +555,7 @@ declare class ComponentList {
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private _components;
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private _componentsToAdd;
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private _componentsToRemove;
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private _updatableComponents;
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private _tempBufferList;
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constructor(entity: Entity);
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readonly count: number;
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